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What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


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Author Topic: Armok Vision Project, on Hiatus.  (Read 499722 times)

Dunamisdeos

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #645 on: February 26, 2016, 02:11:25 pm »

Cool! Either way, this is a fantastic project and I tip my hat to you. I use it constantly.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #646 on: February 28, 2016, 01:02:28 am »

I just got seasonal sun angle changes working. For the purposes of this, your fort is assumed to be somewhere in central Europe, so winter days will be shorter, with the noon sun lower in the sky, while summer days will be longer, with the sun higher up.
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Roses

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #647 on: February 28, 2016, 01:58:47 am »

I just got seasonal sun angle changes working. For the purposes of this, your fort is assumed to be somewhere in central Europe, so winter days will be shorter, with the noon sun lower in the sky, while summer days will be longer, with the sun higher up.

Maybe take the actual forts location with respect to the meridian of the generated world to calculate sun angles? The only assumption required then would be the planetary tilt, which you could just set as ~23 degrees (Earth's tilt) or 0 degrees (No tilt). Of course I'm not sure if this would really change the end product all that much, and may just make things unreasonably complicated.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #648 on: February 28, 2016, 02:18:19 am »

I can do that, but then it needs a dfhack update to tell Armok Vision whether the world has a pole on the north, on the south, both, or none.
And then winter is on the same time of year no matter which side of the equator you're on.
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ragundo

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #649 on: February 28, 2016, 03:25:06 am »

I can do that, but then it needs a dfhack update to tell Armok Vision whether the world has a pole on the north, on the south, both, or none.

It's already done.
Code: [Select]
    int flip_latitude = df::global::world->world_data->flip_latitude;

    if      (flip_latitude == -1) // NO POLES
    else if (flip_latitude ==  0) // NORTH POLE ONLY
    else if (flip_latitude ==  1) // SOUTH_POLE ONLY
    else if (flip_latitude ==  2) // BOTH POLES


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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #650 on: February 28, 2016, 05:18:36 am »

It's not in remotefortressreader yet, is what I meant.

Also I'm lazy.
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Hylum

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #651 on: February 29, 2016, 02:32:51 pm »

So how long until we get to play DF in 3D? Hypothetically  ;D
Well, we know it will be available before 2050, so within 34 years :)

LOL! I hope I am still around to experience it! Also great job on the viewer! I love it, you are a great talent and asset.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #652 on: March 03, 2016, 12:17:31 pm »

Version 0.8.0 Released.

Changelog:
 * Fixed units showing up when they're caged or off the map
 * Added creature names above sprites
 * Added option to export the generated map to collada file, using Ctrl+M. Quite crashy.
 * Made clouds and distant terrain optional
 * Trees now show leaves, flowers, and fruits, in their proper times and colors.
 * Backend stuff related to creatures. Not usable yet.
 * Performance improvements by Kazimuth
 * Save various settings to a JSON file that is created on first run.
 * Remodel tree branches
 * Added palm leaves to trees that can use them.
 * Made the sun angle change according to season.

Controls:
W, A, S, D, and middle click drag: Move horizontally.
Q, E: Move up and down.
P: Pause and resume sun movement.
[, ]: Change time of day. This automatically pauses the sun movement.
O: Toggle shadows being casted from hidden Z-levels.
L: Toggle scaling of creatures based on their size.
Ctrl+M: Exports the map as a Collada file.
Mouse wheel zooms in and out.
Right click drag rotates the view.

Installation:
You must already have Dwarf Fortress 0.40.24 with DFHack R5 installed, with RemoteFortressReader-windows-0-40-24-r5.plug.zip extracted into your Dwarf-Fortress/hack/plugins directory.
Then just run Armok Vision from anywhere with any save loaded in Dwarf Fortress.

Support Me:
If you'd like to support my efforts, you can become my patron at https://www.patreon.com/japamala
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #653 on: March 03, 2016, 04:50:20 pm »

Yay!  This looks really nice.

Just a few questions and feature requests:

 - How does compatibility with DFHack develop work?  It seems that 0.42.05-r1 isn't compatible with Armok Vision 0.8, which is a real shame.  Will that change for .06?

 - Better handling of old remotefortressreader versions should be a priority (just an error message would be fine), and helpful messages for eg. running when DF is not running, does not have DFHack, no save loaded, etc would also be really helpful.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #654 on: March 03, 2016, 09:18:42 pm »

Oops.

I guess I  forgot to properly test it with older remotefortressreader versions.

What happens with the one packaged with r1?

0.6 should have the latest remotefortressreader anyway, so that shouldn't be an issue.
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #655 on: March 03, 2016, 10:25:21 pm »

Oops.

I guess I  forgot to properly test it with older remotefortressreader versions.

What happens with the one packaged with r1?

0.6 should have the latest remotefortressreader anyway, so that shouldn't be an issue.

Red error line in the console about RPC error, and no blocks rendered in Armok Vision - nothing crashed, it's just that nothing happened.

Glad the dev side is up to date :)
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 Donations here.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #656 on: March 03, 2016, 10:53:13 pm »

Bah.

Looks like it's hot fix time.
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CaptainMcClellan

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.8.0 Release!
« Reply #657 on: March 03, 2016, 11:17:24 pm »

Japa you wonderful madman! I look forward to trying your latest DF extension! :D Is it Linux-compatible?
« Last Edit: March 03, 2016, 11:21:52 pm by CaptainMcClellan »
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.8.0 Release!
« Reply #658 on: March 03, 2016, 11:47:39 pm »

It is, but you will have to compile dfhack yourself.
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CaptainMcClellan

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.8.0 Release!
« Reply #659 on: March 03, 2016, 11:51:14 pm »

It is, but you will have to compile dfhack yourself.
I've already signed up to do so to help them test. Any specific advice on things I might need to do during compilation?
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