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What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


Pages: 1 ... 44 45 [46] 47 48 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 499731 times)

GM-X

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.8.0 Release!
« Reply #675 on: March 19, 2016, 12:51:56 am »

So the next version of Armok Vision will support Oculus Rift, as well as streaming to google cardboard, if you have either of those.

The support isn't perfect, but it's decent enough.

100% awesome. The layers of depth and accessibility to DF have reached truly staggering levels.
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KillzEmAllGod

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.8.0 Release!
« Reply #676 on: March 20, 2016, 10:38:22 pm »

Would you be able to make it so theres an option to toggle the colour of the smoothed walls so they're all the same colour?
Might want a few settings for it so contructed ones can be different.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.8.0 Release!
« Reply #677 on: March 20, 2016, 10:52:50 pm »

Not a toggle, but you can make a tileset that does that already.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.8.0 Release!
« Reply #678 on: March 25, 2016, 11:31:55 am »

So I can now control DF through Armok Vision. It just passes the keys through directly, so you still need to look at the DF window to see what you're doing.

I'll be fixing that too.
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CharonM72

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.8.0 Release!
« Reply #679 on: March 25, 2016, 11:56:58 am »

So I can now control DF through Armok Vision. It just passes the keys through directly, so you still need to look at the DF window to see what you're doing.

I'll be fixing that too.

 :o
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Ever wanted to see your DF world Google Earth-style? Check out my Satellite Map Maker!

He he, yeah, I was like, "how are we going to be sure the leader will die in the trap?"  And then I saw the 10 adamantine weapons in the trap.  Then I was like, "but what if they live through the fall if they dodge?"  Then I saw the giant magma pool.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.8.0 Release!
« Reply #680 on: March 25, 2016, 12:31:52 pm »

Problem is, for the direction keys to make sense, the camera needs to be more or less from the south.
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.8.0 Release!
« Reply #681 on: March 25, 2016, 05:46:47 pm »

So I can now control DF through Armok Vision. It just passes the keys through directly, so you still need to look at the DF window to see what you're doing.

I'll be fixing that too.

Wow. I think people have been waiting quite a while for something like this!
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.8.0 Release!
« Reply #682 on: March 26, 2016, 09:06:12 am »

https://youtu.be/Vk_PzMNPyh0

level of DF control currently.

Pretty much at the moment means you don't have to alt-tab between AV and DF, and shift+arrows doesn't work, but it's a start.
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CharonM72

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.8.0 Release!
« Reply #683 on: March 26, 2016, 09:48:29 am »

Will there be a way for Armok Vision to follow the location of the DF camera?
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Ever wanted to see your DF world Google Earth-style? Check out my Satellite Map Maker!

He he, yeah, I was like, "how are we going to be sure the leader will die in the trap?"  And then I saw the 10 adamantine weapons in the trap.  Then I was like, "but what if they live through the fall if they dodge?"  Then I saw the giant magma pool.

Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.8.0 Release!
« Reply #684 on: March 26, 2016, 10:12:55 am »

Problem is, for the direction keys to make sense, the camera needs to be more or less from the south.
Well, I was screwing around as I remembered when I was seeing what all I could break with gm-editor and started poking at the df.global.world.map_extras stuff.

Sadly I can't get it to consistently rotate the view and follow it in any orientation except a 180 flip, and I can't even see where I am when I do the uh, 270 degree rotation, while the 90 degree rotation has the map way offset to the left side of the screen and then resets to the normal rotation when you move far enough to come on screen.

Regular:


Za Warudo:
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KillzEmAllGod

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.8.0 Release!
« Reply #685 on: March 26, 2016, 09:21:29 pm »

Had Armok vision running and that caused df to slow down to 30 fps. Anyway to make it so it doesn't reveal everything on the layer its on?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.8.0 Release!
« Reply #686 on: March 26, 2016, 10:45:22 pm »

At the moment, there isn't a way, no.
I keep putting off working on that.

I really should get it fixed, though.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.8.0 Release!
« Reply #687 on: April 01, 2016, 08:47:36 am »

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CharonM72

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.8.0 Release!
« Reply #688 on: April 01, 2016, 10:26:01 am »

This is amazing.

So, this should work with Google Cardboard I suppose? Using some kind of LAN streaming service to the phone. Japa, you said earlier that you managed that with an Android phone; what software did you use for that?
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Ever wanted to see your DF world Google Earth-style? Check out my Satellite Map Maker!

He he, yeah, I was like, "how are we going to be sure the leader will die in the trap?"  And then I saw the 10 adamantine weapons in the trap.  Then I was like, "but what if they live through the fall if they dodge?"  Then I saw the giant magma pool.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.8.0 Release!
« Reply #689 on: April 04, 2016, 04:13:17 am »

https://youtu.be/yLUfW-CVwPE

Here's a video showing it in action.
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