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What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


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Author Topic: Armok Vision Project, on Hiatus.  (Read 499766 times)

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #780 on: April 23, 2016, 09:21:03 am »

https://youtu.be/BNCf1-HPLVw

Adventure mode video
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #781 on: April 24, 2016, 11:58:48 am »


Maybe too black.

This is also the foundation for showing designations as well.
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #782 on: April 24, 2016, 08:44:49 pm »

Fantastic!

How well would a swirly mist effect work below the lowest z-level shown?  The transparent cutoff looks a little weird... also a keybinding to change displayed z-level count would be nice, like stonesense.
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MaximumZero

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #783 on: April 24, 2016, 08:52:58 pm »

Armok Vision: The Darkness is Vantablack.
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CharonM72

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #784 on: April 24, 2016, 11:54:03 pm »

How well would a swirly mist effect work below the lowest z-level shown?  The transparent cutoff looks a little weird... also a keybinding to change displayed z-level count would be nice, like stonesense.

I agree with this. Right now it looks like the fort is a floating island above the continent. It would be cool (possible?) to make it show the world map only if on z-level 0 or above, and go to a black background or mist or something when below it to show that we're looking underground.
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funkydwarf

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #785 on: April 25, 2016, 12:01:44 am »

Awesome! This whole thing is coming along quite badass...
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Ezekhiel2517

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #786 on: April 25, 2016, 07:33:33 am »

Rotate the camera with the right mouse button.

You van change the number of layers with config.json

I know about right mouse button, its just that my fortress is really tall and the rotation angle is not enough. Anyway thanks a lot and congratulations, you are doing an amazing job!
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #787 on: April 25, 2016, 07:41:39 am »

If you need to look upwards, you can zoom in to first person view, then you have an unrestricted camera.
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Rose

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NW_Kohaku

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #789 on: April 25, 2016, 01:03:35 pm »

Watching that video, it honestly seems... incongruous to play a game where you need to read text in a warped ASCII screen to play or navigate or see things outside of the layout of walls. You can hypothetically shift the camera, but have to keep that basic DF window in view at all times, so you're functionally restrained to facing "North" at all times.

I realize all the junk in the stockpile might eventually be actually rendered and all, but text needs to come from the dwarves in question, maybe hovering over their head as a physical object or something.  The same with jump target tiles and other interface elements like adventurer status.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #790 on: April 25, 2016, 01:13:05 pm »

Oh, I agree with you completely.

I just  need a fallback for when the interface replacements aren't finished.
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #791 on: April 25, 2016, 08:24:12 pm »

It would be cool (possible?) to make it show the world map only if on z-level 0 or above, and go to a black background or mist or something when below it to show that we're looking underground.

Ooh, yeah - simply have flat black anywhere the world map is higher than the current z-level.

The other world map issue, visible in https://imgur.com/a/98bo0 , is the 'cliffs' where local region meets global map.  It would be cool if the edge of the global map had some verticies added so it matched the local map :)

Longer-term, https://github.com/DFHack/dfhack/pull/903 means you'll be able to load up much more detailed information about world maps :D
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #792 on: April 25, 2016, 08:51:47 pm »

Actually, I've been thinking of changing how the landscape is rendered, using something that looks more like Isoworld.

The blocky look would have less issues with seams, and would be easier to make look nice.
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #793 on: April 25, 2016, 09:33:30 pm »

Sounds good to me!
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CLA

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #794 on: April 26, 2016, 03:36:00 am »

I would prefer blocky too. Would be more in line with the way detailed sites are rendered.
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