Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


Pages: 1 ... 53 54 [55] 56 57 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 495788 times)

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Logged

Heretic

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #811 on: May 01, 2016, 01:15:23 am »

Hey, Japa! Possibility to control fortress from Armok Vision is great, but just now it's pretty bugged.
1.Synchronization between point of view in Armok Vision and DF screen is working incorrect and it's somethink unpleasant, really.
2. Using same keys in Armok Vision control and DF not making this sense better
3. Terrific and strange "boatmurdered ghosts ;D"
Spoiler (click to show/hide)
There are no these elephants in df session, i'm sure, there are only three rhinos on other side of embark area. But Armok Vision says, "Here are elephants"... but it's just total bug of Armok Vision, not the control mode, so, it is not main problem.
4. Shift+arrows not working correctly and it's annoying
5. Thats about possibility of using custom tileset AFTER build?
Logged

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #813 on: May 02, 2016, 12:03:51 am »

Hey, Japa! Possibility to control fortress from Armok Vision is great, but just now it's pretty bugged.
Oh, it's very bugged, yes. Honestly, I'm surprised it works as well as it does.
1.Synchronization between point of view in Armok Vision and DF screen is working incorrect and it's somethink unpleasant, really.
How do you mean? Is it slow, or is it not following the center properly?
Right now, it doesn't really check if you have any menus open, so that could be it.
2. Using same keys in Armok Vision control and DF not making this sense better
DF uses pretty much the whole keyboard, so my only option is to use the same keys. Just remember that as long as the DF screen is visible, you can't control Armok Vision itself using the keyboard.
3. Terrific and strange "boatmurdered ghosts ;D"
Spoiler (click to show/hide)
There are no these elephants in df session, i'm sure, there are only three rhinos on other side of embark area. But Armok Vision says, "Here are elephants"... but it's just total bug of Armok Vision, not the control mode, so, it is not main problem.
Sometimes a creature will leave the map, and a reference to it stays. Could you send me the save, so I can see how these ones are different from real creatures, and hide them properly?
4. Shift+arrows not working correctly and it's annoying
Yeah, this I'm aware of. I'm not exactly sure how to fix it, and it's quite annoying.
5. Thats about possibility of using custom tileset AFTER build?
Yeah, this needs to be changed. I just put a builtin tileset for testing, but I should add support for loading whichever you want.
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Logged

easykiln

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #815 on: May 03, 2016, 09:39:12 am »

Noticed that a couple designated yet unbuilt gearboxes and a pump were being rendered.
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #816 on: May 03, 2016, 09:46:11 am »

Noticed that a couple designated yet unbuilt gearboxes and a pump were being rendered.

Yeah, that needs to be worked on still.


Also:
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #817 on: May 09, 2016, 02:48:43 am »

Started to put together a wiki.

How is this so far?

https://github.com/JapaMala/armok-vision/wiki/XML-Configuration
Logged

PeridexisErrant

  • Bay Watcher
  • Dai stihó, Hrasht.
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #818 on: May 09, 2016, 04:26:37 am »

Started to put together a wiki.

How is this so far?

https://github.com/JapaMala/armok-vision/wiki/XML-Configuration

Nice!  Ultimately it would be really nice to have a README distributed with Armok Vision, preferable in html for nice formatting and links (like the DFHack docs).  It's pretty easy to generate from markdown or restructured text too, you could just integrate that with your normal build process.  (I'd be happy to help out too)
Logged
I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

expwnent

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #819 on: May 09, 2016, 07:29:16 pm »

Is it possible to make tiles cube-shaped instead of rectangular-prism shaped? It would make megaprojects look better in some cases.
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #820 on: May 09, 2016, 09:37:17 pm »

Not easy 
Logged

Thundercraft

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #821 on: May 12, 2016, 04:01:24 am »

I am very glad to see development continued on a 3D visualizer for DF. And it looks like Armok Vision has a lot of potential. Though, I have two questions:

1) Is there an option to toggle the display of dwarves and creatures on/off?

2) I realize that some really like a cubic or rectangular look. But, are there any plans to have an option to give "roundness", or a more smooth and organic look similar to Fortress Overseer?
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #822 on: May 12, 2016, 04:03:46 am »

1) Is there an option to toggle the display of dwarves and creatures on/off?
It should be in the config json file. If not, I'll add it in.
2) I realize that some really like a cubic or rectangular look. But, are there any plans to have an option to give "roundness", or a more smooth and organic look similar to Fortress Overseer?
Not without major changes, no.
Logged

Thundercraft

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #823 on: May 13, 2016, 02:00:01 am »

2) I realize that some really like a cubic or rectangular look. But, are there any plans to have an option to give "roundness", or a more smooth and organic look similar to Fortress Overseer?
Not without major changes, no.

I did not realize it would require major changes. But perhaps what I'm trying to ask, is:
Do you think that, eventually, you may get around to having an optional feature like that?

(Since "major changes" sounds like a lot of work, I doubt it. But I thought I'd ask.)
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #824 on: May 13, 2016, 02:04:40 am »

Not really.

I also really didn't like the look in overseer.
Logged
Pages: 1 ... 53 54 [55] 56 57 ... 110