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What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


Pages: 1 ... 54 55 [56] 57 58 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 495795 times)

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #825 on: May 20, 2016, 11:11:10 am »

http://imgur.com/a/icXZs

Didn't get a lot of time to work on much these past couple weeks, but here's some rivers and waterfalls.

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Thundercraft

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #826 on: May 20, 2016, 08:32:57 pm »

I looked over at GitHub and noticed that the "Download ZIP" is about 107 MB, currently... Edit: I misunderstood.

I'm just curious:

Roughly, how much hard drive space does Armok Vision require, all told? That is, what is the size of the current GitHub (Windows) release after it is unzipped/uncompressed? And, then, how much space does Unity 5.3 Basic Edition (Windows) require to get it installed? (I've looked at their System Requirements page, but they failed to mention a space requirement.)

EDIT: I now noticed the Downloads for all operating systems link. Actual releases are about 30 MB compressed. (I'm on my old laptop ATM, or I would download and see how large it is uncompressed.) However, in my defense, your link near the bottom of your OP is kind of broken. (A typo means it is missing the "=", so it does not function or look like a link.)
« Last Edit: May 20, 2016, 08:51:57 pm by Thundercraft »
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #827 on: May 20, 2016, 11:04:58 pm »

Windows release is 62mb uncompressed.

Active source folder is 600mb, not cleaned up, and including all git info.

Unity editor takes up about 3gb
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #828 on: May 25, 2016, 01:44:11 pm »

No screenshot, but I finally got Armok Vision to strip out all the stuff you can't possibly see, and only draw the stuff actually touching air somewhere, so things should be a lot faster in the next version.
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #829 on: May 25, 2016, 05:32:44 pm »

No screenshot, but I finally got Armok Vision to strip out all the stuff you can't possibly see, and only draw the stuff actually touching air somewhere, so things should be a lot faster in the next version.

Fantastic!

In kinda-related news I'll be finishing my thesis soon, and my Vive arrives tomorrow... so I'm going to be trying to add OpenVR support to Armok Vision in the next few months.  Performance improvements will be pretty important for that!
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #830 on: May 27, 2016, 11:08:19 pm »

Spoiler: Found this lake (click to show/hide)

It turns out, I wasn't handling lakes properly before. Now I am.
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CharonM72

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #831 on: May 27, 2016, 11:18:11 pm »

Spoiler: Found this lake (click to show/hide)

It turns out, I wasn't handling lakes properly before. Now I am.

How did you get a detailed map for the river and inside the lake, but not the other tiles?
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He he, yeah, I was like, "how are we going to be sure the leader will die in the trap?"  And then I saw the 10 adamantine weapons in the trap.  Then I was like, "but what if they live through the fall if they dodge?"  Then I saw the giant magma pool.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #832 on: May 27, 2016, 11:36:06 pm »

By carefully moving around the embark screen.
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CharonM72

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #833 on: May 28, 2016, 12:29:11 am »

By carefully moving around the embark screen.

I didn't know the embark screen loaded higher detail levels. I'm still wondering if it's possible to automate loading a detailed map of the entire world (via DFHack I imagine) to get some really nice map output. Would be great for Armok Vision and my project as well.
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Ever wanted to see your DF world Google Earth-style? Check out my Satellite Map Maker!

He he, yeah, I was like, "how are we going to be sure the leader will die in the trap?"  And then I saw the 10 adamantine weapons in the trap.  Then I was like, "but what if they live through the fall if they dodge?"  Then I saw the giant magma pool.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #834 on: May 28, 2016, 12:30:29 am »

I'm working together with Ragundo on that.
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ragundo

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #835 on: May 28, 2016, 01:44:41 am »

By carefully moving around the embark screen.

I didn't know the embark screen loaded higher detail levels. I'm still wondering if it's possible to automate loading a detailed map of the entire world (via DFHack I imagine) to get some really nice map output. Would be great for Armok Vision and my project as well.
Just wait until the exportmaps plugin would be merged into main DFHack
https://github.com/ragundo/exportmaps
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #836 on: May 28, 2016, 01:51:53 am »

Why do I suddenly want to make a plugin to export an openstreetmap format map?
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #837 on: May 30, 2016, 02:37:17 pm »

Oh god, being able to pull up a more detailed site map so I can figure out which one of these identical looking chunks of buildings and streets in this metropolis is a temple, tavern, and library?
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Pvt. Pirate

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #838 on: May 31, 2016, 04:01:31 am »

i don't know if i get this right:
- can i use this to get a preview of the actual embark site before embarking?
- can i play DF inside AV without the need to learn any new keys (except maybe how to move the camera)?
- can i zoom out and see possible changes in the outside world (new sites growing) while playing?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #839 on: May 31, 2016, 05:56:29 am »

i don't know if i get this right:
- can i use this to get a preview of the actual embark site before embarking?
Yes, that is currently possible, and the next version will show rivers.
- can i play DF inside AV without the need to learn any new keys (except maybe how to move the camera)?
You can, but it's pretty shit. Not all key combinations work (notably shift+movement) and it's very laggy. The lag should be reduced in the next version, hopefully.
- can i zoom out and see possible changes in the outside world (new sites growing) while playing?
No sites are shown in the outside world yet.
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