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What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


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Author Topic: Armok Vision Project, on Hiatus.  (Read 499298 times)

Nexii Malthus

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #840 on: June 07, 2016, 04:32:42 pm »

Great work Japa  :)

Adam Mantine

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #841 on: June 07, 2016, 11:53:32 pm »

posting to watch
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #842 on: June 13, 2016, 08:30:33 am »

https://github.com/JapaMala/armok-vision/releases/tag/v0.10.0


New release!

This one brings world map rivers, hidden areas being hidden, and some performance improvements.
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Pvt. Pirate

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #843 on: June 15, 2016, 09:42:09 am »

does the sunmovement actually exactly fit the ingame time? liek when the sun's position is "midnight", the next day starts?
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #844 on: June 15, 2016, 09:44:51 am »

Yes. You can see this in adventure mode.
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Dirst

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #845 on: June 15, 2016, 09:53:50 am »

Yes. You can see this in adventure mode.
It's always helpful telling time at night if you can see when the darkness is directly overhead :)

Does the moon's position in the sky also follow game time?
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #846 on: June 15, 2016, 09:59:27 am »

That doesn't, mainly because I didn't want new moon to be pitch black.

If there's enough interest, I can put it in, so the moon follows the in game moon, including full moons, etc.
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Dirst

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #847 on: June 15, 2016, 12:47:50 pm »

That doesn't, mainly because I didn't want new moon to be pitch black.

If there's enough interest, I can put it in, so the moon follows the in game moon, including full moons, etc.
In the real world, the dark parts of the Moon aren't pitch black mostly due to light reflected off the Earth.  You could allow the darkened parts of the Moon to have some brightness to them... but a new moon rises at 6AM and sets at 6PM, so it doesn't really help nighttime viewing anyway.

Barely-bright-enough stars to keep people from walking into furniture?
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Fleeting Frames

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #848 on: June 15, 2016, 11:44:06 pm »

So, uh.....Noticed this thing (ver 8.0) came with LNP, and decided to run it.

I second including readme.md.....For example, I learned that it uses NET (installed mono earlier for Perfect World) only when running the _64 in my linux console.

However, for some reason even in small and nano embarks with both fastest and fantastic settings all I get is starfield, 0 blocks rendered, locking up a CPU core and progressively eating more and more RAM until all of it is nommed?

Are there any more requirements other than mono I should know about? Should it be run in wine, other simulators or windows instead?

Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #849 on: June 16, 2016, 12:52:02 am »

Run the new version, at least 0.9.1, preferably 0.10.0 though.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #850 on: June 16, 2016, 01:05:48 am »

I've actually never run the linux version, so I don't know.

But yes, you should get the latest version.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #851 on: June 16, 2016, 02:29:37 am »

I've come to the realization that the protocol I've been using to transfer map data between DF and Armok Vision is very badly formatted, and not very maintainable.

I'm going to have to fix it eventually, but when I do, I will either have to break backwards compatibility, or leave a lot of bloat in both Armok Vision and remotefortressreader.

How important is backwards compatibility for everyone that uses this?
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #852 on: June 16, 2016, 08:34:05 am »

The older versions are still around and workable on the older df, I generally go to the newest as soon as dfhack is updated.

Incidentally I thought something was broken when I was looking at a campsite I made earlier because everything was yellow.

Turns out it was some sort of mucus rain, charming.
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jecowa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #853 on: June 16, 2016, 06:19:37 pm »

I'm all for reducing the file size / download size. If maintaining support for older versions is a bunch of extra trouble, I wouldn't do it. I think the main reasons a person would want to run an old version of Dwarf Fortress are for playing with some old dead mod or for reminiscing on an old save file. I think the vast majority of use that Armok Vision will see is going to be with the latest version of Dwarf Fortress.

The older versions are still around and workable on the older df

Yeah, I think that sounds like the most practical way to support older versions. Labeling which version of Dwarf Fortress that each release of Armok Vision was designed for is all you should have to do to support older versions, in my opinion.
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #854 on: June 16, 2016, 08:39:50 pm »

Have just enough code to warn users in an incompatible situation, and suggest using the older version.

Otherwise, move on!
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