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What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


Pages: 1 ... 56 57 [58] 59 60 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 498759 times)

easykiln

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #855 on: June 17, 2016, 04:31:46 am »

Don't let the past hold back the visualizer of the future
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #856 on: June 17, 2016, 04:56:08 am »

Actually, it turns out keeping backwards compatibility isn't that hard, so I'll be doing it for now.
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jecowa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #857 on: June 24, 2016, 03:14:10 pm »

The Armok Vision folder in the MacNewbie pack includes 4 files. Does anyone have any idea where they come from and why they are there?
  • BuildingList.csv
  • ItemList.csv
  • MaterialList.csv
  • TiletypeList.csv

example file:
Spoiler: "BuildingList.csv" (click to show/hide)
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #858 on: June 24, 2016, 05:54:40 pm »

Those are generated by Armok Vision for debug purposes, and aren't needed unless you want to help make artwork.
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jecowa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #859 on: June 24, 2016, 06:01:28 pm »

Thank you.
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #860 on: June 25, 2016, 10:32:55 am »

Maybe only generate them if AV is run with a debug argument?  (this could be listed in the README, of course)
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #861 on: June 25, 2016, 10:33:53 am »

I do that already.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #862 on: July 03, 2016, 09:16:40 am »

I wrote some more documentation, mostly about how meshes, textures, and colors, are defined.

https://github.com/JapaMala/armok-vision/wiki/XML-Configuration
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Bumber

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #863 on: July 04, 2016, 09:49:15 pm »

Is this where we might post pictures of our forts? Mostly Armok Vision, but there are several Stonesense comparisons, too.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #864 on: July 04, 2016, 10:12:01 pm »

Sweet, this us the right place, yes.
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Pvt. Pirate

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #865 on: July 05, 2016, 05:56:34 am »

too bad stonesense can't be used to actually play the game.
if i used it, i had to deactivate twbt and use a second monitor to put the stonesense window on that desktop.
that's absolutely unpracticable.
i hope my new PC can actually make AV work.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #866 on: July 05, 2016, 06:20:56 am »

At this point, it'd actually be possible to separate out Stonesense into a separate program again, much like Armok Vision is, if there's enough interest.
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #867 on: July 06, 2016, 07:16:46 am »

I hold out hope for the day when we'll be able to toggle AV from an Isoworld view, to a Stonesense isometric/zoomed out view, to the full control AV view.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #868 on: July 06, 2016, 10:05:07 am »

Well, there's alt-tab
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #869 on: July 06, 2016, 10:29:54 pm »

Yeah, but I've never gotten isoworld to work at all, and stonesense is mostly just something I used because AV didn't exist, and now it's only that you can get more z-levels displayed making it preferable occasionally.
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