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What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


Pages: 1 ... 57 58 [59] 60 61 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 499283 times)

Dirst

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #870 on: July 07, 2016, 12:29:26 am »

Yeah, but I've never gotten isoworld to work at all, and stonesense is mostly just something I used because AV didn't exist, and now it's only that you can get more z-levels displayed making it preferable occasionally.
As the resident champion of nonsquare ASCII tilesets, I'm not sure you're in ArmokVision's target demographic :)

Though sometimes I wonder if anyone has even seen the Stonesense sprites in my mod...
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #871 on: July 07, 2016, 12:36:20 am »

Yeah, but I've never gotten isoworld to work at all, and stonesense is mostly just something I used because AV didn't exist, and now it's only that you can get more z-levels displayed making it preferable occasionally.

Yeah, Isoworld is kinda broken right now, after the new naming scheme on exported maps.

I made a fix at some point, but I never published it. I should get around to that.

Also, you can change the Z-levels shown by editing the config.
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MaximumZero

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #872 on: July 07, 2016, 03:02:41 am »

I may have created a DF player at work by showing this off.
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probably figured an autobiography wouldn't be interesting

Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #873 on: July 07, 2016, 10:10:43 am »

Ah, hadn't seen the config option for AV, been on the newest version so I haven't had dfhack since 43.03?
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jecowa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #874 on: July 11, 2016, 08:55:15 am »

If StoneSense is separated into its own app, will that break compatibility with Snow Leopard?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #875 on: July 11, 2016, 08:58:29 am »

Quite the opposite.

Right now, stonesense is completely broken on Mac, and won't accept any key input.
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Pvt. Pirate

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #876 on: July 24, 2016, 07:04:56 am »

what i meant was that stonesense and TWBT won't work together at all.
and playing without TWBT is absolutely unbearable on a non 16:9 monitor.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #877 on: July 24, 2016, 11:20:32 am »

Some progress on workshops.

Spoiler (click to show/hide)
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #879 on: July 24, 2016, 05:19:12 pm »

Yeah, it's faster than doing properly detailed models, so it's good for placeholders.
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Arthropleura

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #880 on: July 31, 2016, 12:09:26 pm »

This looks amazingly useful for adventure mode. however, the follow screen function doesn't seem to work properly. It seems to always offset to the right just outside of my adventurers visual radius.
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We are currently three turns in, and the main hall is coated in blood, intestines and random corpses. There's a huge pile of 3000 items made of human body parts in a corner and remaining members of the staff of the museum are, as I type this, being slowly choked to death by one of our adventurers.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #881 on: July 31, 2016, 12:23:04 pm »

It's supposed to follow the center of the screen. If the adventurer isn't centered, then it won't work right.
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Dirst

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #882 on: July 31, 2016, 12:24:46 pm »

It's supposed to follow the center of the screen. If the adventurer isn't centered, then it won't work right.
If the player has Text Will Be Text active, the screen center is mis-reported, which is why you need to hit F1 upon embarking so you can find the wagon.  Not sure what it does in Adventure Mode.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #883 on: July 31, 2016, 05:34:11 pm »

Generally if you've been playing adventure mode you aren't using TWBT due to the "travel map/zoom map after loading a save" crashes and similar.
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dementia

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #884 on: July 31, 2016, 10:39:08 pm »

Thought I'd let you know. I downloaded Masterwork dwarf fortress and windows defender flagged your utility as a trojan. Might just be because of the nature of the way your program reads and writes memory objects but I wouldn't know.
Trojan:Win32/Maltule.C!cl
Spoiler (click to show/hide)
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