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What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


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Author Topic: Armok Vision Project, on Hiatus.  (Read 499779 times)

Rose

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CharonM72

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #916 on: August 19, 2016, 09:03:18 pm »

New release!

Wicked. Are the trees places randomly?
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He he, yeah, I was like, "how are we going to be sure the leader will die in the trap?"  And then I saw the 10 adamantine weapons in the trap.  Then I was like, "but what if they live through the fall if they dodge?"  Then I saw the giant magma pool.

Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #917 on: August 19, 2016, 09:13:48 pm »

The distribution looks like it is pulling from the game info.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #918 on: August 19, 2016, 09:17:46 pm »

Random.
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CharonM72

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #919 on: August 19, 2016, 09:25:39 pm »

The distribution looks like it is pulling from the game info.
Random.

That's just how good Japa is at his work.

*edit: Japan -> Japa, damn autocorrect
« Last Edit: August 22, 2016, 07:46:01 pm by CharonM72 »
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He he, yeah, I was like, "how are we going to be sure the leader will die in the trap?"  And then I saw the 10 adamantine weapons in the trap.  Then I was like, "but what if they live through the fall if they dodge?"  Then I saw the giant magma pool.

Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #920 on: August 20, 2016, 08:37:49 pm »

Really good.


Like I said, they look like the in-game tree distribution, did you find the sort of noise used for tree placement and mimic it or just find one that works well through trial and error?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #921 on: August 20, 2016, 09:04:33 pm »

I guess there's only so many ways to distribute plants.
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #922 on: August 21, 2016, 04:31:48 am »

1. Do I need to update the remotefortressreader plugin for the new Armok Vision to work?  (and if so, could it be put into the main download in ./$DFHACK_VERSION/remotefortressreader.dll ?  That way I can script it's installation)

2. Is the tree generation deterministic?  That is, will trees in the same world always be put in the same places?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #923 on: August 21, 2016, 06:03:56 am »

1. Do I need to update the remotefortressreader plugin for the new Armok Vision to work?  (and if so, could it be put into the main download in ./$DFHACK_VERSION/remotefortressreader.dll ?  That way I can script it's installation)
Yes, it is required, at least for any of the new features to work. And there's a good chance of crashing without it, because I haven't tested things properly with the old version.

What would be an example of a path I could use?
2. Is the tree generation deterministic?  That is, will trees in the same world always be put in the same places?
It's not currently deterministic, but I want to make it that way.
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jecowa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #924 on: August 21, 2016, 06:09:14 am »

1. Do I need to update the remotefortressreader plugin for the new Armok Vision to work?  (and if so, could it be put into the main download in ./$DFHACK_VERSION/remotefortressreader.dll ?  That way I can script it's installation)
Yes, it is required, at least for any of the new features to work. And there's a good chance of crashing without it, because I haven't tested things properly with the old version.

Is the Remotefortressreader plugin included with DFHack v0.43.03 stable release out-of-date? If so, where is the new one?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #925 on: August 21, 2016, 06:11:10 am »

It is out of date, yes.

The updated version is in the download page for this version of Armok Vision:
https://github.com/JapaMala/armok-vision/releases/tag/v0.11.0
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #926 on: August 21, 2016, 06:24:13 am »

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jecowa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #927 on: August 21, 2016, 06:27:56 am »

So I only need to compile that one file to get it working on Mac, right?
https://github.com/DFHack/dfhack/blob/develop/plugins/remotefortressreader.cpp
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #928 on: August 21, 2016, 06:31:16 am »

You need to compile it from this branch:

https://github.com/JapaMala/dfhack/tree/v0.43.03
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lethosor

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #929 on: August 21, 2016, 08:29:26 am »

To be clear, if you compile it from the develop branch, you will have a plugin that will work (sort of) with 0.43.05, but crash with 0.43.03.

Japa's branch basically consists of RemoteFortressReader updates rebased onto the master branch (or maybe 0.43.03-r1).
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There was a typo in the siegers' campfire code. When the fires went out, so did the game.
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