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What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


Pages: 1 ... 63 64 [65] 66 67 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 498941 times)

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #960 on: August 29, 2016, 10:21:17 am »

Oh, I did not realize that.

I'll fix that when I get home.
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jecowa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #961 on: August 29, 2016, 04:53:32 pm »

Thanks! The updated plugins and the updated /library/xml/df.world-site.xml files fixed it for me.

Since I compiled with a newer version of df.world-site.xml than what the release version of DFHack is using, is there a second file I'll need to copy over after compiling besides the RemoteFortressReader.plug.dylib file?
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Sasquatch

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #962 on: August 29, 2016, 07:16:08 pm »

Japa I'm having some issues. I downloaded the latest PeridexisErrant's Starter Pack 0.43.03-r06 yesterday. When I launch Armok's Vision I can't find my fort. When I zoom in all the way I'm hovering above the ground and cannot move. When I hit ` it does nothing and tends to crash AV, when I hit f it does nothing. Also I seem to be missing a chunk of the map.

Considering I'm using the newb pack it should be working right? Are there other software dependencies such as java that I may be lacking?

https://postimg.org/image/6meixng8b/ <-- Image of the missing chunk
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #963 on: August 29, 2016, 08:26:13 pm »

Does Armok Vision_data/gamelog.txt have anything in it?

It should jus  work.
It's very strange that it's loading the outside terrain but not your fort.

Jocowa : ni adittional files need to be copied, as far as I know.
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Immortal-D

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #964 on: August 29, 2016, 09:15:38 pm »

I love that you're still using Constructivory for your previews, and at this point nobody is questioning the giant bell or chicken tower.  Seriously though mate, your work is brilliant beyond words.  Seeing this kind of detail really inspires one to undertake grand building projects.

Sasquatch

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #965 on: August 29, 2016, 09:38:39 pm »

Does Armok Vision_data/gamelog.txt have anything in it?

It should jus  work.
It's very strange that it's loading the outside terrain but not your fort.

Jocowa : ni adittional files need to be copied, as far as I know.

I don't seem to have a gamelog.txt file inside the Armok Vision_data folder
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #966 on: August 29, 2016, 10:36:38 pm »

Which files are there? I probably remembered the name wrong.
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Sasquatch

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #967 on: August 30, 2016, 02:45:16 am »

Six hours later, I got it to work. I just got rid of the starter pack and installed the mods myself. That is after I wasted hours attempting to build and compile the develop branch lolol (was totally unnecessary, didn't even need a different RemoteFortressReader plugin).

LOL I remember this is why I quit playing DF. You spend more time fiddling with stuff than you do playing. Thank you for this amazing program!!! Back to the fiddlin.

Now for my first request. Heh a volume slider for the footsteps, or an on/off toggle? Or is this already in a file I could fiddle with?

I installed the pack again on a different drive and AV works just fine. I don't get it :P
« Last Edit: August 30, 2016, 09:00:33 am by Sasquatch »
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #968 on: August 31, 2016, 11:32:44 am »

Yeah, I'll see about adding some options for those footsteps. They're a little annoying, though you can actually just mute the sound from armok vision from within windows, since that's the only sound it makes.

Also,

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UristMcTruman

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #969 on: August 31, 2016, 02:06:44 pm »


This is beautiful. I can't wait for a 64bits update for dfhack so I can use this baby on my most recent fortresses.
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #970 on: August 31, 2016, 06:27:51 pm »

Is that... isometric mode?
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #971 on: August 31, 2016, 09:06:03 pm »

Yes, yes it is.
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Heretic

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #972 on: September 01, 2016, 04:17:22 am »

Can it somhow.... Once... Show all-world map? as IsoWorld(remember parts of world and load it whetever it needed?
I have 64 Gb of RAM so... i wish my compter is strong enough to handle it.
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #973 on: September 01, 2016, 04:29:46 am »

:D
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #974 on: September 01, 2016, 04:51:06 am »

Can it somhow.... Once... Show all-world map? as IsoWorld(remember parts of world and load it whetever it needed?
I have 64 Gb of RAM so... i wish my compter is strong enough to handle it.

That would be a different program. It's a bit out of scope for this project.
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