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What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


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Author Topic: Armok Vision Project, on Hiatus.  (Read 495776 times)

Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #45 on: January 11, 2015, 09:50:18 pm »

So what you're basically telling me is you're a wizard, and you're almost ready to pull a rabbit realtime rotatable/zoomable stonesense +1 type of thing out of your hat?

Hmmm, I bet we're gonna need a beautiful assistant to cut in half soon.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #46 on: January 11, 2015, 09:56:32 pm »

Well, I don't know about almost, but it's what I eventually hope to get done.
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Darthlawsuit

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #47 on: January 11, 2015, 10:51:15 pm »

Just make sure it uses a different CPU than DF uses or it will be too slow to use.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #48 on: January 11, 2015, 11:15:01 pm »

That's automatic.
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Hommit

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #49 on: January 15, 2015, 08:28:20 am »

If somebody wants to make textures meshes in the meantime, though, feel free. I suck at textures.

all textures need to be on a single image file, and models for the tiles should be UVed accordingly.
Can't you use stonesence textures? Even if for example
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ArmokGoB

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #50 on: January 15, 2015, 08:19:31 pm »

...by Armok's beard
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #51 on: January 15, 2015, 08:36:05 pm »

If somebody wants to make textures meshes in the meantime, though, feel free. I suck at textures.

all textures need to be on a single image file, and models for the tiles should be UVed accordingly.
Can't you use stonesence textures? Even if for example
What textures?
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Timeless Bob

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #52 on: January 16, 2015, 09:50:59 pm »

This is beautiful work, japa.  Well done!
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Showbiz

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #53 on: January 18, 2015, 05:45:14 am »

ptw

looks awesome
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #54 on: January 19, 2015, 11:39:54 pm »

Metal walls.

Probably will look better with some texture variation, but I haven't gotten that part working yet.
Spoiler (click to show/hide)
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Cryxis, Prince of Doom

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #55 on: January 19, 2015, 11:52:23 pm »

Those trees look great >->
The wall is nice too
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #56 on: January 20, 2015, 12:24:10 am »

I know, right?
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Orange Wizard

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #57 on: January 20, 2015, 12:38:50 am »

This is coming along splendidly, huh.
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #58 on: January 20, 2015, 06:33:20 am »

You, I, uh, wah...  I don't have words, this could be even bigger than TwbT  (and I did *not* expect to be saying that any time soon). 

Watching with a great deal of interest.
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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #59 on: January 20, 2015, 09:04:55 am »

OP, you are like a god to me. I am reminded of the words of Joyce: "Welcome, O life! I go to encounter for the millionth time the reality of experience and to forge in the smithy of my soul the uncreated conscience of my race.”

PTW
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