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What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


Pages: 1 ... 108 109 [110]

Author Topic: Armok Vision Project, on Hiatus.  (Read 498876 times)

Hawen

  • Escaped Lunatic
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Re: Armok Vision Project, on Hiatus.
« Reply #1635 on: August 31, 2020, 05:10:10 pm »

Hey Rose,

It's great to see your still going with Armok Vision, even though you've stated it's on hiatus.

I recently upgraded to a gaming pc and since DF is really the only thing I'm interested in playing I was really looking forward to seeing how Armok Vision developed. I got my computer in April (2020) and the last build says May, but I'm just finally getting around to checking it out.

Looks great with a gaming computer.

I know I've asked before, but will you consider making a setting for the camera point in the direction of movement for the first person mode. It would be great for immersion. Additionally, maybe a way to turn down or off the specular amount.

Anyway, hope all is well and take care.
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GandalfTheGreyt3791

  • Bay Watcher
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Re: Armok Vision Project, on Hiatus.
« Reply #1636 on: September 06, 2020, 05:28:30 pm »

is there a version for linux that does not need admin for it to run? I don't have sudo on my pc.
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Timeless Bob

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Re: Armok Vision Project, on Hiatus.
« Reply #1637 on: March 07, 2021, 12:14:56 pm »

In underground tunnels or structures, it's interesting that the ceilings aren't the color of the substance above them. How difficult would it be to check that when rendering scenes?
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii

Rose

  • Bay Watcher
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Re: Armok Vision Project, on Hiatus.
« Reply #1638 on: March 07, 2021, 12:35:24 pm »

Aren't they? I thought they already were.

That said, the terrain generator is overdue for an update, but I mostly abandoned this project by now.
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