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Author Topic: More Difficult Goblins  (Read 1258 times)

Chief10

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More Difficult Goblins
« on: December 19, 2014, 12:43:26 am »

note: I am relatively new to modding.

How do you go about making more challenging enemies, goblins specifically? I could only think of 3 ways:
-Make the goblins bigger
-Give them natural skills
-Give them armor

Can anyone help me with this 3rd one? I went to raws>entities, but could only change goblin weapons/armor to "common". This just makes the items available to the civ, but doesn't force invaders to show up wearing more armor. Anyone know how to do this?

Also, general tips for making sieges bigger and/or deadlier. Raws only please.
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vjmdhzgr

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Re: More Difficult Goblins
« Reply #1 on: December 19, 2014, 01:18:39 am »

You can't really make other people use more armor. That means goblins, elves, humans, bandits, and anything you mod in. It might be possible to replace the breastplate item in their entity with a new body armor that has maximum [UBSTEP] and [UPSTEP] or whatever those things are called. It won't give them full body armor, but it will cover more of their body. As for other ways to make them more difficult you could increase their attribute ranges. I believe they by default have a slightly above average strength to make up for the size difference with humans. Increasing those numbers will make them stronger and you could do it with other attributes too. 5,000 is the maximum you can define in the raws though.
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smakemupagus

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Re: More Difficult Goblins
« Reply #2 on: December 19, 2014, 01:34:52 am »

Trances; prone to rage. 

Raidau

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Re: More Difficult Goblins
« Reply #3 on: December 19, 2014, 02:28:46 am »

Well, thats all quite possible if you use some scripting. You can replace all clothes types with armor and clothes materials with metal or even bone. Check out Roses's script collection for beginning
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Liber celi

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Re: More Difficult Goblins
« Reply #4 on: December 19, 2014, 02:39:42 am »

Give them a venomous bite or scratch attack
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Naryar

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Re: More Difficult Goblins
« Reply #5 on: December 19, 2014, 07:13:37 am »

You could try Fortress Defense mod for additional hostile civs (you should have far more sieges).

But I suppose that is somewhat off-topic.

You want fun goblins ? Give them access to steel and the whole dwarven variety of armor.

Also [NOFEAR][NOEXERT]

Badger Storm

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Re: More Difficult Goblins
« Reply #6 on: December 19, 2014, 08:29:03 am »

Allow their civ to make steel, which is currently dwarf-exclusive.

If you're feeling silly, make them be constantly on fire. 
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StagnantSoul

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Re: More Difficult Goblins
« Reply #7 on: December 19, 2014, 08:53:24 am »

[NATURAL_SKILL:SHIELD:5]
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Sergarr

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Re: More Difficult Goblins
« Reply #8 on: December 19, 2014, 10:00:44 am »

[NATURAL_SKILL:SHIELD:5]
Add [NATURAL_SKILL:DODGING:5] for extra cruelty.
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danmanthedog

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Re: More Difficult Goblins
« Reply #9 on: December 20, 2014, 04:30:34 pm »

Give them extra pair of arms or battle tentacles.
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pisskop

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Re: More Difficult Goblins
« Reply #10 on: December 20, 2014, 04:38:43 pm »

note: I am relatively new to modding.

How do you go about making more challenging enemies, goblins specifically? I could only think of 3 ways:
-Make the goblins bigger
-Give them natural skills
-Give them armor

Can anyone help me with this 3rd one? I went to raws>entities, but could only change goblin weapons/armor to "common". This just makes the items available to the civ, but doesn't force invaders to show up wearing more armor. Anyone know how to do this?

Also, general tips for making sieges bigger and/or deadlier. Raws only please.
Make adult goblins 65000cm
Give them 2h weapons.
Give them pet_exotic
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Liber celi

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Re: More Difficult Goblins
« Reply #11 on: December 20, 2014, 08:38:36 pm »

Add a caste of battlefield necromants
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Vattic

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Re: More Difficult Goblins
« Reply #12 on: December 20, 2014, 09:48:35 pm »

Giving them [BUILDINGDESTROYER:1] so they can knock down doors might be interesting.

Beefing up trolls for when they bring them could work.
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