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Author Topic: Dwarf Sun 1.0 (Dark Sun Conversion)  (Read 314 times)

squamous

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Dwarf Sun 1.0 (Dark Sun Conversion)
« on: September 06, 2019, 04:55:54 pm »

"I live in a world of fire and sand, where blistering heat is the companion of days long and cold, where fear-filled darkness rules the night. Look around you! The crimson sun beats down from a shimmering sky, scorching the life from everything that crawls or flies or runs. Listen! This is a land of blood and dust, of unending earthquakes, scouring sand squalls, and swift, violent rainstorms that deliver lightning and death from the sky. This is my home: Athas. It is an arid and bleak place, a wasteland with a handful of bleak cities clinging precariously to a few scattered oases. It is a brutal and savage land, beset by political strife and monstrous abominations, where life is grim and short."
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What is Dwarf Sun

This is a mod that converts Dwarf Fortress into the Dark Sun setting, adding all the monsters and races which dwell within. Athas, the planet of the setting, is a bleak, hostile world filled with horrific dangers of all kinds, where metallurgy is a forgotten science of the ancients and psionics are common to all thinking peoples. Here are the features of the mod:

-Custom world-gen parameters to accurately simulate the barren environment.
-Most races and monsters found in the setting will roam about the world.
-Various disciplines like elemental clerics, powerful defilers, and loathsome kaishargas.
-Universal psionic powers. One in twenty will have at least one significant psionic power, at minimum. Some animals will have this too. Want more? Chew esperweed leaves. Find them in the jungle.
-The ability to transcend to a more powerful form like a Pyreen, Elan, Villichi, or Dragon.
-Beat your opponents to death with a bone club.

Here are some things I have not yet added to the mod for various reasons:
-Most special undead besides generic revenants, mindless zombies, and kaishargas because the upcoming custom sapient undead feature will make anything more I do in this area obselete.
-Elemental creatures (besides drakes) because like the above the upcoming summoning features will make them much more relevant after the villain update.
-Salt marshes because I wanted to publish this now but they are definitely coming.
-Proper underdark ecology because that will also be a huge amount of work and I want to publish this now. Just stay on the surface.

Download Link: http://dffd.bay12games.com/file.php?id=14528

HOW TO INSTALL:
Just download it, place the folder somewhere, and play it. This mod comes with its own .exe and everything, you do not need to copy and paste, drag and drop, or otherwise move any files around beyond the initial step. It works exactly like installing and playing the vanilla game.
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Change Log:

1.0 Changes:

-Dwarf Sun Released
« Last Edit: September 07, 2019, 06:22:47 am by squamous »
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squamous

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Re: Dwarf Sun 1.0 (Dark Sun Conversion)
« Reply #1 on: September 06, 2019, 04:56:23 pm »

How To Do Things:

The world is having trouble generating?


Use the custom world parameters in advanced world generation titled "Athas [size]".

How do I do fort mode?

Metal is super rare and you're unlikely to find a lot of it. Also, its value is multiplied by 100. Yeah. What you're gonna want to do is use bones and wood for weapons and armor, along with crystal if you can find it. Here are some tips.

-Agafari wood, found in the jungles, is as strong as iron.
-Brambleweed tree wood is sharper than most wood.
-Rockstem is the second strongest wood.
-You can make bone weapons/armor out of chitin too, as it now counts as bone.
-Dasl Crystal is used by the Thri-Keen and is better than normal crystal.
-I made a bunch of fake bones because the game doesn't let civs make weapons out of local animal parts yet like how leather does it but you can just ignore these and use animal bone, in fact I encourage it.
-All weapons except bows, throwing gauntlets, and crossbows can be made of rock. Specifically, obsidian, chert, flint, and rhyolite. This stuff is usually the best weapon material you can get.
-You can turn scale hides into treated scale in the same way you make leather. You can make leather items out of this stuff too.

How do I do psionics?

Go to your natural ability tab and use "unlock psionics". You can only use this once. When you use it, you may or may not unlock some psionic powers, usually one or two. They are in acquired abilities. If you want more, go find and chew on some esperweed leaves like stated previously. 1/100 chance to die horribly though. It lets you use Unlock Psionics again, but now you find it in acquired abilities. You get once chance to gain powers per leaf you eat, and need to wait awhile before using it again. A day is a good bet.

Also, there is a very common ability called "psionic shield". This is an ability that, when activated, makes enemies unable to target you with direct psionic attacks (ie non-projectile stuff like making your eyes bleed or causing you to go crazy). However, it has a 3-turn gap until it needs to be refreshed, and you need to look for this window to attack them with your own psionics, if you have any.

Weak psionic shields last for 12 turns, and have a cooldown of 15 turns. So when you see the shield has been activated, count those 12 turns and attack when the time is right. Normal shields last 27 turns with a 30 turn cooldown, and the strongest last 57 turns and have a 60 second cooldown.

How do I become a Dragon?

Become a defiler and then periodically read the slab you read from to get your main powers. 5% chance of transforming into a Dragon.

How do I become a [other thing]?

This is more straightforward. Find a slab that will turn you into that thing and read it. You'll also get another opportunity to Unlock Psionics, so you can get more cool powers.
« Last Edit: September 06, 2019, 08:03:06 pm by squamous »
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squamous

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Re: Dwarf Sun 1.0 (Dark Sun Conversion)
« Reply #2 on: September 06, 2019, 04:58:22 pm »

reserved
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squamous

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Re: Dwarf Sun 1.0 (Dark Sun Conversion)
« Reply #3 on: September 06, 2019, 04:58:51 pm »

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PlumpHelmetMan

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Re: Dwarf Sun 1.0 (Dark Sun Conversion)
« Reply #4 on: September 06, 2019, 05:38:44 pm »

Nice. Probably my favourite D&D setting so obviously can't wait to try this out. :D

It also never occurred to me before this moment how similar Dark Sun halflings are to Dwarf Fortress elves.
« Last Edit: September 06, 2019, 05:52:02 pm by PlumpHelmetMan »
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It's actually pretty terrifying to think about having all of your fat melt off into grease because you started sweating too much.

Asin

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Re: Dwarf Sun 1.0 (Dark Sun Conversion)
« Reply #5 on: September 06, 2019, 07:11:26 pm »

Was not expecting a Dark Sun mod. This is gonna be good though~