Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 24 25 [26]

Author Topic: Grimlocke's History & Realism Mods (0.44.12) - Revision 7: Guns & Fashion  (Read 121500 times)

Luckyowl

  • Bay Watcher
    • View Profile
    • https://imgur.com/a/Bjjtz.png
Re: Grimlocke's History & Realism Mods (0.44.12) - Revision 7: Guns & Fashion
« Reply #375 on: November 21, 2020, 02:04:32 am »

Spoiler (click to show/hide)


I need help trying to test out the ranged-mod and I'm getting this error.

Spoiler (click to show/hide)
Logged

Jesterdwarf

  • Bay Watcher
  • Because the only thing that I do good is bad jokes
    • View Profile
Re: Grimlocke's History & Realism Mods (0.44.12) - Revision 7: Guns & Fashion
« Reply #376 on: November 25, 2020, 03:31:10 am »

Does this mod work with current version of DF or no? I mean, I see that it was last updated for 44.12, but on other hand it seemingly doesn't change anything that was also changed in 47.04...
EDIT: Oh yeah, it doesn't. Scripts are broken. Neato.
« Last Edit: November 25, 2020, 04:08:08 am by Jesterdwarf »
Logged
Not a native English speaker and all that so... Yeah, my posts may look like gibberish, but trust me, there is a meaning in them somewere. Or at least that's what I like to think.

DaSwayza

  • Bay Watcher
    • View Profile
Re: Grimlocke's History & Realism Mods (0.44.12) - Revision 7: Guns & Fashion
« Reply #377 on: December 05, 2021, 03:31:06 pm »

Hey, has anyone had or fixed the issue with dwarves only wearing chausse on one leg when both are available? My "Command Infantry" are wearing both of their iron chausses, but my "Guard Infantry" are only wearing one of their crucible steel chausses per dwarf. Any ideas on this?
Logged

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Grimlocke's History & Realism Mods (0.44.12) - Revision 7: Guns & Fashion
« Reply #378 on: December 18, 2021, 04:17:17 am »

Since Grimlock has been gone since March, I'm going to shamelessly promote my mod here:
The Cult: Evil Kidnapper Fortress - Complete with Secret Weapon

Why is this relevant?
My mod has Plated Vests, Plated Mail, and The Gun.  Plated armors are Transitional Armor.
Pages: 1 ... 24 25 [26]