I'll accept new thread if there are going to be more frequent updates.
With the way they've split up the update cycle, if you're watching the nightlies, there are updates frequently, but these are often "shoehorned in item/quest/thing X, but it violates game integrity occasionally". Stable hasn't seen an update in a few months, IIRC, simply because they've focused on "get it built, stabilize later" to get content into the game in the nightlies instead of the initial "stabilize as you go" model they had when it broke savegames early on for several people (lots of hotfixes, unhappy players, etc). Basically, if you want the latest and greatest (nightlies) you're buying into the "releases may break your save games and you should expect to dev-console regularly to work around things as/when they break" - a real QA alpha experience. Stable is where things get pushed to in big lumps after they've been shown not to eat your savegames, and the release in January is a release to Stable, not the nightlies/unstable builds. Chucklefish have taken a lot of flack historically over 'not updating, game going nowhere', but in my eyes, their current method is better - they aren't breaking savegame compatibility routinely for players in the Stable branch, for one.
I'd suggest the thread should probably track the Stable releases, as features in the nightlies aren't even guaranteed to get into the game at all, let alone in whatever form they might take initially. You're basically alpha testing in the nightlies. It's a tradeoff I'm happy with. Those folks who demand rapid update frequency can subscribe to the nightlies and take their chances that their saves might be corrupted, quests may be broken and that game reality itself may not be reliable from day-to-day as payment for the privilege: Win-Win.
I have a question for you guys, is this game mean to be played multiplayer or singleplayer? The fact that there are story quests suggest that singleplayer is intended to be the primary focus, whereas Terraria seemed to be more multiplayer friendly. I've never played multiplayer Starbound.
Both. Like Terraria, there's a drop-in/drop-out multiplayer. I would assume that quests are for individuals, not for the server, but I do not know how they have implemented this as I have studiously avoided watching the nightlies since I 'unsubbed' from trying to play until there was a major update/stabilization release.