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Author Topic: Starbound - Caveat emptor  (Read 439272 times)

Darkmere

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Re: Starbound - Caveat emptor
« Reply #1320 on: August 01, 2016, 02:38:32 pm »

food lasts a while on its own, and fridges exist. Stock up on some ape grapes and be good to go for a while yet. Or pack a hunting laserbow and make a campfire wherever...
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

SOLDIER First

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Re: Starbound - Caveat emptor
« Reply #1321 on: August 01, 2016, 02:47:18 pm »

I just take food when I see it and cook whatever I can, whenever I can cook it. Having most of your food slots full, even if it's a lot of 1 stack berries, really helps in the long run.
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Darkmere

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Re: Starbound - Caveat emptor
« Reply #1322 on: August 01, 2016, 04:53:15 pm »

Anyone seen this mod?

http://community.playstarbound.com/resources/frackinuniverse.2920/

The whole thing seems to solve the depth issues I've been having, but that one-way modding the whole universe seems pretty harsh, even if I can just make a backup of my current stuff.

I'll probably try it anyway unless someone here tried it and it drank all the good beer in the fridge or whatever.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

SOLDIER First

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Re: Starbound - Caveat emptor
« Reply #1323 on: August 01, 2016, 05:11:21 pm »

It's pretty fun to me. I haven't seen a lot of its content but it adds quite a few new biomes, items, I'd assume enemies, etc.
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forsaken1111

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Re: Starbound - Caveat emptor
« Reply #1324 on: August 01, 2016, 06:04:10 pm »

Anyone seen this mod?

http://community.playstarbound.com/resources/frackinuniverse.2920/
I took a look at it. Once the ennui of vanilla wears off I have plans to run a server using that mod.
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Flying Dice

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Re: Starbound - Caveat emptor
« Reply #1325 on: August 01, 2016, 06:29:24 pm »

Anyone seen this mod?

http://community.playstarbound.com/resources/frackinuniverse.2920/
I took a look at it. Once the ennui of vanilla wears off I have plans to run a server using that mod.
Good, I didn't want to stay on vanilla shit just for multiplayer.

Seriously though, a food system like ARK (I think) where food stacks and rots one at a time would have been basically the same except vastly less annoying.
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stabbymcstabstab

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Re: Starbound - Caveat emptor
« Reply #1326 on: August 01, 2016, 11:47:25 pm »

Why bother having food rot? Once you spend a hour or two in game you can't real run out of food especially since you can teleport back pretty much anytime.
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Sean Mirrsen

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Re: Starbound - Caveat emptor
« Reply #1327 on: August 02, 2016, 12:33:44 am »

Why bother having food rot? Once you spend a hour or two in game you can't real run out of food especially since you can teleport back pretty much anytime.
Not from the underground you can't, unless you're in Admin mode.
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Shooer

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Re: Starbound - Caveat emptor
« Reply #1328 on: August 02, 2016, 12:57:42 am »

Why even go underground?  I made my gear 100% from just looting friendly villages.
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Freak

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Re: Starbound - Caveat emptor
« Reply #1329 on: August 02, 2016, 01:34:15 am »

Why even go underground?  I made my gear 100% from just looting friendly villages.

Because every once in a while I like to pretend I'm not a murderous psychopath with kleptomania. I'll admit those moments are rare, but they do occur.
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Sappho

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Re: Starbound - Caveat emptor
« Reply #1330 on: August 02, 2016, 02:16:59 am »

Anyone seen this mod?

http://community.playstarbound.com/resources/frackinuniverse.2920/

The whole thing seems to solve the depth issues I've been having, but that one-way modding the whole universe seems pretty harsh, even if I can just make a backup of my current stuff.

I'll probably try it anyway unless someone here tried it and it drank all the good beer in the fridge or whatever.

Shit. I wish I'd known about that before starting my new character. Now, to continue with this character until I exhaust the vanilla game materials, or to just cut my losses, install this mod, and start over in a much more interesting universe....

Chiefwaffles

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Re: Starbound - Caveat emptor
« Reply #1331 on: August 02, 2016, 02:31:01 am »

Wait, you're not supposed to be able to teleport from underground? That's strange, given that I'm pretty sure I'm not in admin mode and can always teleport from any place, including underground.
It's probably just a mod. Or maybe the difficulty setting?
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etgfrog

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Re: Starbound - Caveat emptor
« Reply #1332 on: August 02, 2016, 02:36:13 am »

Wait, you're not supposed to be able to teleport from underground? That's strange, given that I'm pretty sure I'm not in admin mode and can always teleport from any place, including underground.
It's probably just a mod. Or maybe the difficulty setting?
Difficulty setting, casual allows teleport from anywhere, survival only allows teleport near the surface.
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Mech#4

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Re: Starbound - Caveat emptor
« Reply #1333 on: August 02, 2016, 02:42:58 am »

I think you can teleport underground by knocking a hole in the back wall, though that might only work if your above the transition to caves line.
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Sean Mirrsen

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Re: Starbound - Caveat emptor
« Reply #1334 on: August 02, 2016, 03:48:15 am »

I think you can teleport underground by knocking a hole in the back wall, though that might only work if your above the transition to caves line.
Yeah, that only works if you knock a hole in the backwall and see light instead of more rock.

Also yeah, casual might be allowing teleport from anywhere. Which might be a good case for switch the mod from "add hunger to Casual" to "lose less items in Survival". :P
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Game One, Discontinued at World 3.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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