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Author Topic: Dwarf Fortress 0.40.23 Released  (Read 32645 times)

Toady One

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Dwarf Fortress 0.40.23 Released
« on: December 24, 2014, 06:29:02 pm »

Download (Click refresh on your browser if it doesn't show up)

A third set of fixes for the job priority release, as well as a fix for the army "camp forever" problem from July.

Major bug fixes
   (*) Fixed cancellation bug with farming jobs
   (*) Fixed problem causing camping armies to lose sight of certain goals once play began

Other bug fixes/tweaks
   (*) Stopped situation where channeling dwarf decides to stand on channel tile
   (*) Fixed some raw typos (Gorobay)
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TheFlame52

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Re: Dwarf Fortress 0.40.23 Released
« Reply #1 on: December 24, 2014, 06:30:11 pm »

sweet

Tack

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Re: Dwarf Fortress 0.40.23 Released
« Reply #2 on: December 24, 2014, 06:31:32 pm »

The speed at which you are piling out these fixes truly astounds me. As always well done.
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Xantalos

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Re: Dwarf Fortress 0.40.23 Released
« Reply #3 on: December 24, 2014, 06:37:05 pm »

Christmas present!
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Kolnukbyne

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Re: Dwarf Fortress 0.40.23 Released
« Reply #4 on: December 24, 2014, 06:49:58 pm »

Download (Click refresh on your browser if it doesn't show up)
   (*) Fixed problem causing camping armies to lose sight of certain goals once play began

D-Does this mean that armies in the world in Adventure Mode won't just eternally camp/sleep?

greycat

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Re: Dwarf Fortress 0.40.23 Released
« Reply #5 on: December 24, 2014, 06:50:12 pm »

You're making me dizzy, trying to follow all these releases!
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Pseudopuppet

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Re: Dwarf Fortress 0.40.23 Released
« Reply #6 on: December 24, 2014, 07:27:39 pm »

Thanks for the fixes.
Should this help with the issue of snatchers being almost non-existent?
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Ghills

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Re: Dwarf Fortress 0.40.23 Released
« Reply #7 on: December 24, 2014, 07:28:43 pm »

Nice. I might finally make the dive and upgrade.
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Toady One

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Re: Dwarf Fortress 0.40.23 Released
« Reply #8 on: December 24, 2014, 07:38:57 pm »

It'll certainly increase the number of available critters to invade/etc., but the results will vary, and there could be additional problems.  The 40.01+ set of releases will have fewer snatchers as due to tracked numbers and accessibility mattering, but any bugs exacerbate the natural scarcity.
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Naryar

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Re: Dwarf Fortress 0.40.23 Released
« Reply #9 on: December 24, 2014, 07:53:08 pm »

so can anyone confirm more/earlier sieges/snatchers/kobolds in 40.23 ?

utunnels

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Re: Dwarf Fortress 0.40.23 Released
« Reply #10 on: December 24, 2014, 09:24:06 pm »

   (*) Stopped situation where channeling dwarf decides to stand on channel tile


Does this also affect remove building job?
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Re: Dwarf Fortress 0.40.23 Released
« Reply #11 on: December 24, 2014, 09:36:57 pm »

Thanks!  Merry Holidays!
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palu

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Re: Dwarf Fortress 0.40.23 Released
« Reply #12 on: December 24, 2014, 10:46:25 pm »

Thanks! Merry Christmas!
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StagnantSoul

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Re: Dwarf Fortress 0.40.23 Released
« Reply #13 on: December 24, 2014, 11:16:22 pm »

...I just got a first year siege... NO! NEVER AGAIN!
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utunnels

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Re: Dwarf Fortress 0.40.23 Released
« Reply #14 on: December 24, 2014, 11:28:50 pm »

...I just got a first year siege... NO! NEVER AGAIN!

What? Goblins?
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