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Author Topic: Dwarf Fortress 0.40.23 Released  (Read 32562 times)

flabort

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Re: Dwarf Fortress 0.40.23 Released
« Reply #30 on: December 30, 2014, 04:29:18 pm »

Wait a second. Toady, did you reactivate the economy by accident?

While saving it just told me it was saving coin information. Does that mean anything important?
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Urist Tilaturist

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Re: Dwarf Fortress 0.40.23 Released
« Reply #31 on: December 30, 2014, 04:36:29 pm »

Since nobody has reported it, I would think not. I would like to see the economy return as an option, but not if it is broken like it was (I was not playing then, but I heard bad stories about it).
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StagnantSoul

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Re: Dwarf Fortress 0.40.23 Released
« Reply #32 on: December 30, 2014, 04:53:29 pm »

That's been there forever. I saw it back in 34.11 too.
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therahedwig

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Re: Dwarf Fortress 0.40.23 Released
« Reply #33 on: December 30, 2014, 06:01:32 pm »

Coins are used in adventure mode, remember?
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flabort

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Re: Dwarf Fortress 0.40.23 Released
« Reply #34 on: December 30, 2014, 06:02:43 pm »

That's been there forever. I saw it back in 34.11 too.
Ah. I just missed it before is all, then.
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lethosor

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Re: Dwarf Fortress 0.40.23 Released
« Reply #35 on: December 30, 2014, 07:06:14 pm »

That's been there forever. I saw it back in 34.11 too.
The progress bars were introduced in 0.40.01, so I'm not sure exactly what you mean.
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There was a typo in the siegers' campfire code. When the fires went out, so did the game.

StagnantSoul

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Re: Dwarf Fortress 0.40.23 Released
« Reply #36 on: December 30, 2014, 07:30:02 pm »

??? I have progress bars in my 34.11 df?
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lethosor

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Re: Dwarf Fortress 0.40.23 Released
« Reply #37 on: December 30, 2014, 08:39:16 pm »

Oh, I believe there was a progress indicator like that that showed up when saving a newly-generated world (and possibly in other circumstances, such as after abandoning a fortress). Other than that, there was only a "Saving game..." indicator, which only showed up intermittently (at least in the SDL version).
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Tiruin

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Re: Dwarf Fortress 0.40.23 Released
« Reply #38 on: December 31, 2014, 02:41:01 am »

The speed at which you are piling out these fixes truly astounds me. As always well done.
Toady is amazing. :P
Also Happy New Year!


so can anyone confirm more/earlier sieges/snatchers/kobolds in 40.23 ?
Hmm?
These are all confirmed :P
Especially kobold sieges. Much easy fun to be had. Unless you meant something else in mind?

...I just got a first year siege... NO! NEVER AGAIN!

What? Goblins?

Goblins shouldn't be able to siege the first year unless you have been embarking with a bajilion dwarves or have made enough -iron large serrated discs- to buy three whole caravans.
Err, not exactly.
I've had a first year siege in mostly every game I played--a key note was my wealth, I believe.
...Specialized one of my starting seven into proficient cooking, then made lots of food for wealthy trades. Granted, those sieges are easily handled (even mounted sieges can happen in the first year--Goblins riding great toads, anyone?), given that two of my starting seven are specialized into combat. You can reach a Great [warrior-anything] in the first year if done right. :P

But yeah...err, I believe my wealth limit was lesser than the orange mentioned, and yet a siege happened anyway.
Still, much fun. :)
« Last Edit: December 31, 2014, 02:51:02 am by Tiruin »
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Magistrum

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Re: Dwarf Fortress 0.40.23 Released
« Reply #39 on: December 31, 2014, 02:42:19 pm »

A caravan is worth a very variable amount, but you can count on 40k urists average.
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NomeQueEuLembro

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Re: Dwarf Fortress 0.40.23 Released
« Reply #40 on: January 04, 2015, 11:13:23 am »

Thanks, Toady!
I was traveling for the news year and I'm pleasantly surprised on the nice updates!

Also, really late happy new year!
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Magistrum

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Re: Dwarf Fortress 0.40.23 Released
« Reply #41 on: January 04, 2015, 08:57:37 pm »

Praised be Toady! For he has solved the damn military bug!




Well... One of them at least.
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