- Added all new items for dwarf mode. Armors, weapons, ammo, shields, clothing, trapcomps, etc.
- You can now make training weapons for all weapon skills.
- You can now make bolts, broadhead bolts or hammerhead bolts.
- Battle picks are back. Costs 1 bar more, do more damage.
- Two-handed weapons are back. Make them in the normal forge, but cost more bars.
- Plate armor is back. Make them in the normal forge, but cost more bars.
- Kite/Tower shield is back. Make them in the normal forge, but cost more bars.
- Commented out some cluttery clothing, like socks, dresses, togas, coats, robes...
- Added cauldron, mortar and pestle to tools. Already exist in vanilla, but dwarves had no access.
- Added two new trapcomps: barbed wire and pump mechanism.
- Added option for simplified toys.
- Added option for simplified instruments.
Summary:
//digger
[DIGGER:ITEM_WEAPON_PICK]
new [DIGGER:ITEM_WEAPON_BATTLE_PICK] => costs 2 bars, better combat stats, heavier.
//melee
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_HAMMER_WAR]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_MACE]
new [WEAPON:ITEM_WEAPON_DAGGER_LARGE] => daggers were missing
//two-handed
new [WEAPON:ITEM_WEAPON_PIKE] => costs 1 bar
new [WEAPON:ITEM_WEAPON_HALBERD] => costs 2 bars
new [WEAPON:ITEM_WEAPON_SWORD_2H] => costs 3 bars
new [WEAPON:ITEM_WEAPON_SWORD_LONG] => costs 2 bars
new [WEAPON:ITEM_WEAPON_MAUL] => costs 3 bars
new [WEAPON:ITEM_WEAPON_AXE_GREAT] => costs 3 bars
//ranged
[WEAPON:ITEM_WEAPON_CROSSBOW]
[AMMO:ITEM_AMMO_BOLTS]
new [AMMO:ITEM_AMMO_BOLTS_HAMMERHEAD] => slower, more cutting. heavier.
new [AMMO:ITEM_AMMO_BOLTS_BROADHEAD] => faster, blunt. heavier.
new javelin thrower and ammo is foreign, made in custom reactions. Otherwise I cant control the amount of bars needed.
//training
[WEAPON:ITEM_WEAPON_AXE_TRAINING]
[WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING]
[WEAPON:ITEM_WEAPON_SPEAR_TRAINING]
new [WEAPON:ITEM_WEAPON_HAMMER_TRAINING] => was missing
new [WEAPON:ITEM_WEAPON_MACE_TRAINING] => was missing
new [WEAPON:ITEM_WEAPON_PIKE_TRAINING] => was missing
new [WEAPON:ITEM_WEAPON_DAGGER_TRAINING] => was missing
//Armor
[ARMOR:ITEM_ARMOR_BREASTPLATE:COMMON]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
new [ARMOR:ITEM_ARMOR_PLATEARMOR] => like breastplate with more ub/lbstep, 5 bars. Breastplate is 3.
//clothing
ARMOR:ITEM_ARMOR_COAT:COMMON => commented out.
[ARMOR:ITEM_ARMOR_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
ARMOR:ITEM_ARMOR_TUNIC:COMMON => commented out.
ARMOR:ITEM_ARMOR_TOGA:UNCOMMON => commented out.
ARMOR:ITEM_ARMOR_VEST:COMMON => commented out.
ARMOR:ITEM_ARMOR_DRESS:COMMON => commented out.
ARMOR:ITEM_ARMOR_ROBE:COMMON => commented out.
//helm
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_CAP:COMMON]
[HELM:ITEM_HELM_HOOD:COMMON]
//gloves
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[GLOVES:ITEM_GLOVES_MITTENS:COMMON]
new [GLOVES:ITEM_GLOVES_GAUNTLETS_PLATE:COMMON] => like gauntlets with more ubstep, 2 bars.
//shoes
[SHOES:ITEM_SHOES_SHOES:COMMON] => can be worn inside boots now. (stops civilians barefoot running after dropping military uniform)
[SHOES:ITEM_SHOES_BOOTS:COMMON] => costs 2 bars
[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON] => costs 1 bar
SHOES:ITEM_SHOES_SOCKS:COMMON => commented out.
new [SHOES:ITEM_SHOES_BOOTS_PLATE:COMMON] => +1 upstep in comparison to high boots, costs 3 bars.
//pants
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
//shields
[SHIELD:ITEM_SHIELD_SHIELD] => needs 1 bar, block chance 20%, 1 upstep. Light.
[SHIELD:ITEM_SHIELD_BUCKLER] => needs 1 bar, block chance 10%, no upstep. Lightest.
new [SHIELD:ITEM_SHIELD_TOWER] => needs 4 bars, block chance 40%, max upstep. Heaviest.
new [SHIELD:ITEM_SHIELD_KITE] => needs 2 bars, block chance 30%, 2 upstep. Heavy.
Issue: With how shields currently work and ignore material, the wooden tower shield would be the best to make. -.-
//siegeammo
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
//trapcomps
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
new [TRAPCOMP:ITEM_TRAPCOMP_PUMP] => for pumps only, horrible combat stats
new [TRAPCOMP:ITEM_TRAPCOMP_BARBED_WIRE_ROLL] => shallow, multiple hits.
//toys
[TOY:ITEM_TOY_PUZZLEBOX]
[TOY:ITEM_TOY_BOAT]
[TOY:ITEM_TOY_HAMMER]
[TOY:ITEM_TOY_AXE]
[TOY:ITEM_TOY_MINIFORGE]
simplified would be only TOY:ITEM_TOY_TOY
//instruments
[INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
[INSTRUMENT:ITEM_INSTRUMENT_TRUMPET]
[INSTRUMENT:ITEM_INSTRUMENT_HARP]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]
simplified would be only INSTRUMENT:ITEM_INTSTRUMENT_INSTRUMENT
//tools
[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[TOOL:ITEM_TOOL_HIVE]
[TOOL:ITEM_TOOL_MINECART]
[TOOL:ITEM_TOOL_WHEELBARROW]
[TOOL:ITEM_TOOL_STEPLADDER]
new [TOOL:ITEM_TOOL_CAULDRON] => cooking and smelting, buildmat
new [TOOL:ITEM_TOOL_MORTAR] => alchemy and chemistry, buildmat
new [TOOL:ITEM_TOOL_PESTLE] => alchemy and chemistry, buildmat
- Added Wannabehero's DDD pets. Moleweasels, bearded cavernkeets, dew beetles, all the nice underground pets you know.
- Added new metals. Mithril, Blessed Silver, Orichalcum, Tungsten with Wolframite Ore, Cobalt and Volcanic.
- Added Crucible to make these new metals.
- Added Volcanic Foundry to make these new metals.
- NO ACCESS TO BLESSED SILVER YET.
- Added Phoebus creature and civ graphics. No tileset yet.
- Added Spacefox tileset for now. (Its based on Ascii raws, so should be fine)
- Activated Twbt and Multilevel
- Added Blast Furnace and Magma Blast Furnace.
- It now smelts 5 ores into 20 bars, or 5 processed ores into 25 bars.
- No longer makes pig-iron or steel or other alloys.
- Does not smelt wolframite, cobalite, mithril or any other new "special" metal, these are only done in small numbers in the crucible.