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Author Topic: Dwarf Fortress 0.40.24 Released  (Read 101918 times)

Putnam

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Re: Dwarf Fortress 0.40.24 Released
« Reply #90 on: September 28, 2015, 03:16:56 pm »

game is not open source and almost surely will not be open source

Camulus

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Re: Dwarf Fortress 0.40.24 Released
« Reply #91 on: September 28, 2015, 08:20:48 pm »

Stop giving me false hope for the new incarnation and then dashing it most cruelly upon the pointy rocks of reality ye vocal sadists.
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Random_Dragon

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Re: Dwarf Fortress 0.40.24 Released
« Reply #92 on: September 29, 2015, 01:11:43 am »

Hnng. I do kinda wish it was to the extent of allowing the code to be observed. Would be interesting.
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On DF Wiki On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Chaosegg

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Re: Dwarf Fortress 0.40.24 Released
« Reply #93 on: September 29, 2015, 09:47:36 am »

Looking over the Modest Mod, I wonder why much of it is not in the game already....

Camulus, I'll have you know that my cat is a proper lady; she eats the whole thing, but leaves the stomach and intestines for the scavengers!
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Seeking serious TTRPGers to join, or join me in immersive, fun, creative, team-crafted stories. Setting flexible; mostly sci-fi &/or fantasy (I know SW, MiddleEarth, DnD, & ST best but Ulisses Spiele games look fun. Cypher System is my new standard. There are a few other niche sys. like DCC, a homebrew 3.5 or Pathfndr I/II; MOAR FEATS++ But at this point I'd even play a homebrew, well-run DnD 5e campaign. Less real-time consuming combat mechanics being the primary thing to homebrew in.

FeBeardAuFinger

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Re: Dwarf Fortress 0.40.24 Released
« Reply #94 on: September 29, 2015, 12:15:10 pm »

I respect Toady's decision to keep control of his great creation. But I hope he has a will that states the source will be posted to an open source repository.  I don't mean any ill will, but bad stuff can happen in life. I just don't want to lose a great game.
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lethosor

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Re: Dwarf Fortress 0.40.24 Released
« Reply #95 on: September 29, 2015, 03:06:26 pm »

He did mention something like that in a DF talk, I believe.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Putnam

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Re: Dwarf Fortress 0.40.24 Released
« Reply #96 on: September 29, 2015, 04:34:36 pm »

Yeah, as long as "bad stuff" isn't "killed for source code".

Camulus

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Re: Dwarf Fortress 0.40.24 Released
« Reply #97 on: September 29, 2015, 09:08:01 pm »



Camulus, I'll have you know that my cat is a proper lady; she eats the whole thing, but leaves the stomach and intestines for the scavengers!

Likewise, my cat is the epitome of gentlecatly behavior when it comes to mealtime protocols.


It is I that is left with the scrappy bits
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Random_Dragon

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Re: Dwarf Fortress 0.40.24 Released
« Reply #98 on: September 30, 2015, 12:55:39 am »

Right. In my case I actually meant more along the lines of making the code open to be observed, rather than open to be mucked about with in full. The codes man, it just keeps happening. ;w;
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On DF Wiki On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Detros

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Re: Dwarf Fortress 0.40.24 Released
« Reply #99 on: September 30, 2015, 01:02:14 am »

I respect Toady's decision to keep control of his great creation. But I hope he has a will that states the source will be posted to an open source repository.  I don't mean any ill will, but bad stuff can happen in life. I just don't want to lose a great game.
See https://en.wikipedia.org/wiki/Bus_factor
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