Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 7

Author Topic: Dwarf Fortress 0.40.24 Released  (Read 106949 times)

Cryxis, Prince of Doom

  • Bay Watcher
  • Achievment *Fail freshman year uni*
    • View Profile
Re: Dwarf Fortress 0.40.24 Released
« Reply #45 on: February 04, 2015, 06:50:53 pm »

I would love to see eskrima and krav magra
(I know I spelt them wrong  :P)
It would be awesome if stances could be sort of be ordered in training

Like how we can give the dwarves the weapons they use, also tag them to train in a specific way
Logged
Fueled by caffeine, nicotine, and a surprisingly low will to live.
Cryxis makes the best typos.

yxe

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.24 Released
« Reply #46 on: March 06, 2015, 10:34:59 am »

   (*) Fixed problem causing dwarves to sometimes fail to attack monsters/invaders

I found out that if an invader its 'hanging' from a wall they are untouchable to my dwarfs, even stepping side by side
 by 'hanging', I mean:

CASE A) A goblin in the same z-level as dwarf:

FFFFF
w.f.w    |   w= constructed wall
w.f.w    |   . = empty space
w.f.w    |   f,F = floor
FFFFF

with a goblin hanging from the wall in any of those empty space, I give the order to my dwarf to attack (individually), and not only it doesn't attack he/she cancel his current station order and go to the barracks to train.

CASE B) A goblin in (-1) z-level (with water) as dwarf:

the dwarf its not going to attack the goblin (nor by command) BUT its going to defend itself if it is stand right at his side, after the goblin attack the dwarf procced to attack 'normally'

fun note: a dwarf can chop the foot of the goblin, even in a (-1) z-level (with war axe)

An unconscious goblin in the water does not drown.
My dwarf never attacked a goblin when both are in water... (maybe they got very little swimming skill?)
   the goblin DO attack and kill all my legendary dwarf, always.
   my dwarf even got less armor than the goblin, (iron helm, a couple of leather armor, and common clothes) (almost the same as goblin they got more armor)

I do have the save games. (the world is generated pre 40.24)
---------------------------------------------

Side note:
 I love to read the battles report, but its really teddious read it when you got 5 dwarf fighting vs 10 goblin, because when you read the report in every tick, there is new info and info your already read it, could you add some way to distinguish what battle reports has new 'content' to read?, and what 'content' its new from the last time you read it ??

and in the same topic, there is some way to personalize the detail of info of the battles ??

I know maybe this is not the best place to put all this info, but I hope to be read by toady.

thanks for the update =) !!!

Logged

Detros

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.24 Released
« Reply #47 on: March 06, 2015, 02:30:09 pm »

   (*) Fixed problem causing dwarves to sometimes fail to attack monsters/invaders

I found out that if an invader its 'hanging' from a wall they are untouchable to my dwarfs, even stepping side by side
 by 'hanging', I mean:

QUOTE...
To the bug tracker you go!
Logged
Beside other things, bay12forums is also the leader website in calculations of saguaro wood density.
(noted by jwoodward48df)

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Dwarf Fortress 0.40.24 Released
« Reply #48 on: March 10, 2015, 01:17:18 pm »

Just read up on the latest developments from Toady. Poems, Music and Dancing, all randomly generated!

Well semi-randomly at least. All the dances are apparently deeply debauched.
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Chaoseed

  • Bay Watcher
    • View Profile
    • Chaoseed Software
Re: Dwarf Fortress 0.40.24 Released
« Reply #49 on: March 13, 2015, 11:30:34 pm »

Quote from: Toady One
A group of goblin poets had the honor of making the very first one, and they decided to call themselves the Fungi of Hell. After fourty years, five of the original eight founding members had met violent ends (including one that ended up in an elf belly), and another had left to become a baron at a dwarf fort, but they were still going strong with new members, including some bards and dancers and poets-turned-bard and so on.

Now THAT'S Music With Rocks In.
« Last Edit: March 13, 2015, 11:39:52 pm by Chaoseed »
Logged
Surprisepalace! Overseers wanted!
But they never would have given up either. And compared to sitting around in this prison for the rest of my life? Losing is fun.

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos
Re: Dwarf Fortress 0.40.24 Released
« Reply #50 on: March 16, 2015, 04:25:54 am »

A great batch o'fixes, master Toady!
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

xordae

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.24 Released
« Reply #51 on: March 21, 2015, 06:50:35 am »

Haven't tested this myself, but a dude who streams DF on occasion had 40.24 crash on him (and apparently it wasn't the first time, either). Can we expect another hotfix or two addressing crashes?
Logged

Knight Otu

  • Bay Watcher
  • ☺4[
    • View Profile
Re: Dwarf Fortress 0.40.24 Released
« Reply #52 on: March 21, 2015, 07:36:24 am »

There should be another bugfix release period after the next release, which almost certainly will include well-documented crash causes. One of them is trying to build on tree parts.
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos
Re: Dwarf Fortress 0.40.24 Released
« Reply #53 on: March 21, 2015, 08:01:54 am »

Possible bug found: when selecting goods to haul to depot, the Seeds category listed wooden cages that had rutherers and mud snakes inside. (OldGenesis mod)
Can someone replicate with vanilla DF?
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Eldin00

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.24 Released
« Reply #54 on: March 23, 2015, 02:48:44 pm »

If the animals were tamed in those cages, that often ends up leaving seeds in the cage with the animal. Did you check that there actually aren't any seeds in those cages?
Logged

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos
Re: Dwarf Fortress 0.40.24 Released
« Reply #55 on: March 24, 2015, 06:46:27 pm »

Yeah that's probably the explanation, did try doing some taming of the cave captures.
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

spazyak

  • Bay Watcher
  • Imagine a working link to Rickroll here
    • View Profile
Re: Dwarf Fortress 0.40.24 Released
« Reply #56 on: April 10, 2015, 08:21:17 am »



And I'm waiting for the day I can send an army to destroy an enemy settlement. When that day comes, I can finally say: yeah, my life was worth!
we all hope for that day we can finally strike and mine out all of those goblinite veins
Logged
GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

Mortenlor

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress 0.40.24 Released
« Reply #57 on: April 12, 2015, 08:28:09 am »

Hey check this out. DF is referenced as one of the hardest yet fun games of all time. http://www.gamespot.com/gallery/the-20-hardest-games-in-the-world-that-are-actuall/2900-75/?ftag=ACQb8d7399
Logged

spazyak

  • Bay Watcher
  • Imagine a working link to Rickroll here
    • View Profile
Re: Dwarf Fortress 0.40.24 Released
« Reply #58 on: April 12, 2015, 08:35:11 am »

Logged
GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: Dwarf Fortress 0.40.24 Released
« Reply #59 on: April 21, 2015, 12:33:14 pm »

Novel thought while we're waiting on .40.25...would you expect dwarves to sing, yodel, or joik?
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.
Pages: 1 2 3 [4] 5 6 7