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Poll

How many players do we have?

Count me in!
- 13 (61.9%)
No, but maybe I'll watch
- 8 (38.1%)

Total Members Voted: 20


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Author Topic: The Dark Star (space game) - Planning thread (It begins! Link on latest post)  (Read 78426 times)

~Neri

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #330 on: January 11, 2015, 09:22:13 pm »

No, that would interfere with the circuitry.
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heydude6

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #331 on: January 11, 2015, 09:26:59 pm »

I see why not for the top hat, after all best case scenario It get's irradiated and we can launch it onto our enemies.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

~Neri

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #332 on: January 11, 2015, 09:30:05 pm »

A proper computer capable of running an AI would be in an airtight vacuum chamber. There is unlikely to be any room whatsoever for a tophat. Not to mention the AI would refuse to allow something that could heavily damage its circuits via static electricity.
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LuckyKobold

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #333 on: January 11, 2015, 09:32:04 pm »

At least a Top Hat for the Captain and the all of the Crew, Surely!

~Neri

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #334 on: January 11, 2015, 09:32:57 pm »

Suuuure. If the crew want them~
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LuckyKobold

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #335 on: January 11, 2015, 09:34:36 pm »

All right so what will be our protocol regarding prisoners and local aliens? I suggest slave labor but the more opinions the better!

~Neri

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #336 on: January 11, 2015, 09:36:09 pm »

No slave labor, you can't trust slaves to work on sensitive equipment.

Diplomacy first. Should diplomacy fail, pacify them.
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Ama

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #337 on: January 11, 2015, 09:37:23 pm »

Stabbing the local population tends to pacify people. :P
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LuckyKobold

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #338 on: January 11, 2015, 09:37:42 pm »

Will the pacification involve hooks or flintlocks in any way?

~Neri

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #339 on: January 11, 2015, 09:40:22 pm »

There will be no hooks, we have better prosthetics.

Flintlocks are outdated, we will be using better weaponry.
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LuckyKobold

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #340 on: January 11, 2015, 09:44:44 pm »

What about laser flintlocks?

~Neri

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #341 on: January 11, 2015, 09:45:56 pm »

I don't think the design of a flintlock makes for a functional laser.
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LuckyKobold

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #342 on: January 11, 2015, 09:48:16 pm »

Aww.

kj1225

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #343 on: January 11, 2015, 10:06:20 pm »

Actually, it'd probably be a really good design since flintlocks are normally longer and have bigger handles.
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~Neri

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #344 on: January 11, 2015, 10:07:12 pm »

Lasers have no recoil. A larger handle will bring no benefit.
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