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Author Topic: Less-Than-Space Engineers: Medieval Engineers  (Read 14268 times)

TheBronzePickle

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Re: Less-Than-Space Engineers: Medieval Engineers
« Reply #60 on: January 16, 2015, 08:11:42 pm »

I'd say the best method might be localized, controlled short-term simulation that sort of sets the properties of the water flow and then maintains that behavior while checking for any changes that might significantly disrupt it, like the water's path being cut off or a new potential route being opened. They could even divide the map up into a grid with each cell dealing with its own simulation, one at a time, until everything's worked out again. It would still be slow, but only temporarily, and not to the degree of full-map simultaneous simulation.
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PTTG??

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Re: Less-Than-Space Engineers: Medieval Engineers
« Reply #61 on: January 16, 2015, 08:56:42 pm »

I say simulate water as a bunch of invisible beach balls and then have really, really good shaders fill in the gaps. Water can't flow through holes smaller than 1 meter, right?
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Girlinhat

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Re: Less-Than-Space Engineers: Medieval Engineers
« Reply #62 on: January 16, 2015, 09:13:46 pm »

I say simulate water as a bunch of invisible beach balls and then have really, really good shaders fill in the gaps. Water can't flow through holes smaller than 1 meter, right?
That explains why my sink doesn't work!

TheDarkStar

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Re: Less-Than-Space Engineers: Medieval Engineers
« Reply #63 on: January 16, 2015, 11:04:03 pm »

I say simulate water as a bunch of invisible beach balls and then have really, really good shaders fill in the gaps. Water can't flow through holes smaller than 1 meter, right?
That explains why my sink doesn't work!
Yep. You just need to make a 1 meter hole in your wall to avoid dying of dehydration. It worked for me!
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Sensei

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Re: Less-Than-Space Engineers: Medieval Engineers
« Reply #65 on: February 05, 2015, 02:16:46 am »

Just thought I'd update this thread:

Release date on Steam Early Access: Feb 19! This first release will include only single-player creative mode. You shouldn't have to wait too long for multiplayer since it's built in the same engine as Space Engineers, which has working multiplayer already.

For your salivation: A video demonstrating the structural integrity physics, where blocks detach, crumble, and collapse under their own weight if they have insufficient support. Edit: also more building!
« Last Edit: February 05, 2015, 02:31:36 am by Sensei »
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LoSboccacc

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Re: Less-Than-Space Engineers: Medieval Engineers
« Reply #66 on: February 11, 2015, 08:35:25 am »

Game's out and I am considering a buy.

Anyone knows what the plan for single player are?
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silverskull39

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Re: Less-Than-Space Engineers: Medieval Engineers
« Reply #67 on: February 11, 2015, 11:54:55 am »

ptw
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h3lblad3

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Re: Less-Than-Space Engineers: Medieval Engineers
« Reply #68 on: February 15, 2015, 11:06:22 pm »

Game's out and I am considering a buy.

Anyone knows what the plan for single player are?
In case you haven't already bought it, Space Engineers owners get a 25% discount when it comes out on Steam.
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Sensei

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Re: Less-Than-Space Engineers: Medieval Engineers
« Reply #69 on: February 19, 2015, 03:34:59 pm »

Game is out. Presently it crashes often, but it's rather fun to smash things. Avoid if your computer is a toaster.
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Tarran

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Re: Less-Than-Space Engineers: Medieval Engineers
« Reply #70 on: February 20, 2015, 02:36:46 am »

I myself haven't seen any crashes.

Anyway, I must say, while I'm quite satisfied with some parts of the game, the current implementation of ropes/rope drums is currently at times broken. I've seen a plank of wood tied to two rope drums on one side of the wall break physics and flip over the rope drums and onto the other side of the wall with no force input to cause that sort of reaction. Like, literally, all I did was disconnect it from the wall so it could start floating, and it just shot right over.

In addition, it's quite annoying that it's possible to break well supported stone with the small wood blocks moving at high velocity.

And once stone is broken, well, of course there's no ways to repair the blocks without removing the tiles, and the debris cannot be removed either, so you have to wait for them to despawn.

Those four things makes making mechanical systems in a castle way too dangerous, I must say. Especially since the structural integrity system is at times a little questionable.

If anyone was primarily excited with the mechanical systems you could make, rather than the castlebuilding, I say wait a bit, it's... iffy, at the moment. But don't wait too long--the 25% off ends at March 4.
« Last Edit: February 20, 2015, 02:40:42 am by Tarran »
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Sensei

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Re: Less-Than-Space Engineers: Medieval Engineers
« Reply #71 on: February 20, 2015, 03:29:13 am »

Mind, I believe the 25% discount is just for Space Engineers owners.
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ThtblovesDF

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Re: Less-Than-Space Engineers: Medieval Engineers
« Reply #72 on: February 20, 2015, 09:51:17 am »

Why can't we have a baby from the multi-culti family of Wurm Online, Mediveval Engineers, Mount and Blade, the good old Dark Messia of Might and Magic (fprpg), minecraft redstone level of mechanics, tiny bit of fantasy and not have it look like like blockcity.
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Urist McScoopbeard

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Re: Less-Than-Space Engineers: Medieval Engineers
« Reply #73 on: February 20, 2015, 10:09:05 am »

Why can't we have a baby from the multi-culti family of Wurm Online, Mediveval Engineers, Mount and Blade, the good old Dark Messia of Might and Magic (fprpg), minecraft redstone level of mechanics, tiny bit of fantasy and not have it look like like blockcity.

That might quite literally be TOO MUCH to ask for.
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Facekillz058

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Re: Less-Than-Space Engineers: Medieval Engineers
« Reply #74 on: February 20, 2015, 03:47:21 pm »

Dunno about the latter couple things but uhhhh, Reign of Kings should theoretically cover those first few.
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