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Did you realize what was going on before The End?

Yes
- 3 (33.3%)
No
- 6 (66.7%)

Total Members Voted: 9


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Author Topic: [SG] Arise, ye slaves! Meet your god  (Read 24500 times)

LuckyKobold

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Re: [SG] Arise, ye slaves!
« Reply #135 on: January 25, 2015, 03:03:03 pm »

We should at some point kidnap a master whole. Try to get it to teach us to at least read so we can learn magic.

+1, Also is magic just future Technology>

AoshimaMichio

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Re: [SG] Arise, ye slaves!
« Reply #136 on: January 26, 2015, 01:22:18 pm »

+1, Also is magic just future Technology>
Magic, technology... It's all same thing once it is sufficiently advanced and analyzed.



It's a nice opportunity to make more followers, so you figure you should break into one of the buildings. But front door becomes a problem since you don't have key for it and you don't know exact ritual to open it either. You walk around the building but can't find any other way in.  This is a problem.

After thinking a while you remember how one of those smooth alcoves in a wall broke easily at your home. And you notice here is many of those. You choose one randomly and give it a punch. It shatters into countless pieces and makes cuts into master's flesh. You shatter more of the panel and crawl in.

Inside you are greeted by a master with a thick wooden bat which it introduces to your head. You roll out of the way and kick the bat out of its hands when it staggers from missing you. You hit it with beat strick into knees and bring it down to your knife's reach and it finds its way into master's core. He falls down.

"Rise brother, you now free by power granted us by God. Stand, and free others. Speaking about others, is here any?"
"Only my child and his mother upstairs. I would say 'Be careful, their masters are awake' but seeing how skillfully you handled mine you won't have problem with theirs." he answers.
You nod. "No problems, I'll deliver freedom for them as well. Though I kinda want to let one alive so we can learn their magics..."
"And leave them into slavery? No, I beg you, please free them both!"

You hesitate a moment. While learning master's magic would certainly be useful it also important to release as many slaves as possible. Your power base is still nothing more than handfull of men. Maybe it should wait until you have stable and strong group of followers? Or until you have a safe place where to keep hostages? You think all this while you head to upstairs.

You find your remaining targets in last room you check, both covering in farthest corner. They... are scared? Scared of free slave? This realization makes you feel oddly good...

Now, should you free them both? Or leave adult one alive?


Spoiler: Inventory (click to show/hide)

Spoiler: Skills (click to show/hide)

Slaves freed: 3?
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The Froggy Ninja

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Re: [SG] Arise, ye slaves!
« Reply #137 on: January 26, 2015, 03:19:19 pm »

Both. I meant it as a long-term goal.

endlessblaze

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Re: [SG] Arise, ye slaves!
« Reply #138 on: January 26, 2015, 03:32:29 pm »

Free them. Use a kill wand just encase they are handing a wepon in that corner.
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I nominate endlessblaze as our chief military executive!

Terra162

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Re: [SG] Arise, ye slaves!
« Reply #139 on: January 26, 2015, 03:42:01 pm »

I don't think we have any kill wands.
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Cheesecake

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Re: [SG] Arise, ye slaves!
« Reply #140 on: January 26, 2015, 05:05:59 pm »

I don't think we have any kill wands.

We have one, and a bunch of chargers for it too. Kill the masters and loot the home, then move on to the next house.
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

StrawBarrel

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Re: [SG] Arise, ye slaves!
« Reply #141 on: January 26, 2015, 08:24:18 pm »

Fight the two masters
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Terra162

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Re: [SG] Arise, ye slaves!
« Reply #142 on: January 27, 2015, 12:57:18 am »

I don't think we have any kill wands.

We have one, and a bunch of chargers for it too. Kill the masters and loot the home, then move on to the next house.

Oh, my bad, I was on my phone when I posted that. I was looking under skills...   ::)

Kill the two masters, maintain safety by being prepared with a kill wand.
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AoshimaMichio

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Re: [SG] Arise, ye slaves!
« Reply #143 on: January 27, 2015, 01:50:15 pm »

You put the beat stick into bag and take out a kill wand. The adult master seems to realise what is going to happen, it grabs an odd item from nearby table and jumps at you! It hits you on your arms before you can dodge or even point the kill wand at it. The strike is suprisingly strong, you can feel pain in your arm.

It doesn't continue assaulting you but rather opts to run past you with the child and straight into the freshly released slave, who somehow managed to stagger up here. You can never tell what it tried to do because the man digs his fingers deep into master's throat and rips it out. The master tries to hold its throat in vain as its internal liquids gush out. It is guaranteed to die so you point kill wand into core of the child master and activate it. A hole appears into it, passing directly through the core and continuing into wall behind.

Both masters die quickly and once again you fully explain the situation for them both.

Noteworthy loot in the house amounts to this:
* 2 Wooden bats.
* 7 short and thin knives. These apprears to be quite common weapons.
* 1 very long blade. As long as your hand.
* lots of random crap you don't know what they are used for.

Are you gonna take everything or do you rather leave some weapons for newly released slaves? And talking about them; what they should do now?


Spoiler: Inventory (click to show/hide)

Spoiler: Skills (click to show/hide)

Slaves freed: 6?
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endlessblaze

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Re: [SG] Arise, ye slaves!
« Reply #144 on: January 27, 2015, 02:27:08 pm »

If they join with us take every last item in the house.

If they don't then ask if there is anything we can have.
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

AoshimaMichio

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Re: [SG] Arise, ye slaves!
« Reply #145 on: January 27, 2015, 03:37:24 pm »

That's what I'm asking. Do you want them to raid buildings with you? Do you want to send them out of the city, wandering around? Or perhaps you want them to go rampage on their own? It's up to you people. Being senior freedom fighter gives you this privilege.
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

Terra162

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Re: [SG] Arise, ye slaves!
« Reply #146 on: January 27, 2015, 04:10:16 pm »

Why don't we take half and give the other half for them to go about the city freeing people?
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The Froggy Ninja

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Re: [SG] Arise, ye slaves!
« Reply #147 on: January 27, 2015, 04:23:50 pm »

Send the child to school. Children can kind of fight the masters so it will be harder to notice plus they can steal books.

Peradon

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Re: [SG] Arise, ye slaves!
« Reply #148 on: January 27, 2015, 04:41:10 pm »

Let them come with you. Also, inspect your arm.
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Ya'll need Jesus. Just sayin'.

StrawBarrel

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Re: [SG] Arise, ye slaves!
« Reply #149 on: January 27, 2015, 07:53:05 pm »

Let them come with you. Also, inspect your arm.
+1
It will be too hard to act like normal masters since we can't speak vocally.
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