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Poll

Did you realize what was going on before The End?

Yes
- 3 (33.3%)
No
- 6 (66.7%)

Total Members Voted: 9


Pages: 1 ... 9 10 [11] 12 13 ... 16

Author Topic: [SG] Arise, ye slaves! Meet your god  (Read 37641 times)

AoshimaMichio

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Re: [SG] Arise, ye slaves!
« Reply #150 on: January 28, 2015, 12:02:53 pm »

Your arm is fine. You can't see any cracks, but then again the jelly master is made of is hindering your sight little. Pain is still there, but it is small so its gonna be fine. It feels much like how your master used to abuse you.

You head to the next house and enter into it exactly same way as you did with last one. This time nobody greets you. A quick search reveals there's nobody in.


Spoiler: Inventory (click to show/hide)

Spoiler: Skills (click to show/hide)

Spoiler: Followers equipment (click to show/hide)

Companions: 2 adults. 1 child.
Slaves freed: 6
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
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StrawBarrel

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Re: [SG] Arise, ye slaves!
« Reply #151 on: January 28, 2015, 07:38:50 pm »

I guess we should call it a day and continue traveling to Hector's house.
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LuckyKobold

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  • I don't kill people but when I do it's slow.
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Re: [SG] Arise, ye slaves!
« Reply #152 on: January 28, 2015, 07:39:50 pm »

Burn down the house first, To Prove our Loyalty to Armok!

endlessblaze

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Re: [SG] Arise, ye slaves!
« Reply #153 on: January 28, 2015, 07:55:51 pm »

Burn down the house first, To Prove our Loyalty to Armok!

No no no no....if we do that we draw to much attention, besides this good be a good place to come if we need a place to rest, a alternate hideout if our current one is compromised
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

LuckyKobold

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Re: [SG] Arise, ye slaves!
« Reply #154 on: January 29, 2015, 10:15:15 am »

Oh alright...

ZalkozDestbro

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Re: [SG] Arise, ye slaves!
« Reply #155 on: January 29, 2015, 11:31:39 am »

PTW
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Yes, you are the perfect example. You possess all the powers of a pen! This man right here, is mightier then many swords.
Back to our regularly scheduled bullshit. Now with more paranoia and eldritch.

Terra162

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Re: [SG] Arise, ye slaves!
« Reply #156 on: January 29, 2015, 11:49:17 am »

I guess we should call it a day and continue traveling to Hector's house.

Do we ever sleep? +1
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AoshimaMichio

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Re: [SG] Arise, ye slaves!
« Reply #157 on: January 29, 2015, 12:06:58 pm »

I guess we should call it a day and continue traveling to Hector's house.

Do we ever sleep? +1

Read the spoiler in first post. Eeklost doesn't need rest.



Lack of masters to kill dissappoints you so much you figure it is best to head to Hector's house.

The released people follows you as you walk to west. Eventually you spot the river in south and wide road passing by it. Hector's house is along this road, so you opt to walk aside it.

Roads are suprisingly empty allowing your group the reach the house Hector described. And the door is locked. Without sign of Hector or Kar you have no way to enter the house other than break through those alcoves, but it leaves rather noticeable hole into wall. You are not sure if you should mark your hideout like that.

Sky in east is slowly getting brighter, Sky will soon open its Eye and masters will start coming out.

What to do? Will you break in or wait for Hector & Co?


Spoiler: Inventory (click to show/hide)

Spoiler: Skills (click to show/hide)

Spoiler: Followers equipment (click to show/hide)

Companions: 2 adults. 1 child.
Slaves freed: 6
Logged
I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

Terra162

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Re: [SG] Arise, ye slaves!
« Reply #158 on: January 29, 2015, 01:41:22 pm »

Explore the area around the house and have one of the adult Eeklost stand watch for Hector and Co.
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endlessblaze

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Re: [SG] Arise, ye slaves!
« Reply #159 on: January 29, 2015, 02:07:07 pm »

Explore the area around the house and have one of the adult Eeklost stand watch for Hector and Co.

No exploring just sit or stand around, wait and act natural
Logged
Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

ZalkozDestbro

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Re: [SG] Arise, ye slaves!
« Reply #160 on: January 29, 2015, 03:03:19 pm »

Act "natural"
Logged
Yes, you are the perfect example. You possess all the powers of a pen! This man right here, is mightier then many swords.
Back to our regularly scheduled bullshit. Now with more paranoia and eldritch.

Terra162

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Re: [SG] Arise, ye slaves!
« Reply #161 on: January 29, 2015, 05:37:23 pm »

Why can't we go exploring?
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endlessblaze

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Re: [SG] Arise, ye slaves!
« Reply #162 on: January 29, 2015, 05:38:51 pm »

 if we wander around snooping and exploring we will look suspicious, a few people waiting outside someone's house looks a bit less suspicious, sit and wait,
Logged
Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Terra162

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Re: [SG] Arise, ye slaves!
« Reply #163 on: January 29, 2015, 05:40:34 pm »

Okay, I gotcha. +1 on chilling.
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AoshimaMichio

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Re: [SG] Arise, ye slaves!
« Reply #164 on: January 30, 2015, 11:53:39 am »

I may have bitten here more than I can chew. This has potential to bloat into massive pile if I keep simulating and tracking things with precision I have done up to now...
Eh, I'm sure you get Rec killed eventually due some stupid decision.



There's one chair on outside so you sit on it try to look all natural. You command your followers to do same. It is hard for the female since her master is missing large chunk from its neck so she just hides into bushes.

Time goes without sight of Kar and Hector. You grow worried. Did they already got caught by masters? Talking about masters, few pass by the house in their carriages, but nobody seem to pay attention to you. (Lucky rolls)

Sky's Eye is about to open when Kar and Hector finally arrive with group of four others. By walking.

"Controlling those carriages is difficult. It finally broke badly enough so we gave up." Kar explains while Hector opens the door into house. The group quickly gets in and he closes door behind. Finally safe!

"I see your route went well enough." you say.
"Yes. Including these guys we freed eleven others and told them to kill as many masters as they can find and hide before day comes. They all belonged to casteless so they can find places to hide." Kar reports.


You are now safely hiding in Hector's house. He tells his master lived alone so nobody should come bother you.
Now what?


Spoiler: Inventory (click to show/hide)

Spoiler: Skills (click to show/hide)

Spoiler: Followers equipment (click to show/hide)

Companions: Kar, Hector, 6 adults. 1 child.
Slaves freed: 21?
Logged
I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.
Pages: 1 ... 9 10 [11] 12 13 ... 16