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Poll

Did you realize what was going on before The End?

Yes
- 3 (33.3%)
No
- 6 (66.7%)

Total Members Voted: 9


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Author Topic: [SG] Arise, ye slaves! Meet your god  (Read 42714 times)

Cheesecake

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Re: [SG] Arise, ye slaves!
« Reply #30 on: January 20, 2015, 06:19:14 am »

How long does it take for our wounds to heal and grow stronger?
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Gamerlord

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Re: [SG] Arise, ye slaves!
« Reply #31 on: January 20, 2015, 08:56:15 am »

Pretend to fight with the knives and beat stick to get a feel for them.
+1

AoshimaMichio

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Re: [SG] Arise, ye slaves!
« Reply #32 on: January 20, 2015, 11:38:28 am »

How long does it take for our wounds to heal and grow stronger?

It depends much about size and type of wound and how well it is tended. Small cuts would take few hours at most. If your arm is shattered into hundred pieces and you can't find all of them, then it might take four weeks to completely heal at worst and a little over two weeks at best.
Lost limbs do not grow back by itself.


Pretend to fight with the knives and beat stick to get a feel for them.

[DC 10: 20!] You take the beat stick and hold it for a moment. It was your master's favourite tool and he used it often. You take few careful and slow practice swings recalling he used it, then faster and faster until you are sure you got it down. Master trained with it so often that even your body remembers it.

You repeat your practice with heaviest knife you can find, although they are all rather light in your hands. The knife slices easily through air, and it feels like it was meant to be in your hand. You can't wait to stab it into a twisted core of master!


Spoiler: Inventory (click to show/hide)

Spoiler: Skills (click to show/hide)
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~Neri

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Re: [SG] Arise, ye slaves!
« Reply #33 on: January 20, 2015, 02:00:49 pm »

((As a note, melee combat varies heavily in terms of skillset needed per weapon. Even similar weapons, they won't be balanced the same. A coverall "Melee" skill might not be the best option.
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AoshimaMichio

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Re: [SG] Arise, ye slaves!
« Reply #34 on: January 20, 2015, 02:28:11 pm »

((I know. Just saving myself from a headache that follows if I go too deep in realism. And if I start going into realism I have to ask the question "How realistic I should make this?", so this is my pre-emptive answer: realism can go where sun doesn't shine. This game already quite far from reality.))
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Re: [SG] Arise, ye slaves!
« Reply #35 on: January 20, 2015, 03:43:02 pm »

((Heh, makes sense.
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Peradon

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Re: [SG] Arise, ye slaves!
« Reply #36 on: January 20, 2015, 04:19:03 pm »

Ok, see if you can recall how to use the magic death stick things. Then, see what time it is...

Edit:((Also, do we know if the masters can hear us speak telepathically?))
« Last Edit: January 20, 2015, 04:32:56 pm by Peradon »
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StrawBarrel

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Re: [SG] Arise, ye slaves!
« Reply #37 on: January 20, 2015, 10:52:50 pm »

Do kill wands make noise? Do we have neighbors living close by?
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AoshimaMichio

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Re: [SG] Arise, ye slaves!
« Reply #38 on: January 21, 2015, 01:26:17 am »

Do kill wands make noise? Do we have neighbors living close by?

Noise? What is noise?
Many other masters live in this particular tower.

...
Edit:((Also, do we know if the masters can hear us speak telepathically?))

Most accepted opinion is that they cannot. Some claim they can hear you, but don't care at all.
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Peradon

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Re: [SG] Arise, ye slaves!
« Reply #39 on: January 21, 2015, 01:53:46 am »

Ok, grab the stick and the knife. Then head out of the tower and go for a stroll. The first clasteless guy you see, stab him in the core when he isnt expecting. Only if he is alone that is...
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AoshimaMichio

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Re: [SG] Arise, ye slaves!
« Reply #40 on: January 21, 2015, 01:22:28 pm »

Ok, see if you can recall how to use the magic death stick things. Then, see what time it is...

Edit:((Also, do we know if the masters can hear us speak telepathically?))

Yeah, you remember how to use kill wands. Ritual for activating them is very simple. Recharging them is a bit more complicated, but you are fairly certain you can do it.

You can't see the sky from here, but it should be after midnight.


Ok, grab the stick and the knife. Then head out of the tower and go for a stroll. The first clasteless guy you see, stab him in the core when he isnt expecting. Only if he is alone that is...

You go out hunting like warrior masters do. They don't normally hunt this late so you are free to roam around.

[DC 7: 14] Casteless avoid the area near towers, so you have to wander for a while before you find one. Luckily the one you find is alone and resting in between buildings. It is very easy to slide knife into its core and very satisfying to watch as it twitches few times.

"Ah, so this is my end." Says his slave wearily as Death comes. He's left very confused when it only takes his master's soul.
"What? Why he didn't take me? What's going on?"



Spoiler: Inventory (click to show/hide)

Spoiler: Skills (click to show/hide)

Slaves freed: 1
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Peradon

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Re: [SG] Arise, ye slaves!
« Reply #41 on: January 21, 2015, 02:42:14 pm »

Tell the Casteless slave that god has chosen to break the laws of old, and give us slaves a chance to take back our lives. Tell him to keep his master on him, so that the other master's dont suspect anything. Then, help him learn to walk and quickly return to the tower.
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Cheesecake

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Re: [SG] Arise, ye slaves!
« Reply #42 on: January 21, 2015, 05:09:59 pm »

Tell the Casteless slave that god has chosen to break the laws of old, and give us slaves a chance to take back our lives. Tell him to keep his master on him, so that the other master's dont suspect anything. Then, help him learn to walk and quickly return to the tower.
+1

Train with him in using knives and kill wands after he rests.
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Peradon

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Re: [SG] Arise, ye slaves!
« Reply #43 on: January 21, 2015, 05:13:09 pm »

Hey, we dont need to rest, remember? So just train immediately!
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StrawBarrel

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Re: [SG] Arise, ye slaves!
« Reply #44 on: January 21, 2015, 09:01:34 pm »

Do master bodies rot?
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