In order to start the liberation efforts the Master's power structure should be considerd as a target. The disguises being merely visual will hinder this but none should be able to fathom the truth. Striking down higher casted and using the then liberated to strike progressively higher would hopefully result in a civil war amoung the Masters as a trail of disapprences leaves the ruling structure missing key parts.
Tell us: who rules this town?
That's a good question. You have heard that long before your birth there used to be a single master in the city who others seemed to obey. But then arrived new magic and with it a new caste called 'sitters' due lack of any better name. Because that's what they do, sit all day long in front of glowing panels constantly doing obscure rituals. Since then ruling structure has become rather unclear.
It seems there is a sub caste within sitters who often meet in specific building and communicate with each other, but nobody stays in that group for long.
Hmmm. Well, looks like we may have to get out of the city, seeing as how the masters bodies will get stiff, so it will blow our cover.
Anyway, tell him that you can pretty much just stab'em anywhere but the head. The core is a good bet.
Also, see if we can find some better clothes for Ral. It would look wierd for a master to be walking around witha casteless guy, so getting him better clothes would be best. After that, grab all the weapons, stuff them in a sack and start heading out of town.
Casteless are masters as well, they just happen to be most worthless. Anyway, you get him new set of clothes, ruining few sets in progress.
You two then head out. [DC 14: 9
+ 1] You barely get out of the tower when two masters of warrior caste arrive riding their carriage. They stand out of it and approach you. Looks like you aren't walking out of this one.
Oh, it's Kar and his master and the other one you saw earlier at the bridge. What coincidence.
"Hey Rec, fancy meeting you again. What was your master doing out there before?"
- Your dead master (worn)
- Master's cloth cover (worn)
- Small bag
- Beat stick (Wielded, right hand)
- Knife (Wielded, left hand)
- Bag
- Small kill wand (used 4 times)
- Small kill wand (used 3 times)
- 10 small kill wand chargers
- Medium kill wand
- 3 Medium kill wand chargers
- 5 long knives
- Unarmed fighting: 0
- Melee fighting: 1
- Ritual - Kill-wands: 0
- Channeling ritual - Control carriage: -1
- Teaching: 1
Companions: Ral
- Dead master (worn)
- Master's clothes (worn)
- Knife (wielded)
Slaves freed: 1