Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Did you realize what was going on before The End?

Yes
- 3 (33.3%)
No
- 6 (66.7%)

Total Members Voted: 9


Pages: 1 ... 12 13 [14] 15 16

Author Topic: [SG] Arise, ye slaves! Meet your god  (Read 42711 times)

AoshimaMichio

  • Bay Watcher
  • Space Accountant
    • View Profile
Re: [SG] Arise, ye slaves! Bad decisions
« Reply #195 on: February 06, 2015, 02:25:46 pm »

I did put thick red circle with text "You are here" just below northmost green patch(forest) and next to "First break in".

Maybe your browser cached the image? Try to reload page with Ctrl+F5 key combo.
Logged
I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

endlessblaze

  • Bay Watcher
  • likes dragons for their fiery breath
    • View Profile
Re: [SG] Arise, ye slaves! Bad decisions
« Reply #196 on: February 06, 2015, 03:12:57 pm »

What's the terrain in that green area look like? Hill? Forest? Flat land? Uneven slopes? Rocks? 
Logged
Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

AoshimaMichio

  • Bay Watcher
  • Space Accountant
    • View Profile
Re: [SG] Arise, ye slaves! Bad decisions
« Reply #197 on: February 06, 2015, 03:16:02 pm »

What's the terrain in that green area look like? Hill? Forest? Flat land? Uneven slopes? Rocks?
Forest.
Logged
I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

endlessblaze

  • Bay Watcher
  • likes dragons for their fiery breath
    • View Profile
Re: [SG] Arise, ye slaves! Bad decisions
« Reply #198 on: February 06, 2015, 03:45:01 pm »

Ok let's make a tactical retreat, if we can do so fast enough walk backwards while fireing kill wands and threads, those without ranged weps can keep there knifes and blades at ready, when we get into the forest we can use the trees as cover
Logged
Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Terra162

  • Bay Watcher
  • Slubberdegullon!
    • View Profile
Re: [SG] Arise, ye slaves! Bad decisions
« Reply #199 on: February 07, 2015, 01:19:56 pm »

Ok let's make a tactical retreat, if we can do so fast enough walk backwards while fireing kill wands and threads, those without ranged weps can keep there knifes and blades at ready, when we get into the forest we can use the trees as cover

+1

PS, Sorry about screwing us over. DX
Logged

AoshimaMichio

  • Bay Watcher
  • Space Accountant
    • View Profile
Re: [SG] Arise, ye slaves! Bad decisions
« Reply #200 on: February 08, 2015, 02:25:56 pm »

"Controlled retreat to the forest! Those with kill wands, use them!"

Free slaves do as ordered and everyone starts using kill wands, both warriors and slaves. Situation is bad. For some reason warriors know to aim at head, and many dies in first few seconds. Kar, six adults, blade master and four of your warriors go down instantly.
Your counter attack counted merely two kills. Next water mages launch their magic and knock over all but you and your warriors, and masters easily pick those! With only your warriors left you manage to take another 5 down but unfortunately their slaves get quickly killed before they get a change to act.

You and your remaining forces finally manage to retreat into the forest. Trees shield you from kill wands, but masters are not giving up! They follow your group with large shields, but at least water mages can't follow. Their machines are too big.



Spoiler: Inventory (click to show/hide)

Spoiler: Skills (click to show/hide)

Spoiler: Followers equipment (click to show/hide)

Companions: 8 ex-warriors
Slaves freed: 44
Logged
I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

Urist Mc Dwarf

  • Bay Watcher
    • View Profile
Re: [SG] Arise, ye slaves! Bad decisions
« Reply #201 on: February 08, 2015, 03:33:16 pm »

Continue to retreat, using kill-wands all the while to deal as much damage as possible. If possible, split up.

endlessblaze

  • Bay Watcher
  • likes dragons for their fiery breath
    • View Profile
Re: [SG] Arise, ye slaves! Bad decisions
« Reply #202 on: February 08, 2015, 03:47:35 pm »

NO NO  NO NO NO NO NO NO!

DO NOT SPLIT UP!
AND DONT FORGET TO USE THE THREAD DEVICES TOO!
Logged
Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Terra162

  • Bay Watcher
  • Slubberdegullon!
    • View Profile
Re: [SG] Arise, ye slaves! Bad decisions
« Reply #203 on: February 08, 2015, 04:10:52 pm »

Continue to retreat, using kill-wands all the while to deal as much damage as possible. If possible, split up.

+1

Maybe this can be used to our advantage.. If most of us die and we kill a few of them maybe we can fake our death so we arn't hunted?
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: [SG] Arise, ye slaves! Bad decisions
« Reply #204 on: February 08, 2015, 06:39:29 pm »

No splitting up.
Logged

AoshimaMichio

  • Bay Watcher
  • Space Accountant
    • View Profile
Re: [SG] Arise, ye slaves! Bad decisions
« Reply #205 on: February 09, 2015, 12:30:18 pm »

Fight in the forest does not go terribly well. You kill four warriors, whose slaves promptly get killed by masters and lose one of yours. Your kill wand stops making holes after 30 uses. It is such a nice round number that you believe it is a limit of single charge. You quickly recharge it and continue fighting, sprinting from tree to tree and trying to kill masters in progress. Your men kill more masters and masters kill newly released slaves right away.

And to make it worse forest ends into open field. Grass on the field is trimmed short. 50 meters to north east is bunch of buildings. The forest starts again in about 180 meters north. The field continues about 50 meters to west and quite long way to east.

If you go to east you can use few lonely trees as a shield and get to the buildings and possibly into better shield.
If you go to west you can keep running away and using forest as a shield, perhaps even hide into some hole if you get lucky.
As always, feel free to come up with other creative options.


Spoiler: Inventory (click to show/hide)

Spoiler: Skills (click to show/hide)

Spoiler: Followers equipment (click to show/hide)

Companions: 7 ex-warriors
Slaves freed: 51
Logged
I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

endlessblaze

  • Bay Watcher
  • likes dragons for their fiery breath
    • View Profile
Re: [SG] Arise, ye slaves! Bad decisions
« Reply #206 on: February 09, 2015, 01:14:49 pm »

It's to dangerous to go back to the buildings,

Go west,

And one question....WHY ARE OUR TROOPS NOT USEING THE THREAD DEVICES?
Logged
Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

AoshimaMichio

  • Bay Watcher
  • Space Accountant
    • View Profile
Re: [SG] Arise, ye slaves! Bad decisions
« Reply #207 on: February 09, 2015, 02:16:48 pm »

It's to dangerous to go back to the buildings,

Go west,

And one question....WHY ARE OUR TROOPS NOT USEING THE THREAD DEVICES?

Because they don't have any. Kar and Hector had, but they died.
Logged
I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

Terra162

  • Bay Watcher
  • Slubberdegullon!
    • View Profile
Re: [SG] Arise, ye slaves! Bad decisions
« Reply #208 on: February 09, 2015, 03:22:27 pm »

Continue west and kill as many as we can.
Logged

AoshimaMichio

  • Bay Watcher
  • Space Accountant
    • View Profile
Re: [SG] Arise, ye slaves! Meet your god
« Reply #209 on: February 11, 2015, 11:10:47 am »

The escape continues first west and then to north as open field ends. Your group starts to make distance to warriors, killing four them and losing two of yours, bringing numbers down to five. Warriors stop to finish rebels rising in their lines. They continue chasing after you, but not so annoyingly close any more. You focus now solely on running away. Your followers yell behind you how they lost two more and then you...

...then you find yourself being somewhere else... You are in incomprehensibly large room. It's making you feel very insignificant. On far end of the room is incomprehensibly large throne, and on it sits equally large being. You can't see details of its appearance, but it looks kinda like a mix of eeklost and solidified master.

"I was honestly hoping better performance from you."
Logged
I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.
Pages: 1 ... 12 13 [14] 15 16