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Author Topic: Multi Z-Level Buildings  (Read 1639 times)

Waparius

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Multi Z-Level Buildings
« on: January 18, 2015, 03:15:31 am »

With multi-z-level trees, the one-tile-high windmills are looking rather odd. Currently the closest single buildings get to spanning multiple z-levels are wells dropping buckets, unless you count stuff like vertical axles.

Windmills and water wheels ought to be 3x1x3 squares (possibly larger for windmills, but that may get into shapes that are too complicated for the game to handle until the moving-parts update?). It would also give floodgates a better niche if they were built over an empty space and extended one z-level down (maybe making a floor or having controls on top). Supports may be extendable upwards, for aesthetics until cave-ins work again, and drawbridges could finally require/use vertical space (being built as cuboid "rooms" that are mostly passable). This would also be a good framework for things like (non-step-) ladders.
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heydude6

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Re: Multi Z-Level Buildings
« Reply #1 on: January 18, 2015, 12:12:30 pm »

Sadly I don't have much to say other than I support this idea.
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Ngosp Umbabok

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Re: Multi Z-Level Buildings
« Reply #2 on: January 18, 2015, 01:14:05 pm »

This is a good idea.

Large enough bridges should need Z-level space when retracted.

I think toady has already mentioned future plans for traps to take up multiple squares with for example the stone being positioned at the top of a stone trap.
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Deboche

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Re: Multi Z-Level Buildings
« Reply #3 on: January 18, 2015, 03:19:31 pm »

Aren't several tile creatures also planned?

Good idea by the way
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Ngosp Umbabok

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Re: Multi Z-Level Buildings
« Reply #4 on: January 18, 2015, 04:22:51 pm »


Eventually but probably not for a while
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Timeless Bob

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Re: Multi Z-Level Buildings
« Reply #5 on: January 23, 2015, 12:27:22 am »

I always imagined dwarven drawbridges to be a series of 1-wide segments that retracted like a piece of paper folded into an accordion.



As such, it wouldn't take up more than 1 z-level when raised.  Short little guys really know how to do space-saving.
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LordBaal

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Re: Multi Z-Level Buildings
« Reply #6 on: January 23, 2015, 07:16:24 am »

That's actually... genius! But that would probably apply better to the retractable bridges configuration. The atom smashing kind would indeed need to be raised like a whole piece to come down and perform said atom smashing.
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catten

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Re: Multi Z-Level Buildings
« Reply #7 on: January 23, 2015, 05:09:53 pm »

That's actually... genius! But that would probably apply better to the retractable bridges configuration. The atom smashing kind would indeed need to be raised like a whole piece to come down and perform said atom smashing.
Nah. Dwarven accordion-bridges just exploit the same physics that goblin whips use to destroy your dwarves: the end segment approaches the speed of light, annihilating everything in its path. The bridge is bigger, though, so you get an atom smasher instead of a light sabre.

The difference between retracting and raising bridges is just whether the fast-moving segment is at the outside (smash) or at the anchor (retract).
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