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Author Topic: Medieval Fodder Simple-RTD Deathmatch 2.1! Waitlist always open!  (Read 33320 times)

Haspen

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Re: Medieval Fodder Simple-RTD Deathmatch 2.1! Starter teams required!
« Reply #15 on: January 19, 2015, 09:21:08 am »

Both added.
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Tavik Toth

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Re: Medieval Fodder Simple-RTD Deathmatch 2.1! Starter teams required!
« Reply #16 on: January 19, 2015, 09:46:57 am »

Name: Lord Hansen the IXX
Side: B
Skill: Noble Heir
HP: You start with random of 5 to 8 HP*. Rolled by GM.
Weapon: You start with random weapon*. Rolled by GM!
Armor: You start with random armor*. ROLLED BY GM!!
Shield: You start with random shield. GUESS WHAT!? YES! ROLLED BY GM!

*-Those are modified (at least partially) by skill you choose!

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4maskwolf

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Re: Medieval Fodder Simple-RTD Deathmatch 2.1! Starter teams required!
« Reply #17 on: January 19, 2015, 10:10:16 am »

Name: Sir Knightly
Side: A
Skill: Leaf Friend
« Last Edit: January 19, 2015, 10:11:48 am by 4maskwolf »
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Playergamer

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Re: Medieval Fodder Simple-RTD Deathmatch 2.1! Starter teams required!
« Reply #18 on: January 19, 2015, 10:25:18 am »

Name: Canon Fader
Side: A
Skills: Noble Heir
HP:
Weapon:
Armor:
Shield:

((Guess who's back. Back again.))
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HmH

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Re: Medieval Fodder Simple-RTD Deathmatch 2.1! Starter teams required!
« Reply #19 on: January 19, 2015, 10:31:36 am »

Name: Klaus, son of Klaus
Side: B
Skill: Commander
HP:
Weapon: Short Sword
Armor:
Shield:

(Not going to use Mathamancy at all this time around. It's rather more interesting when the fights are even.)

UPD:
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Crossbow +Hit bonus reduced to 1.
Yessssss.
« Last Edit: January 19, 2015, 11:01:04 am by HmH »
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darkpaladin109

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Re: Medieval Fodder Simple-RTD Deathmatch 2.1! Starter teams required!
« Reply #20 on: January 19, 2015, 11:04:00 am »

Name: Freaky Fish Guy
Side: A
Skill: Spearmaster
HP: You start with random of 5 to 8 HP*. Rolled by GM.
Weapon: You start with random weapon*. Rolled by GM!
Armor: You start with random armor*. ROLLED BY GM!!
Shield: You start with random shield. GUESS WHAT!? YES! ROLLED BY GM!
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Haspen

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Re: Medieval Fodder Simple-RTD Deathmatch 2.1! Starter teams required!
« Reply #21 on: January 19, 2015, 11:22:26 am »

First teams done, rest put into waitlist. Game will most probably start tomorrow morning.
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Sarrak

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Re: Medieval Fodder Simple-RTD Deathmatch 2.1! Starter teams required!
« Reply #22 on: January 19, 2015, 01:06:03 pm »

Oh, my...

Name: Sarvex the Bloody
Side: A
Skill: Noble Heir
« Last Edit: January 19, 2015, 01:07:54 pm by Sarrak »
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Lukeinator

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Re: Medieval Fodder Simple-RTD Deathmatch 2.1! Waitlist always open!
« Reply #23 on: January 19, 2015, 01:36:19 pm »

Name:Luke
Side:A
Skill:Axemaster
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masked_krusader

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Re: Medieval Fodder Simple-RTD Deathmatch 2.1! Waitlist always open!
« Reply #24 on: January 19, 2015, 05:19:40 pm »

Not going to be able to play, but

PTW
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NAV

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Re: Medieval Fodder Simple-RTD Deathmatch 2.1! Waitlist always open!
« Reply #25 on: January 19, 2015, 07:00:00 pm »

Can I please trade my longsword for an axe? I have the commander perk.
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Haspen

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Re: Medieval Fodder Simple-RTD Deathmatch 2.1! Waitlist always open!
« Reply #26 on: January 20, 2015, 02:56:15 am »

The Seventeenth Cycle of Twilight is at hand.

The sun has gone dark and the red corona of death is growing larger and larger each passing night. There is no more days, as the darkness slowly permeates the continent. Soon, it will be withering all that is alive and poisoning the soil and rendering the air unbreathable. The land shall be completely cleansed so the Gods can descend upon the lands to continue their divine wars as their children, the humanoidal species, shall cover in fear in their deep fortresses and darkest of caves.

But there is a requirement for survival of the humanoids, and these are the Drazzik Crystals. Magical crystals of incredible power. With just a careful weave of the existential fabric, these can envelop a city and render it invincible for weeks or months even. In the past, every larger settlement had its own Drazzik Crystal.

But as the Cycles of Twilight became less frequent, and the old prophecies forgotten or not paid heed to, the Drazzik Crystals has been broken. Smashed. Carved to pieces. Embedded in the artifacts, jewellery, fabrics of the noble lords.

Yet, the time for another Cycle of Twilight have come, like it always did before. And there is only one Drazzik Crystal left on the planet. It rests in the mountain citadel of Zaxxarivnjath, once home of the mighty dragon Zaxxariv, and now home of descendants of those who centuries ago formed a pact of worship and protection with the powerful reptilean creature.

Now, as the lords of the Zaxxarivnjath have refused to pass their magical crystal to larger and more populous lands, the southern Republics of Tashamer, Minkath, As-Moria and Benvesse have intruded upon the domain of the dragon worshippers. Their only goal - acquire the Drazzik Crystal at all cost, to protect hundred of thousands of women, children and elderly from the all-destructive Cycle.

For Zaxxarivnjath, this is the fight for the death. The fate of several thousand citizens are now at hands of the few that bravely stand with their weapons in the path of the army of the Four Republics. Will the city of dragon-worshippers turn to dust, or will the outsiders learn their mistake - the shattering of their own Drazzik Crystals - in the most cruel of ways?

With the mighty Irondrake at the gates and Prince Sssalinth inside the city, the dragon worshippers might stand a chance - but only if they cut a bloody trail of republican corpses, reach and kill Vanessa Waverider, the most powerful of sword mistresses, the binding mind of the Republican Army. On other hand, if Republicans destroy the draconic machine and then slay the scale-covered prince, nothing will stop them from acquiring the Drazzik Crystal - and thusly, they will safe their families in the fertile lands of the south.

As the black sun hovers high on the sky, the trumpets and horns are sounded, and the battle is joined - Battle of the Twilight Sun.

Who shall win, and who shall perish under the black sun? That is yet to be seen...


Objectives!
Soldiers of the Alliance of Four Republics: (Team A)
Cut down the city guards and reach Irondrake machine to complete the first stage of the siege! (7/10 killed)
Guards of Zaxxarivnjath, Citadel of the Dragon: (Team B)
Cut down through the enemy soldiers and reach Vanessa Waverider! (6/25 killed)
« Last Edit: March 20, 2015, 12:03:23 pm by Haspen »
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Hawk132

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Re: Medieval Fodder Simple-RTD Deathmatch 2.1! Waitlist always open!
« Reply #27 on: January 20, 2015, 03:46:11 am »

Apply axe to enemy commander's face.
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UXLZ

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Re: Medieval Fodder Simple-RTD Deathmatch 2.1! Waitlist always open!
« Reply #28 on: January 20, 2015, 04:02:52 am »

Apply Flail to enemy commander's left kneecap.
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BlitzDungeoneer

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Re: Medieval Fodder Simple-RTD Deathmatch 2.1! Waitlist always open!
« Reply #29 on: January 20, 2015, 04:05:38 am »

Berserker mode, go!
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