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Author Topic: Real world !!science!!  (Read 1538 times)

Armok

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Real world !!science!!
« on: April 13, 2015, 02:51:12 pm »

https://www.youtube.com/watch?v=yvSmPqqZB3Q
These humans have pleased me.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Max™

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Re: Real world !!science!!
« Reply #1 on: April 13, 2015, 04:58:12 pm »

Know what's most amazing to me about that? The way the lava bubbled across the glacier in Roomcarnage was surprisingly plausible and I'm pretty sure it was not actually designed to be that way, it just emerged from the engine working everything out.
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Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
The VectorCurses+1 tileset strikes the square set and the severed part sails off in an arc!

NJW2000

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Re: Real world !!science!!
« Reply #2 on: April 13, 2015, 05:00:49 pm »

I...I... am not sure if I... am enough of....

Posting To Follow.

I bow before the dwarfy ones.
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I'm not around much anymore. I'll still check PMs though.

Max™

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Re: Real world !!science!!
« Reply #3 on: April 13, 2015, 05:08:37 pm »

An example of what I meant, wherein DS made use of two of Roomcarnage's most common resources to try and reduce the number of the third, those being magma, ice, and the undead:
Spoiler (click to show/hide)
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Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
The VectorCurses+1 tileset strikes the square set and the severed part sails off in an arc!

SimRobert2001

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Re: Real world !!science!!
« Reply #4 on: April 13, 2015, 09:50:41 pm »

Well? Did ot work?
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Max™

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Re: Real world !!science!!
« Reply #5 on: April 14, 2015, 06:59:57 pm »

What, DS's efforts in Roomcarnage? Go read it in community stories, totally worth it.
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Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
The VectorCurses+1 tileset strikes the square set and the severed part sails off in an arc!

Dorsidwarf

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Re: Real world !!science!!
« Reply #6 on: April 15, 2015, 06:11:23 pm »

Is it a good idea to microwave this? Probbably counts as !!Science!! too.
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Quote from: LW
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King_of_Baboons

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Re: Real world !!science!!
« Reply #7 on: April 17, 2015, 01:43:41 pm »

PRAISE ARMOK FOR GIVING THE MORTALS THE ULTIMATE TRUTHS ABOUT THE HOLY MAGMA!
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A medium-sized creature prone to madness and insanity.

Dwarf4Explosives

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Re: Real world !!science!!
« Reply #8 on: April 18, 2015, 08:35:47 am »

That unintentional sculpture effect in Roomcarnage is beautiful.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Max™

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Re: Real world !!science!!
« Reply #9 on: April 18, 2015, 01:09:09 pm »

It's great isn't it? When DS started saying stuff like "magma" plus "glacier" I was like where's the popcorn and my comfy chair?
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Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
The VectorCurses+1 tileset strikes the square set and the severed part sails off in an arc!