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Poll

How highly would you rate the leadership of your Mission Group?

Very highly, perfect commander, fearless and dedicated to The Computer above all else.
Highly, strong-willed and brave, role model
Average: no outstanding traits
Lowly: shirks duty, afraid of battle
Treasonous: cowardly conduct, suspicious actions, unwillingness to pursue leads on commie scum. Should be executed.

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Author Topic: Re: PARANOIA [dead] - In which the party is on indefinite hiatus  (Read 21674 times)

Dorsidwarf

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Welcome to Alpha Complex, citizen.

What is Alpha Complex?
 Alpha Complex is where you live. It is where everyone lives, an unimaginably huge warren of tunnels, vaults, and city-sized underground domes. At least 80% of the population are not even aware the world Outside exists ( and would be executed if they did), and far fewer ever venture forth on scouting runs for the ever-present Commie Threat.

So who am I?
 You are a Troubleshooter. This is a highly prestigious elite job, assigned to those who have shown loyalty and dedication to the Computer, followed by brevet promotion to Red clearance. It involves bold action and nobility in service to the Complex, hunting down the Communists, traitors, and mutants who would undermine the Complex.

Red?
In Alpha Complex, everything about your life is determined by your Security Clearance, which is based on the color spectrum, from Infrared (black)
through to Ultraviolet (white). Infrared citizens live, work, and die in glorious utopia , while Ultraviolets live in... uh... Also Utopia But More Desirable? Do not ask questions.

You mentioned a computer?
 The Computer is your friend! The Computer is the omnipresent and all-powerful overlord of Alpha Complex. It controls (through It's proxies) every aspect of a citizen's lives. When the Computer says jump, citizens jump. Even if the traitorous hostage-taker is shouting for them to get on the ground. You will do as Your Friend The Computer says, or the Computer will clean your clock, understand?

Glad to get that sorted out, citizen.




Spoiler: THE RULES (click to show/hide)

PLAYER LIST: 6/6
  • IcyTea31 - Ga-R-LIC-1
  • VoidSlayer - Joe-R-NEY-1
  • Pencil_art - Wellis-R-USS-1
  • Kassire - Teddy-R-OOS-1
  • NAV - Croc-R-DIL-1
  • Zomara - Wie-R-DAL-1

WAIT LIST: 1
  • Salsacookies - Ian-R-NUM-11

The Clone Family Memorial Center
  • BlitzDungeoneer - Blud-R-AIN 1-6. All mysteriously walked into a room where lasers happened suddenly.
« Last Edit: April 06, 2015, 06:23:12 pm by Dorsidwarf »
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IcyTea31

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Re: PARANOIA [0/6]
« Reply #1 on: January 24, 2015, 04:31:04 am »

I'm going to reserve a spot, if nobody minds.

Sent.
« Last Edit: January 24, 2015, 05:16:52 am by IcyTea31 »
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There is a world yet only seen by physicists and magicians.

BlitzDungeoneer

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Re: PARANOIA [1/6]
« Reply #2 on: January 24, 2015, 04:42:28 am »

Sent a sheet.
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Pencil_Art

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Re: PARANOIA [1/6]
« Reply #3 on: January 24, 2015, 04:48:54 am »

Looks real cool.

If nobody else minds, I will also reserve a spot. I currently really need to go to bed, and as such cannot make the sheet just yet. Well, I'll make a start.

I just made my sheet and sent it, never mind.

« Last Edit: January 24, 2015, 05:06:47 am by Pencil_Art »
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VoidSlayer

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Re: PARANOIA [1/6]
« Reply #4 on: January 24, 2015, 05:04:54 am »

Sent a sheet.

Haveroszaur

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Re: PARANOIA [1/6]
« Reply #5 on: January 24, 2015, 05:31:11 am »

PTW
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BlitzDungeoneer

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Re: PARANOIA [1/6]
« Reply #6 on: January 24, 2015, 05:34:30 am »

Approved with modifications proposed by the friend Computer.

COWORKER APPROVED SHEET(Can be posted in-thread)
Blud-R-AIN-1
Troubleshooter
Service Group:Power Services.
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BlitzDungeoneer

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Re: PARANOIA [4/6]
« Reply #7 on: January 24, 2015, 05:39:53 am »

Is this pbp or IRC, btw?
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Dorsidwarf

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Re: PARANOIA [4/6]
« Reply #8 on: January 24, 2015, 05:45:38 am »

In It's infinite wisdom, Your Pal The Computer has released details of how your mission will be expected to unfold.

First, you will arrive in the Briefing Room. You will be notified that it is time to go by every speaker in the area screaming your name followed by the briefing room number.

After the briefing, survivors will go to Products, Logistics, and Commissions (or PLC), where you will have a chance to order weapons and non-vital mission equipment without the 4-7 daycycle waiting period.

Then, you will be sent to R&D, where experimental gear will be assigned. Taking experimental gear is proof of your loyalty to Your Pal, and of course, you're all loyal, yes?


After this, you will be sent to the mission. This may take place in the Complex, Below the complex, or if The Computer has faith in your team, above it, in the Outdoors. What is the Outdoors? I'm sorry, that information is not available at your security clearance.

Once you have completed the easy, safe and fun task set for you by The Computer, you will return to the briefing room for debrief. This is where accusations of treason, promotions, executions, and running firefights with Internal Security are likely to take place.

This is going to be, fun, CITIZEN NAME HERE, isn't it?



This is a PbP game, yes. IRC games are more suited to Paranoia's gleeful murder, but much harder to manage timezones for.
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IcyTea31

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Re: PARANOIA [4/6]
« Reply #9 on: January 24, 2015, 06:01:45 am »

COWORKER APPROVED SHEET
Ga-R-LIC-1
Troubleshooter
Service Group: Armed Forces.
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Squeegy

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Re: PARANOIA [4/6]
« Reply #10 on: January 24, 2015, 07:18:46 am »

Friend Computer loves you!
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Kassire

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Re: PARANOIA [4/6]
« Reply #11 on: January 24, 2015, 07:47:14 am »

Reserving a spot
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Dorsidwarf

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Re: PARANOIA [5/6]
« Reply #12 on: January 24, 2015, 08:06:16 am »

Reservation made.
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Kassire

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Re: PARANOIA [5/6]
« Reply #13 on: January 24, 2015, 08:12:34 am »

PM sent
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VoidSlayer

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Re: PARANOIA [5/6]
« Reply #14 on: January 24, 2015, 08:45:51 am »

Hello Friend Computer and my fellow troubleshooters!

Here are my details, I figured out how to use the buttons!

Joe-R-NEY-1
Troubleshooter
Service Group: Armed Forces.
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