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Author Topic: ☼Hivemind Wasps☼ Beta Is Out!  (Read 23135 times)

than402

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Re: ☼Hivemind Wasps☼ Beta Is Out!
« Reply #75 on: June 11, 2015, 03:36:45 am »

No rush on it. And I hope that you do really well and bomb those exams!

thanks :) two more weeks to go...
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Insanegame27

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Re: ☼Hivemind Wasps☼ Beta Is Out!
« Reply #76 on: June 22, 2015, 09:29:54 pm »

Hehe and I get three weeks of holidays right now! Big news for the team: I managed to get a ~$8,000 gaming PC (desktop) for FREE from my uncle. I am back on the scene.
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Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

Insanegame27

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Re: ☼Hivemind Wasps☼ Beta Is Out!
« Reply #77 on: September 27, 2015, 08:36:29 am »

Alright, just finished week 1 of 2 of these holidays. Than, you still alive, buddy?
Heydude, dude, you still here?
I would like to say this is very much still alive. I may be away from tuesday to friday or so but just to say, what progress have we?


All testers, you still kicking? Come on, team, I do not want to call this project dead.


         Although I have been spending an awful lot of time on BayStation12, I am here now. Than, any progress on the animal options bug? Heydude, still got the sprites?



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Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

heydude6

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Re: ☼Hivemind Wasps☼ Beta Is Out!
« Reply #78 on: September 27, 2015, 08:58:55 am »

Well, I myself have been stuggling a decent bit with the sprites. More specifically I'm struggling with drawing a queen. After failing several times I sort of gave up and in a way abandoned the project. Of course I'm willing to go back to work if someone could tell me what those misterious sprites correspond to (See the original thread and scroll to the last few pages to see what I'm talking about).

I don't know if Than is willing to join again though. The last I heard from him was when he Pmed me asking if I could please post whatever new sprites I've already made. For reasons that weren't very good I didn't reply. Who knows, maybe he'll come back.

Thing is, now we have to deal with some difficulties that weren't here before. We are now working on masterwork reborn (40.xx) rather that the original masterwork (34.xx) so we'll have to update a lot of files (and dfhack scripts) to be compatible with the new version. One problem though is that I haven't played dwarf fortress in a while (I know, it's disgraceful) so I don't even know what features have been added/removed. Another thing is that we have to wait for scripts such as true transform to be updated. I don't know if they are. Probably?

A final note, if Than doesn't join back then I probably won't join either. He did a bunch of things that I probably will never be able to accomplish on my own. He was in my opinion the most important member of the team.

Those are my two cents.


(One last thing, I am gming an RtD right now so that takes priority over this)
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than402

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Re: ☼Hivemind Wasps☼ Beta Is Out!
« Reply #79 on: September 29, 2015, 03:49:29 am »

Hey guys :)

I've been super busy with my exams, but I'm finishing them this Friday, so I'm ready to join again :)

Well, as far as the 34.11 version is concerned, we only have a couple more bugs to fix

From what I've been reading, the last bugs we had to fix were the animal options bug (hopefully fixable) and, even worse, a problem where each time you had the wasps and another race active and you lost  a fort the only options for embarking to another location allowed are the wasps(I suspect it might have something to do with the GUI, and for the record I still have no idea how to fix it).

As for updating to the new edition, updating the raws should be pretty straightforward. as for the dfhack part... well, as far as I know the only script still missing is the transformation script (unfortunately, the most important script of the mod...). I don't know anything about dfhack, so there's no way I can help in that part.

Well, I'll get around trying to fix the remaining bugs. Hopefully, I'll fix at least the animal options one.

Also, heydude, what mysterious sprites are you talking about?
« Last Edit: September 29, 2015, 04:01:19 am by than402 »
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Insanegame27

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Re: ☼Hivemind Wasps☼ Beta Is Out!
« Reply #80 on: September 29, 2015, 04:52:27 am »

OK, in the credits of the mod (a .txt file in the package to be added) I intend to write them something like this


Head of modding, Insanegame27
Lead coder, the infinitely more useful (than Insanegame27) Than402
Lead spriter, Heydude6


list of testers


A list of everyone who has posted in this thread.


Than, you have been more infinately more useful than me with this mod. I came up with the idea but you did most of the work. I honestly think you were and I thank you. Without you this would have fizzled and died.
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Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

heydude6

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Re: ☼Hivemind Wasps☼ Beta Is Out!
« Reply #81 on: September 29, 2015, 06:41:48 am »

Hey guys :)

I've been super busy with my exams, but I'm finishing them this Friday, so I'm ready to join again :)

Well, as far as the 34.11 version is concerned, we only have a couple more bugs to fix

From what I've been reading, the last bugs we had to fix were the animal options bug (hopefully fixable) and, even worse, a problem where each time you had the wasps and another race active and you lost  a fort the only options for embarking to another location allowed are the wasps(I suspect it might have something to do with the GUI, and for the record I still have no idea how to fix it).

As for updating to the new edition, updating the raws should be pretty straightforward. as for the dfhack part... well, as far as I know the only script still missing is the transformation script (unfortunately, the most important script of the mod...). I don't know anything about dfhack, so there's no way I can help in that part.

Well, I'll get around trying to fix the remaining bugs. Hopefully, I'll fix at least the animal options one.

Also, heydude, what mysterious sprites are you talking about?


On the old thread, in order to motivate myself to work on the sprites everyday, I had a sort of sprite devlog. It only lasted 2 days before I got stuck. Here's a quote from the first post, and it also mentions those mysterious sprites that I haven't drawn yet. The ones that particularly annoy me are the military dwarfs in golden armour and the priests and druids. Nobles also sort of confuse me but I think I can figure those out.

Man, it's good to be back. Anyway...

Hello there. I am Heydude6, you probably know me as one of the members of the hivewasp dev team. I've coded the reproduction system and made part of the creature file for the hivemind wasps. Currently I'm drawing the sprites for the mod. I've actually been doing this for a while now although embarrassingly it is to say, I have been working slowly unfortunately. My sprites for the citizens are actually almost done although I have often been a bit lazy and I need to give myself a final push in order to get this done. So my idea for giving myself this push is through hosting a daily devlog on this thread. Here I will post one newly made sprite a day and possibly some other stuff, this first post is going to be a wall of text so brace yourselves. Feel free to comment

Heydudes Sprite devlog: Day 1

Anyway for the first episode I want to upload all of the sprites I drew so you can see my progress (also as a backup since I have a feeling my hardrive is going to go caput anyday now).

So let us first start with the citizen sprites:

The stuff I didn't label are just artifacts from my previous attempts, I keep them since I sometimes get inspiration from them. (such as replacing the macewasps original crappy mace sprites with a cut version of the chef's spoon)


If the above doesn't look like much to you I thankfully have a picture of the dwarf sprites I haven't drawn yet:

As you can see it isn't much, although we have to account for the fact that i haven't drawn a sheerer, chemist,alchemist nor any medical wasps yet.

Also to whoever may know the answers, I have a few small questions. First what is that grey dwarf on the top left corner there for? also can anyone explain to me what the priests on the right are for? As well as an explanation for the dwarves on the bottom right. Thanks.

An explanation on military sprites


Ok, so the military wasps were also some of the first sprites I drew since I thought that those would have been the most difficult to draw. Anyway they are labelled as 1.recruit 2.wrestler 3.spearwasp, 4.swordwasp 5.axewasp 6.hammerwasp 7.crossbowwasp/slingwasp 8.macewasp 9.whip wasp 10.pikewasp 11.blowgunner/gunwasp (I have a blowgunner sprite as well) 12. bowwasp. The rookies are on the top and the legendary weaponlords are on the bottom, except one exception. The wasp in black armour is the militia commander and the one above him is a recruit(a soldier with no weaponskill). In the Phoebus dwarf sprites there is a spot for military nobles such as captain of the guard and militia commander:, but then there are these dwarves in golden armour that are in the squads section:


Can someone please tell me what the dwarves in golden armor correspond to?

Wrapping things up
Now that I talked about all the things that I wanted to talk about let me just upload the rest of the sprites I drew.

Hive thrall

Praetorain and abherrant living and undead(I am very proud of my undead sprites)

Larvae and eggs (white is male, yellow is female)

And my attempt at drawing the lobster god


In conclusion
Thank you guys for reading this, in case you found the information overwhelming I can assure you that tommorrows post won't be as long. Comment if you like although I do hope that I get the answers to some the questions I asked.
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You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

than402

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Re: ☼Hivemind Wasps☼ Beta Is Out!
« Reply #82 on: September 29, 2015, 08:40:14 am »

Spoiler (click to show/hide)

you don't have to thank me :) modding and succession games are my favourite aspects of playing dwarf fortress) and I really enjoy working with you guys to complete a project that big and complex. It's a great experience, it has helped me get a lot better in modding that I ever was and I am really grateful that I was part of it

So, hedude, I figured out what these sprites are and what some of them do:

-the grey dwarf: in the text file it's named DEFAULT. I believe that this is the sprite used when a profession sprite is missing. For example, you have completed some sprites, but you haven't done the surgeon sprite. So now, when the game needs to display a surgeon it will use this sprite, maybe while also changing the sprite's colour (I've noticed that when I modded some custom races in my game but I only installed the most basic of graphics that's the sprite they were using with different colours based on the profession). It needs to be done, but it's not important. Just recolor the peasant grey and you're done

-the priest with the brown tunic and the staff is a DRUID: Druid is an unused skill that cannot even be toggled on and off (unlike alchemist). It's sometimes used in mods, but not too often. For that reason most people don't even know it exists. If the skill had a role in the game and a profession, that's the sprite it would use. It's not important, but give it some script to be on the safe side. Maybe a recolor of the priest of the depths?

-the priest in the middle is a PRIEST and the one on the right is a HIGH_PRIEST: these two are more important: they are the priests that show up in temples in adventure mode. You should complete these ones. Maybe make their sprites similar to the priest of the depths

-the guy with the horned, grey helmet: Phoebus had assigned many weird professions on this one:DUNGEONMASTER,DUNGEON_MASTER,DUNGEON_KEEPER,DUNGEON_LORD and DUNGEON_NASTER. Most likely a remnant of the Dungeon Master from 40d. I don't think it's important, to be on the safe side just define it and use the lasher.

-the black wearing guy next to him with the bloodied axe: that's an EXECUTIONER, and I have no idea where it's used. Maybe it's a position that you can meet in the adventure mode. Give it a script, because it might as well have some significance

-the dwarves in the golden armor are all referred to as CHAMPION, a noble appointed after a baron arrives which sometimes leads military demonstrations (we don't have a similar position, so it's not important). The reason there are three of them is because the first is the champion in the militia (your fortresse's standing army), the second in the law enforcement (fortress guards and such) and the third in the tax collector's escort (which is not yet used in the game). More about these groups on this page: http://dwarffortresswiki.org/index.php/DF2014:Creature_texture_token


Also, I have bad news about the bugs: I was unable to replicate them, and therefore I still am none the wiser about their cause and how to fix them. Maybe they have something to do with the GUI settings? Maybe something went wrong when installing the wasp raws? Maybe something else? I have no idea. Anyway, the animal list was showing to me just fine and I made and abandoned some succubi, waspen and dwarven fortresses without any issues. Really weird...
« Last Edit: September 29, 2015, 09:23:48 am by than402 »
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Insanegame27

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Re: ☼Hivemind Wasps☼ Beta Is Out!
« Reply #83 on: September 29, 2015, 05:41:08 pm »

The EXECUTIONER is the foreign equivalent to the hammerer, except that the executioner uses a sword or axe instead of a hammer. That is what it was in humanfort, but I dont know if this is the same thing.
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Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

123nick

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Re: ☼Hivemind Wasps☼ Beta Is Out!
« Reply #84 on: October 04, 2015, 06:23:33 pm »

is this for reborn, or the .34 version?also, how does this play with the masterwork gui? like, can you change caravan arrival dates, invasions, etc etc? switch which race your playing as?
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Insanegame27

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Re: ☼Hivemind Wasps☼ Beta Is Out!
« Reply #85 on: October 04, 2015, 11:22:53 pm »

is this for reborn, or the .34 version?also, how does this play with the masterwork gui? like, can you change caravan arrival dates, invasions, etc etc? switch which race your playing as?
We have a fully functioning .34 version and are working on 40.xx. We have not got GUI support as of yet, that's for Meph to work with, I have no idea how that works. The only thing we need is for the transform script in DFhack.
Well, that and moar testers
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Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

barlth

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Re: ☼Hivemind Wasps☼ Beta Is Out!
« Reply #86 on: October 17, 2015, 09:05:09 am »

Thank you so much for making this compatible with OS X!
One of my favorite mods in existence.  :)
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Insanegame27

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Re: ☼Hivemind Wasps☼ Beta Is Out!
« Reply #87 on: October 24, 2015, 12:49:05 am »

Thank you so much for making this compatible with OS X!
One of my favorite mods in existence.  :)


Thank you for playing it
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Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

Insanegame27

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Re: ☼Hivemind Wasps☼ Beta Is Out!
« Reply #88 on: December 02, 2015, 02:00:57 am »

OK, with the new version we have some opportunities. What would everyone like to see with the Wasps, with regards to the new version?
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Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

Vendayn

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Re: ☼Hivemind Wasps☼ Beta Is Out!
« Reply #89 on: January 30, 2016, 12:53:16 am »

OK, with the new version we have some opportunities. What would everyone like to see with the Wasps, with regards to the new version?

Is this mod still being updated? Did sprites ever get released?

Been waiting ages for a Dwarf Fortress insect race. I really really want to play as an ant to be honest like sim ant, but hivemind wasps was probably as close I'd ever get without it being ants lol. Besides ants evolved from wasps, so like I said, close enough :P But its not very fun without pretty sprites of wasps :P
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