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Author Topic: Kisat Dur: the Dwarven Martial Art  (Read 232437 times)

Broseph Stalin

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Kisat Dur: the Dwarven Martial Art
« on: January 28, 2015, 02:56:24 pm »

The Principles of Kisat Dur
The warrior is what remains when the weapon is gone.

Here's a less flowery, more technical version of the same spiel.

Unarmed combat is often ignored as a discipline of warfare. A warrior who depends on his weapon can fight no better than a man who depends on his crutch can walk. Kisat Dur is the Dwarven art of unarmed combat and it's masters are feared by even the greatest soldiers. A casual practitioner may use the techniques in conjunction with a weapon or to resolve conflicts where drawing a weapon is undesirable. The focus of Kisat Dur is to render the enemy incapable of or uninterested in harming you. This can mean death, unconsciousness, or surrender. This is achieved by blending offense, defense, and knowledge into every move the practitioner makes.

Ikorottan (Warrior Mind)

Ikorottan is knowledge which makes the warrior more deadly without necessarily requiring a specific technique to be used. The Ikorottan school is what separates the Kisat Dur practitioner from a common warrior and gives him his deadly edge.
Spoiler (click to show/hide)

Nonub (The Punch)

A punch is faster than a kick and only slightly weaker. Dwarves are born of the stone and can more safely sacrifice some strength than some speed. Keep the feet on the ground to allow quick movement while striking with the fists.
Spoiler (click to show/hide)
Thak (The Lock)

The purest expression of raw power, taking an enemy's limbs and using one's muscle to manipulate them. This can take the form of throwing the enemy or twisting the limb until they are destroyed. An arm, leg, fist, or foot is grabbed and gripped tightly. This body part is then bent in the lock until it gives out, usually rendering the enemy unconscious. Mostly influenced by strength even a very skilled opponent can be defeated with a lock as long as the practitioner is sufficiently strong.
Spoiler (click to show/hide)

Toradadom (The Body Crush)
The practitioner jumps into their opponent using their mass as a weapon. An enemy may be staggered, wounded, or even killed by these techniques. A skilled practitioner my even use them to disarm an enemy or strip them of their armor.


Spoiler (click to show/hide)

This thread serves two purposes. First, to act as an advanced combat manual for adventure mode. Once you've figured out the basics of which button to press this guide should make you significantly more formidable even if you use a weapon. Second, this is a showcase of the creativity (and complete savagery) that the Bay 12 Forums have to offer. If you figured out something awesome, show us.
« Last Edit: February 19, 2020, 08:54:15 pm by Broseph Stalin »
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Broseph Stalin

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #1 on: January 28, 2015, 03:02:21 pm »

Technique 1 Asasokab "Rapid Break"

The enemy throws a punch, the perceptive defender catches th eblow, the catch is turned into a wrist lock before the enemy can react and the wrist is broken. This is only effective when the defender can physically overpower the attacker but the maneuver is often enough to end a fight.

Technique 2 Zimeshabod- "Phantom Strike"


The dwarf and the enemy face each other and the foe launches a strike.

The dwarf recognizes the attack early and dodges to the northwest.



The elf now faces south and the dwarf faces east.


The elf cannot effectively defend itself from this angle. In this case the attack is a punch to the nose but any sort of strike or grapple could be used to similar effect.


Technique 3 Stot Abodsuton “Surprise gut strike”



In this scenario the enemy has thrown an undisciplined punch which the defender has caught. This creates an opportunity

The elf is now busy trying to regain it's balance and cannot respond quickly.

A quick punch substitutes strength for speed. Since there are no bones to protect the stomach a strong punch is not necessary. The enemy is now nauseous diminishing his capacity to fight. It is no longer able to fight effectively.
« Last Edit: January 28, 2015, 03:10:32 pm by Broseph Stalin »
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Max™

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #2 on: January 28, 2015, 03:53:09 pm »

Gostangamurnil Gidthur Giginamdeb[1]
"Treeaboo tossing"

Unfortunately there are times when even a dorf must climb up into the clutches of our mortal enemy: the tree[2]. Many of these situations involve trying to have a reasonable discussion with stinky hippies who for some reason choose to sit around in trees most of the time. In case you are having trouble getting them to come down, one does what they must, but unfortunately this requires putting away your weapons so you can actually get up into the branches in the first place.

Should one be attacked in this situation, or if the filthy treesuckers won't continue discourse in a reasonable fashion on the ground, there is a solution available to the dwarven martial artist.

First one must get unfortunately close, and wrap their upper arm around the upper body of a stinky little twiglicker, this is distasteful, but the results will make it worth having to bathe afterwards.

Once you've set your mind to grabbing your target, you need to (s)quat and lower your center of gravity, allowing the grapple to begin. Assuming you now have an armful of filthy barkhumper it is understandable that you would want to let go, so after placing your feet firmly on a branch, you (s)tand back up and simply let go.

Sometimes they squirm, making it hard to toss in a specific direction, but prudence and convenience suggest having your back to the trunk or large branches anyways, with helps ensure they leave the tree outwards, as well as making sure you have something to grab a hold of if you should slip.

At this point they will probably be unhappy with you, leave it to elves to lack appreciation of the glorious mother stone, but either you were high enough in the tree that this won't be an issue, or you are low enough that you can use them to guarantee a soft landing for yourself on the way back down.

[1] Awe-inspiring Dirthammer Grasps the Flying-Babyeater
[2] The best reason involves fire, though many question the wisdom of igniting the dry twigs and branches on a tree while you are still in the tree, it takes too long if you wait for the fire to climb the tree by itself
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Broseph Stalin

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #3 on: January 28, 2015, 04:36:14 pm »

Technique 5 Gakit Kun "Thief Cat"



Sometimes a foe is too large to simply disarm. In this case the Gakit Kun technique allows you to gain control of their weapon without the need to physically overpower them.



If the enemy fails to immediately sieze the weapon from you the Gakit Kun technique allows you to loosen their grip.

TheFlame52

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #4 on: January 28, 2015, 05:25:26 pm »

PTW

sum1confused

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #5 on: January 28, 2015, 07:41:52 pm »

PTW I'm going to try some of this out now.
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FallenAngel

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #6 on: January 28, 2015, 07:48:38 pm »

PTW and to work on my own Kisat Dur.

Arcvasti

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #7 on: January 28, 2015, 07:52:35 pm »

PTW
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Majoras123

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #8 on: January 28, 2015, 08:43:58 pm »

Some nice ideas here, PTW

Edit: Just thought of one

¡kthagj ulol: The Last Squeeze

Grab an opponent's neck and pinch the throat, if successful, you will crush a major artery and your opponent will bleed out within a few turns. Useful for delivering a coup de grace on an unconscious opponent who stubbornly refuses to let his skull cave in.
« Last Edit: January 28, 2015, 09:01:37 pm by Majoras123 »
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Broseph Stalin

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #9 on: January 28, 2015, 10:30:39 pm »

Mezabod Okab (Three Strike Break)
The Stotabod Suton is followed by a quick strike to the chest. A punch does not necessarily need to break ribs to inflict injury. A lung can be bruised with a quick punch.

The enemy is now twice weakened allowing for riskier manuvers.  A wild punch is quick and powerful but leaves the fighter open afterward. Because the elf is already wounded it can't use this opportunity to it's full advantage so the risk is worth it.

A strong punch to the head has the potential to stun or knock out an opponent. This is not guaranteed but for this example it works. This technique requires a great deal of luck and should not be relied on in life or death combat.


Enkos Nitem (Vision Taker)



This is a high risk manuver exclusively for when the dwarf is physically stronger than the adversary. The dwarf grabs the head and gouges both eyes. Even for a master of Kisat Dur it is difficult to do this before the enemy has the opportunity to strike back potentially to deadly effect. Even a master risks serious injury and death if a strike is allowed passed their defenses. If successful this move renders the enemy incapable of pursuing, resisting, or harming the practitioner effectively ending the fight.

 
Ostlurit (The Folded Spine)




The enemy is caught offguard with a sharp blow to the neck breaking the spine and potentially severing the spinal cord. This requires a good deal of strength and in this case the Stotabod Suton is used to create an opening for a heavy punch. The result is debilitating pain or death by asphyxiation. This technique is not recommended for nonlethal disputes.

Blastbeard

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #10 on: January 28, 2015, 11:18:20 pm »

perhaps it's too early to categorize it, but this Kisat Dur sounds like the 'hard' type of martial art. That is to say, what you've got so far looks like a heavy-handed, proactive approach to fighting, getting in there and doing unto others before they do unto you with extreme prejudice.
As opposed to 'soft' styles, which have a more laid back and reactive approach, letting the enemy make the first move and then counterattacking to brutal effect.

In other words, Kisat Dur sounds exactly like the sort of thing a dwarf with no axe to swing would come up with.
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bahihs

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #11 on: January 28, 2015, 11:56:59 pm »

what skills ar needed to pull these off?
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Broseph Stalin

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #12 on: January 29, 2015, 12:00:32 am »

Aknunakith (Hawkwrath)


The technique works only on an enemy incapable of using either foot to maneuver. With the enemy in this vulnerable position the practitioner creates distance. This distance is then closed at speed.

When in range the practitioner jumps slamming into the prone enemy with both feet.

The results can be truly impressive, in this case the subject traveled 16 tiles before coming to rest.

This is considered an exhibition technique and is not practical in real world combat.

Egnulnobot (Control Spurn)

The practitioner is in a vulnerable position, taken to the ground by an enemy that now stands over preventing them from rising. A skilled Kisat Dur practitioner can find opportunity even here. 

In this case the fighter has noticed an incoming strike and used the knee to trap the blow. While the enemy is off balance the practitioner uses a throw to bring them down and quickly rise to a dominant position, the fist still firmly caught. The positions are now reversed and the Kisat Dur practitioner has a hold on the enemy's hand. The hold can be released, turned into a joint lock, or simply used to prevent the enemy from getting back to their feet.
« Last Edit: January 29, 2015, 12:02:32 am by Broseph Stalin »
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Broseph Stalin

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #13 on: January 29, 2015, 12:02:15 am »

what skills ar needed to pull these off?

Wrestling, striking, and observation are biggies. It also helps to be strong and agile.

bahihs

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #14 on: January 29, 2015, 12:36:59 am »

Emergent marital arts...god I love this game
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