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Author Topic: Kisat Dur: the Dwarven Martial Art  (Read 220324 times)

Graknorke

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #195 on: March 29, 2015, 07:50:53 am »

What did you do Dampe? With the crocodiles I mean.
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Max™

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #196 on: March 29, 2015, 10:42:22 am »

Has anyone ever successfully gotten more than one limb in their teeth? Like by biting multiple limbs and then shaking to rip them off?
I just realized that I have had multiple teeth latched onto the lower body and guts of different foes and then chose to shake them around with just one set of teeth and none of the others moved, implying they reciprocate like the cyberdogs from Ghost in the Shell.
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Sefarian

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #197 on: March 30, 2015, 06:18:08 pm »

(Suggested addition to Ikorottan) Gamil Arâl - Trust your Might

A warrior is defined not only by skill, but also ability. Even the most skilled practitioner of Kisat Dur will find that the knowledge of when and where to strike does him no good if his body is weak and slow. And likewise, a novice fighter who lacks practical combat experience can yet make up for this with brute strength and speed.

In this case, a peasant has found himself surprised by a goblin while wandering the woods. He can hold his own in a bar brawl, but has never actively studied the art of combat, and so his skill is far below that of a professional fighter:



However, he has been practicing his favorite pastime in the nearby swamps for many years, and this has made him a truly mighty specimen:



Without thinking he launches a futile attack, one that is sure to only glance if it hits, and which the opponent can easily evade. Furthermore the attack is a slow, heavy kick, which sacrifices a lot of speed for only a modicum of power:



But his strength and agility are such that not only does the blow connect, it does so with terrifying force!



Even though the intended target is missed an attack may still connect with an adjacent body part, in this case the neck instead of the throat. And so without knowing it, the peasant has demonstrated an important truth: Any attack will connect if one is agile enough, and any blow may kill when there is enough strength behind it. Do not trust only your skill and intuition. Trust your might.


(Related to Zimeshabod) Zimeshrutod - Phantom Dash

It is not within the scope of Kisat Dur to determine whom the practitioner is to fight. Perhaps this goblin has killed the practitioner's entire family, or perhaps he is just hunting them for sport. In any case, here the goblin is fleeing and the practitioner is chasing them:



Attempting to strike or grab in this situation is not advisable. The target is almost certain to move out of range before the blow connects. Instead the practitioner continues the pursuit by moving northeast, sprinting alongside the target. A few seconds later the positions look like this:



Now the practitioner is in a much better spot. The opponent is heading southeast, and will remain within range of the practitioner long enough to strike. However, the practitioner may be tempted to intercept the opponent fully by sprinting east, towards the same spot the opponent is headed. This is a foolish maneuver, and will only end up rendering the practitioner prone, vulnerable to attack and losing his prey again:



Instead, what must be done is to execute the movement as a defensive maneuver, intended to support the offense:



Dodging to the east as if to evade an incoming blow will ensure the practitioner remains upright, and briefly allow him to occupy the same spot as his target:



He may then dispose of them completely as he wishes.


Tholtig Ar - Barricade of Flesh

The practitioner has entered a goblin fortress, and wishes to slay all of its occupants. This may prove to be a challenge, as there are many of them, and they are fleet of foot and desperate to escape. However, the practitioner is currently standing in the only spot where the exit can be reached, and as such he is in position to barricade it with his body:



The practitioner patiently stands his ground while the goblins mill about, until one of them is foolish enough to attempt to crawl under the barricade, rendering himself prone and vulnerable to attack:



Calmly the practitioner lands a heavy stomp on the goblin's throat, incapacitating them:



Meanwhile, two more goblins have attempted to escape and are both lying prone under the practitioner. He counters them by launching two regular punches in a multi-attack, again aiming for the throat:



This procedure is repeated until all the goblins either have their throats smashed, or lie unconscious with their spine broken. The ones who remain conscious may still escape, but internal bleeding ensures they will not get far.



You know, when I read this, the first thing that popped into my head was, "Who needs technique when you can overlevel!" lol
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Uzu Bash

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #198 on: March 30, 2015, 07:05:20 pm »

It's easy to reverse a prone position if your opponent is directly over you. Just grab their leg with yours, take-down and stand up. You can fit this between their recovery and attack, so you won't need to defend.
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Broseph Stalin

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #199 on: March 30, 2015, 07:28:53 pm »

It's easy to reverse a prone position if your opponent is directly over you. Just grab their leg with yours, take-down and stand up. You can fit this between their recovery and attack, so you won't need to defend.

Only different from Egnulnobot in that it doesn't involve catching an attack first.

Dampe

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #200 on: March 30, 2015, 08:23:05 pm »

What did you do Dampe? With the crocodiles I mean.

I don't know.
Everyone was dead and there were about 159490851051067186716414124 crocodiles in the town so I decided to just delete the save.

EDIT: Actually, I found the save again XD, I might try going back in.
« Last Edit: March 31, 2015, 06:51:48 pm by Dampe »
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Uzu Bash

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #201 on: March 30, 2015, 08:38:29 pm »

It's easy to reverse a prone position if your opponent is directly over you. Just grab their leg with yours, take-down and stand up. You can fit this between their recovery and attack, so you won't need to defend.

Only different from Egnulnobot in that it doesn't involve catching an attack first.
Well, I was looking at it as a variation of Phantom Dash. If you're trying to intercept a fleeing enemy, then getting in their path and going prone for a few ticks is one way to lock them in position.
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TheHossofMoss

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #202 on: April 09, 2015, 05:37:36 pm »

My Armok, what a gem of a thread I have found!

PTW!!!
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Random_Dragon

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #203 on: April 19, 2015, 09:11:17 pm »

Highly belated discovery. Grab-combos don't need you to actually catch attacks. o3o
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Xotano

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #204 on: April 20, 2015, 08:07:35 am »

oh man thinking of all this stuff along with how badass my old guy was makes me want to get another badass longsword/empty hand guy, cus longsword and empty hand is extra effective for beheading, no way to dodge a sword to the neck if you are being held there anyways.
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300 human/elf/dwarf/goblin/kobold bodies 20 random animal/fish/bird bodies and 3 dragon bodies all in one backpack. fun stuff.

Magnus

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #205 on: April 21, 2015, 05:13:09 am »

It's easy to reverse a prone position if your opponent is directly over you. Just grab their leg with yours, take-down and stand up. You can fit this between their recovery and attack, so you won't need to defend.

Only different from Egnulnobot in that it doesn't involve catching an attack first.
Well, I was looking at it as a variation of Phantom Dash. If you're trying to intercept a fleeing enemy, then getting in their path and going prone for a few ticks is one way to lock them in position.

Dodging into their path instead of moving into it ensures you will not go prone! That is what Zimeshrutod is all about.
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Uzu Bash

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #206 on: April 21, 2015, 05:52:10 am »

It's easy to reverse a prone position if your opponent is directly over you. Just grab their leg with yours, take-down and stand up. You can fit this between their recovery and attack, so you won't need to defend.

Only different from Egnulnobot in that it doesn't involve catching an attack first.
Well, I was looking at it as a variation of Phantom Dash. If you're trying to intercept a fleeing enemy, then getting in their path and going prone for a few ticks is one way to lock them in position.

Dodging into their path instead of moving into it ensures you will not go prone! That is what Zimeshrutod is all about.
And then you won't be able to use your leg to grab and hold, instead you'll have to occupy one of your hands.
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NEANDERTHAL

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #207 on: April 25, 2015, 11:29:28 pm »

A lot of these techniques have to do with throwing grabs/strikes while jumping, in midair. How do I do that?
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Max™

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #208 on: April 26, 2015, 02:44:03 am »

When you first initiate a jump that will connect with something you have an opportunity to designate another attack.

Before a wrestling move lands you can do something else as well, so you can run up, designate a grab (at say, a weapon) then jump and it will let you choose another attack, it seems that having another grapple initiated during the jump makes it more likely to connect, attacks can do this as well it seems.
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Richard Von Veger

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Re: Kisat Dur: the Dwarven Martial Art
« Reply #209 on: May 02, 2015, 10:28:41 am »

PTW, this is awesome.
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