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Poll

Which graphics set should the Modest Mod be uploaded in next?

Afro
- 1 (0.7%)
Duerer
- 8 (5.4%)
GemSet
- 14 (9.5%)
Ironhand
- 29 (19.6%)
Jolly Bastion
- 5 (3.4%)
Mayday
- 15 (10.1%)
Obsidian
- 17 (11.5%)
Spacefox
- 35 (23.6%)
Wanderlust
- 11 (7.4%)
Other (please specify)
- 13 (8.8%)

Total Members Voted: 148


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Author Topic: Modest Mod v0.42.06-1  (Read 145388 times)

expwnent

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Re: Modest Mod v0.40.24-1
« Reply #45 on: February 13, 2015, 11:01:36 am »

A simple DFHack script could prevent clothing decay, and it could be made to automatically run periodically.
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Igfig

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Re: Modest Mod v0.40.24-1
« Reply #46 on: February 13, 2015, 11:23:35 am »

Which is great, but DFHack is about as far from vanilla as one can get. If you wanted to put together a script that did that it would be a fine alternative, but it'd lack the fire-and-forget simplicity of a Modest Module that you can install and never think about again.

Igfig

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Re: Modest Mod v0.40.24-1
« Reply #47 on: February 13, 2015, 11:25:19 am »

thanks to Igfig's work in the original Accelerated Modest Mod

Also, just a note: I didn't actually do anything for the Accelerated Modest Mod except provide the original Modest Mod files it was built on. Everything else was Meph's work.

expwnent

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Re: Modest Mod v0.40.24-1
« Reply #48 on: February 13, 2015, 12:12:50 pm »

Which is great, but DFHack is about as far from vanilla as one can get.

DFHack does nothing by default.
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Taffer

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Re: Modest Mod v0.40.24-1
« Reply #49 on: February 13, 2015, 12:26:23 pm »

Which is great, but DFHack is about as far from vanilla as one can get.

DFHack does nothing by default.

Not everybody wants to install memory hacks simply to play Dwarf Fortress. DFHack is ubiquitous, but not everybody wants to use it. Even if it does nothing by default, it's still "far from vanilla".
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Vattic

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Re: Modest Mod v0.40.24-1
« Reply #50 on: February 13, 2015, 12:32:30 pm »

Which is great, but DFHack is about as far from vanilla as one can get. If you wanted to put together a script that did that it would be a fine alternative, but it'd lack the fire-and-forget simplicity of a Modest Module that you can install and never think about again.
In this instance it would be the other way around. DFHack script being fire-and-forget and Modest Module requiring micromanaging your dwarves into squads.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

gchristopher

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Re: Modest Mod v0.40.24-1
« Reply #51 on: February 13, 2015, 01:38:45 pm »

What is the intention there?

What Vattic said. In vanilla, there are no easy sources of food underground. This is particularly problematic if you start in a mountain halls, as they don't have aboveground exits. Making plump helmets a fruit provides an easy, reliable source of food when adventuring underground.
Okay, that makes sense for Adventure mode, but maybe it'd work better as a Modest Module? (albiet a tiny one: "Modest Adventurer Food?") Subjecting a brand new player to a bug where they can't brew the plump helmets they brought on a "Play Now" embark seems like a fairly bad idea for a mod that's just the unarguable essential fixes.

Imagine someone following one of the quick-start guides and not being able to brew starting alcohol because of Modest Mod!
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expwnent

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Re: Modest Mod v0.40.24-1
« Reply #52 on: February 13, 2015, 02:17:53 pm »

There's nothing wrong with using a simple DFHack script to do something that would require a much more roundabout and slightly less effective technique with raw modding, especially since DFHack often contains bugfixes that can't be done elsewhere. This is more or less a matter of opinion. I'm just stating it's a problem that's much easier to fix with DFHack than raw modding.
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Button

  • Bay Watcher
  • Plants Specialist
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Re: Modest Mod v0.40.24-1
« Reply #53 on: February 13, 2015, 03:21:08 pm »

What is the intention there?

What Vattic said. In vanilla, there are no easy sources of food underground. This is particularly problematic if you start in a mountain halls, as they don't have aboveground exits. Making plump helmets a fruit provides an easy, reliable source of food when adventuring underground.
Okay, that makes sense for Adventure mode, but maybe it'd work better as a Modest Module? (albiet a tiny one: "Modest Adventurer Food?") Subjecting a brand new player to a bug where they can't brew the plump helmets they brought on a "Play Now" embark seems like a fairly bad idea for a mod that's just the unarguable essential fixes.

Imagine someone following one of the quick-start guides and not being able to brew starting alcohol because of Modest Mod!

That's fair. I'll move it into the Basic Adventurer's Pack.
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I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Igfig

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Re: Modest Mod v0.40.24-1
« Reply #54 on: February 19, 2015, 06:00:34 pm »

There's nothing wrong with using a simple DFHack script to do something that would require a much more roundabout and slightly less effective technique with raw modding, especially since DFHack often contains bugfixes that can't be done elsewhere. This is more or less a matter of opinion. I'm just stating it's a problem that's much easier to fix with DFHack than raw modding.
Oh, for sure. Hell, people probably should use a DFHack script over Eternal Fashion. But some weirdos (such as myself) have the irrational feeling that anything done in the context of the game counts as part of the game, and anything done outside that is vaguely cheaty somehow. It's silly, but I just feel weird using DFHack when it's not 100% necessary.

expwnent

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Re: Modest Mod v0.40.24-1
« Reply #55 on: February 20, 2015, 11:45:40 am »

I guess I understand. I actually use DFHack to make the game harder. Digging invaders are !!fun!!.
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Spőr Meňjek

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Re: Modest Mod v0.40.24-1
« Reply #56 on: February 22, 2015, 10:49:09 am »

When I try to launch DF it says the index file is missing, even though it's there. I'm using the Phoebus version.
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Button

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Re: Modest Mod v0.40.24-1
« Reply #57 on: February 23, 2015, 12:55:56 am »

When I try to launch DF it says the index file is missing, even though it's there. I'm using the Phoebus version.

Hm. That sounds like you've copied over the index file with the index file from an earlier version. I've doublechecked that that's not included in the Phoebus Modest Mod. Did you install any other mods, and/or are you using the Lazy Newb Pack?



Status update: The Accelerated raws are coming along fine, but I'll need another weekend or so to finish consolidating the new materials. Expect release 0.40.24-2 during the first or second week of May, which will include the Accelerated, Pedestals, and Modest Bodies modules. It'll also have some tweaks to the base mod, most notably making Plump Helmets a plant again.
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I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

gchristopher

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Re: Modest Mod v0.40.24-1
« Reply #58 on: March 06, 2015, 06:25:09 pm »

Hi Button,

Maybe until you get the official IronHand release of MM ready, you could have the first post link to the unofficial one I made? It's been working fine for me, and I'll be happy to take it down when you get a chance to finish the real one. Thanks again for picking up this mod and doing a great job with it!

DFDD link: Modest Mod v.0.40.24-1 for Ironhand Graphics


edit: The official release is available! Go Button!
« Last Edit: March 30, 2015, 06:13:38 pm by gchristopher »
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gabranth

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Re: Modest Mod v0.40.24-1
« Reply #59 on: March 07, 2015, 07:46:48 pm »

hi does this fix the broken freezing biome in v40* were snow melts and plants grow everywhere ?.
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