Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 6

Author Topic: Innkeep! - Serve Ale. Be Jolly. Rob Your Guests.  (Read 11232 times)

Yolan

  • Bay Watcher
  • There's no such thing as too greedy or too deep!
    • View Profile
Innkeep! - Serve Ale. Be Jolly. Rob Your Guests.
« on: February 08, 2015, 10:45:40 am »


Innkeep! is a game in development for the PC.  You play as an innkeeper in a low fantasy world, ravaged by warfare. The game will have some light sim elements. You need to manage your stock of food, drink, firewood and candles. There is serving to be done, and staff to hire and pay. But your day-to-day running of the inn is made increasingly challenging by wartime scarcity. Getting the basic goods you need to run your business is difficult. You will need to cut corners (dog meat anyone?) and make contacts with black market traders. There are also bribes to pay to keep the military from causing you problems. Yet it is possible to thrive in this situation, for your inn is but a front for a more lucrative activity: robbing your guests as they sleep. In the evening you are on the lookout for identifying the guests that are loaded with treasures. When you have your mark, you need to try and make sure they have a merry old time, and get thoroughly drunk. Making sure they sit next to other guests they will get along with is a good start. Telling them a few good jokes might also help. Then in the dead of night, you can let yourself into their room, prying open their backpacks, wiggling rings from fingers, slipping chains from necks. If you have done your job properly, they should be far too drunk to notice a thing. But donít take too much. Or from the wrong people. Or they might kick up a fuss and blow the whole operation.




Quote
Welcome!

Come in! Come in! Let me take that heavy bag. Donít worry about your fine horse. The lad will take care of her good Ďn proper. BOY! Come in out of the cold! Welcome to my humble establishment. Itís not every day we get a right proper guest such as yourself! Iím the innkeeper. Although usually itís just Innkeep! Yes, thatís what they yell at me, that worthless lot over yonder. Bring me more ale! Well, let Ďem yell! Theyíve damn near emptied half a barrel today already! Not that Iím complainin mind. Itís all coin to me. But my poor feet! Running here, running thereÖ

But I do go on! Been long on the roads have you? Well good that youíre safe. Nasty business these days. Nasty business indeed. Come this way and take a seat. Yes, we all thought the war would be done and finished long ago. And now things have started to get short. First beef. Then bread. Now itís got such that some days I can barely scrap together a decent meal for a fine guest such as yourself. Ah, but donít you be worrying about that! I have my ways and means. Oh yes indeed. And thatís a mighty fine ring youíre wearing if you donít mind me saying so. Gold, is it? Lovely indeed. Truly youíre more Ďn a step above the usual turnip sellers and tinkers that blow through these parts. And donít get me started about the soldiers. Theyíll be requisitioning the breeches from my backside next. And dear lord save us from bragging, troublemaking ďadventurers.Ē Little better than glorified grave robbers if you ask me, taking advantage of the troubles to loot the old burrows Ďn such as they please. Well I suppose their coin is as good as any, even if I canít recognize the old faces stamped on em!

Now let me find my quill and put you down for our best room. Iíll have some proper good linen and nice hot water sent up later. You can get a sound forty winks before you carry on your way in the morrow. Oh, and if you hear anything at night donít pay it any mind! The building is old and creaky. Now let me fetch you some of our best wine. And I do forget! A bard will be here before sundown to play us a little music. Come and join us as you eat. Iíve saved up a few good tales and jests that would be wasted on those louts over there. YES YES! COMING! Mercy. Where is that lad? BOY! I swear I should put that idle sack of bones back on the street where I found himÖ



I release development diary videos on youtube , and also keep an active twitter account. There is also a webpage.
 
Introduction Video
Talking about the concept.

Developer Diary #1 February 8, 2015
Introducing the simple art to be used for early development.
Developer Diary #2 - February 22, 2015
The drinking system.
Developer Diary #3 - March 8, 2015
Zooming, scaling.
Developer Diary #4 - March 24, 2015
Pathfinding, feedback.
Developer Diary #5 - April 20, 2015
The conversation system.
Developer Diary #6 - May 03, 2015
Smoking, sitting, icons and a barmaid.
Developer Diary #7 - Jan 14, 2016
New camera system, day display, cellar GUI, kitchen and various improvements.
Developer Diary #8 - Feb 2016
New guest, the soldier. New character sprites. New drink types. New needs display system.
Developer Diary #9 - March 2016
New guest, the hedge witch. New shout system. New guest book GUI. End of day screen.
Developer Diary #10 - August 2016
Day and night phases. An in-game menu that pauses the game. A save system. A street outside the inn. A new guest chat system.
Developer Diary #11
Reworking the play space. New floor and wall sprites, bedrooms and new fading/room transition system.
Developer Diary #12 - August 2017
A new player sprite, new furniture, a cellar, working doors, a new movement system.

Links:

Webpage: https://innkeepgame.com/
IndieDB: http://www.indiedb.com/games/innkeep/
Twitter: https://twitter.com/DanielOBurke
« Last Edit: September 15, 2017, 12:12:57 am by Yolan »
Logged
I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

Tellemurius

  • Bay Watcher
  • Positively insane Tech Thaumaturgist
    • View Profile

My years of fantasy role-playing a tavern master has finally paid off.

Araph

  • Bay Watcher
    • View Profile

Looks like an interesting idea, and I'm a sucker for dev blogs. I'll be keeping an eye on this!

Yolan

  • Bay Watcher
  • There's no such thing as too greedy or too deep!
    • View Profile

Thanks. ;-) I'm a sucker for dev blogs too.

I've got quite a lot of notes and ideas written up already, but I'm going to try and release it more gradually alongside updates showing actual progress.

Yesterday I finished fully incorporating the background art into the game room (all the railings block you properly). For the rest of the week I'm focusing on smooth character movement and sliding against walls instead of getting caught. By the time of the next dev video I would like to show the first outlines of the drink serving system, but we shall see. I might get side tracked by animating the Innkeeper.
« Last Edit: February 09, 2015, 07:48:29 pm by Yolan »
Logged
I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

Moogie

  • Bay Watcher
    • View Profile

Posting to watch. This is a really cool idea. :)
Logged
I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

Neonivek

  • Bay Watcher
    • View Profile

Hmmm, usually fantasy inns are sources of information.

Would be interesting if the drinks you stock are obtained by receiving rumors. So you get a rumor about the elves and you get elven wine... but it isn't REALLY elven wine.

They order it, and get that info from you.
Logged

Yolan

  • Bay Watcher
  • There's no such thing as too greedy or too deep!
    • View Profile

Hmmm, usually fantasy inns are sources of information.

Would be interesting if the drinks you stock are obtained by receiving rumors. So you get a rumor about the elves and you get elven wine... but it isn't REALLY elven wine.

They order it, and get that info from you.

That sounds like a nice detail I could work into a quest. There will be some political intrigue going on that you may play a role in.

EDIT: Thinking about it some more, I wonder if Fallen London style rumors and secrets could work as multipliers on how much people pay you for drinks or food. You would want to save up the better multipliers to use for the richer guests. These rumors and secrets might be collected via the quests and sub-quests, rather than simply having them reward you directly with money. Something to think about...
« Last Edit: February 09, 2015, 08:52:24 pm by Yolan »
Logged
I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

Metalax

  • Bay Watcher
    • View Profile
    • Steam Profile

Interesting. Kind of like an Inn based Reccetear. I'll keep an eye on this.

You say that the campaign will be a month or two long, will it progress to a free play situation after that?

Also, potential for new game+?

Finally, any intention of modability for the game?
Logged
In the beginning was the word, and the word was "Oops!"

Yolan

  • Bay Watcher
  • There's no such thing as too greedy or too deep!
    • View Profile

Interesting. Kind of like an Inn based Reccetear. I'll keep an eye on this.

You say that the campaign will be a month or two long, will it progress to a free play situation after that?

Also, potential for new game+?

Finally, any intention of modability for the game?

Yes on the free play. Something like the "endless mode" that you see with Papers Please. Basically running the inn with a gradual and on-going ramping up of difficulty. Maybe a hard-core mode with more limited funds. It would be cool if the complexity of the different components leads to the potential for generation of some deeper strategies, allowing people to compete for high scores (days lasted) etc.

Modability sounds nice, but I'm not a modder myself, and don't have any experience/understanding in this area. So if it ever happens it would probably be something I looked into adding at a later stage.
Logged
I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

Zireael

  • Bay Watcher
    • View Profile

PTW. Sounds amazing!
Logged

Neyvn

  • Bay Watcher
    • View Profile

I love these types of games so yeah please...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

EuchreJack

  • Bay Watcher
    • View Profile

Love the concept.

I'll ask what all freeloaders looking for new games would ask: Will this be free, or will you be charging for this?
(These days, it won't matter much to me, but it used to be Question #1 for me)

I understand it's downright offensive, but people will want to know asap.
(If you don't know, that is ok).
Logged
I think the word you were looking for is "monster".

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile

Here's an idea: you learn about quests from listening to guests that drink in your tavern. Adventurers also come through looking for quests, and if they take one and succeed they share the reward and/or drink at your tavern more ofyen. But, you have to judge how difficult the quest is, because if you give a hard quest to an inexperienced adventurer, they'll be killed Or return unsuccessful.
Logged
Arms Race Forum Game!  Design weapons and defeat the Spacebattles forum!
The Bay 12 Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

nenjin

  • Bay Watcher
  • An Ill-made Knight
    • View Profile

Must have: bouncers as characters who are basically like your fighters in any kind of combat situation that would arise.
Logged
Keep your eyes on the road keep your hand upon the wheel.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?

Yolan

  • Bay Watcher
  • There's no such thing as too greedy or too deep!
    • View Profile

Here's an idea: you learn about quests from listening to guests that drink in your tavern. Adventurers also come through looking for quests, and if they take one and succeed they share the reward and/or drink at your tavern more ofyen. But, you have to judge how difficult the quest is, because if you give a hard quest to an inexperienced adventurer, they'll be killed Or return unsuccessful.

Actually, that is a really cool idea. I already had plans for a "broken adventurer" variant of the regular adventurers. Somebody who had seen his whole party get killed. Maybe he comes to visit after a failure scenario because you gave them a quest that was too hard (or maybe you tipped off the evil wizard).

Quote
Must have: bouncers as characters who are basically like your fighters in any kind of combat situation that would arise.

Under consideration, depending on in what form combat is incorporated. If I go the whole hog and have street fighter style combat going on then that would be nice (but that would be a "stretch goal", as they say).

Quote
Will this be free, or will you be charging for this?
Ideally I intend to charge for it, unless unforeseen circumstances push me towards abandoning/early release. While I am an amateur still learning as I go I want to put in quite a bit of polish and provide something that people would feel happy paying for. That includes actual art and music done by other people. So maybe it won't be ready in a final form for a couple of years. I hope people will be enjoying it long before that for play testing and so on of course.
« Last Edit: February 10, 2015, 07:18:49 pm by Yolan »
Logged
I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.
Pages: [1] 2 3 ... 6