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Author Topic: Labyrinth  (Read 7968 times)

GameBoyBlue

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Labyrinth
« on: February 13, 2015, 12:24:14 pm »

“Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt.”
-Sun Tzu

Labyrinth



Reigning Champion:
Andres

Hosted by GameBoyBlue



Labyrinth Map **
  _____   _____   _____ 
 / ___ \_/ ___ \_/ ___ \
/ /
[A]\   /(G)\___/{L}\ \
\ \
___/   \___/¹J.\___/ /
/ /
²B.\___/¹H.\___/³M.\ \
\ \
___/¹E.\___/   \___/ /
/ /
²C.\___/    ___/³N.\ \
\ \
___/¹F.\___/³K.\___/ /
/ /
(D)\___/³I.\___/(O)\ \
\ \___/ _ \___/ _ \___/ /

 \_____/ \_____/ \_____/


[A]: Shrine
(D), (G), (O): Landings
{L}: Garden


About

Delve into madness for a shot at the ultimate prize in this arena style game. Featuring a risk-reward centric combat system. Entering mid-round is welcomed. Details for starting are below. While rules will be upheld firmly, otherwise an unformal atmosphere is desired. You are welcome to use this thread as a chat room so long as you are a participant. If you find any of the instructions outlined in the post confusing, please don't hesitate to ask.

The core design goals of Labyrinth are:
Reward: determination, sportsmanship, and enthusiasm.
Be: strategic, tactical, and surprising.
Recent changes highlighted in green!

Pieces

NameHPDescription
Human20Your starting piece.
Minotaur40If there is no Minotaur, you can go to the shrine to transform into one. Keep your current HP. Can't exit the arena. Add 2 damage to any successful attack you make.
Ghost0If you are killed you become a ghost. Move to a Landing to respawn. Can't be hurt, cannot harm others, does not trigger traps. Incorporeal, players may move onto its space and it may move onto theirs.
Grim_Reaper0The game host. Can kill ghosts that haven't respawned for 12 hours, making them lose all souls. The judge. Can reward or punish, especially related to committing or catching non legal game updates. Does not trigger traps. Incorporeal, players may move onto its space and it may move onto theirs.



To Begin
Choose to start at any unoccupied Landing.
Add yourself in at your beginning location:

D. Landing 1
Human Deadpool \0/ 20 HP


(location)
(piece) (name) \(souls collected)/ (remaining) HP

Ways to Win
>Obtain 3 souls.
>Rest for 48 hours unharmed.

How to Play
Kill other labyrinth dwellers to obtain a soul.
Each new hour, you may perform a new action, this one action might be:
>Enter/Exit arena.
>Initiating/completing an attack.
>Blocking/parrying an incoming attack.
>Moving to an adjacent unoccupied hex.
>Sleep/Wake.
>Initiating/completing a Trap.

Glossary
Numerical hour: You can perform 1 action per numbered hour, this means it's not actually necessary to wait 60 minutes between turns, so long as the number of hour has changed since your last action.
Adjacent hex: On the labyrinth map above, all traversable spaces are represented as a hex. An adjacent hex is one that is touching the hex you are standing on.
Unccupied hex: No player, except maybe the Grim Reaper or a ghost, is on the hex.
Gold: Obtained as a gift or from finding them(as errors). You start every match with 10. If you die, they phase with you and you keep them.

Entering/Exiting the game
To begin, choose a unoccupied landing hex, a hex with no one on it(except perhaps the Grim Reaper).
"I start at D."
You are done for this turn, do not perform any other action this numerical hour.
If you wish to leave the arena and protect your souls, return to a landing to exit.
"I exit at D."

Moving to an adjacent, unoccupied hex
If you have not performed an action this numerical hour, you may move to a nearby uninhabited hex(you CAN move on to ghosts or the Grim Reaper).
"I move to I"

Initiating an attack on an adjacent target
If you have not performed an action this numerical hour and did not trigger an incoming trap, you may attack a player standing on a nearby hex.
"I attack Bob"
Note the time of your post. If the seconds was a 0 you missed.

Completing an attack
The next hour, if your attack has not been successfully blocked or parried, or you have not been attacked after initiating your attack, and they are still adjacent your hit lands. If you allow extra numerical hours to pass, multiply the number of those extra hours to the damage total. (the first extra hour is x1 and gives no bonus)
"I hit Bob for 7."
The number in the seconds place of your initial attack post, is how much you do. Be sure to update their HP. If you kill your target, set them as a ghost, and add 1 soul to your total.

Blocking an attack
If you haven't done anything this numerical hour you may block an incoming attack. You may only choose 1 source to block, this includes traps. Even if you miss, you can keep try again each hour if the hit hasn't landed yet.
"I block Joe's attack."
Note the time of your post. If the seconds was a 0, 1, or 2 you missed.
When someone attempts to block your attack, it is up to you as the attacker to notice the miss.

Parrying an attack
If you haven't done anything this numerical hour you may parry an incoming attack IF the attacker initiated it in a previous numerical hour(meaning they could complete the attack but have not). Even if you miss, you can keep try again each hour if the hit hasn't landed yet.
"I parry Joe's attack."
Note the time of your post. If the seconds was a 0, 1, 2, 3, 4 or 5 you missed.
You cannot parry in the first 59 seconds of a new hour, if you did you missed.
"Joe takes 7 damage."
You do as much damage to them as they would have done to you had they just landed the attack. Be sure to update their health as you would from landing an attack.

Sleep/Wake
If you haven't done anything this numerical hour you may fall asleep.
"I sleep."
Any numerical hour thereafter you may wake up. Add the number of hours to your HP. If in the garden, restore double the amount. You cannot do anything else the turn you wake up.
"I wake and regain 4 HP."
You cannot go above your max HP, displayed in the 'Pieces' section above. If you were killed, while sleeping or otherwise, you are now a ghost, and cannot heal.

Traps!
If a player moves and the seconds of their post is a 9, you may announce that they activated a trap!
"Bob activated a trap!"
If that player does not move away from or block the trap before 10 minutes after the next numerical hour, you may damage them equal to the seconds of your trap announcement post. As with landing an attack, if you allow extra numerical hours to pass, multiply the number of those extra hours to the damage total.
"My trap hits Bob for 6!"
If you kill your target, set them as a ghost, and add 1 soul to your total.

Hall of Change
Spoiler: Former Champions (click to show/hide)

Treasure Chest
Spoiler: Gold Collections (click to show/hide)

Misc.
Spoiler: Hosting & More (click to show/hide)

Discussion
Should editing be forbidden? If not, should anything be done to eliminate the possibility of cheating? ;P

Feedback
any suggestions to core game balance, game flow, and anything I deem as a fundamental enhancement, will be incorporated right away if I deem them as such(or in a later session). All players are encouraged to share such feedback.
« Last Edit: February 22, 2015, 09:21:56 pm by GameBoyBlue »
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GameBoyBlue

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Re: Insomnia Labrynth
« Reply #1 on: February 13, 2015, 12:24:59 pm »

I arrive at the shrine.

<-- COPY

A. Shrine
Grim Reaper Bob \0/ 0 HP

B. West Hall 2

C. West Hall 1

D. Landing 1

E. Central Hall 2

F. Central Hall 1

G. Landing 2

H. Central Hall 3

I. East Hall 1

J. Central Hall 4

K. East Hall 2

L. Garden
\0/ from Grim Reaper Bob

M. East Hall 4

N. East Hall 3

O. Landing 3

COPY --->
« Last Edit: February 13, 2015, 12:29:26 pm by GameBoyBlue »
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Squeegy

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Re: Insomnia Labrynth
« Reply #2 on: February 13, 2015, 01:15:45 pm »

Sure, this seems neat enough. I start at O.
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GameBoyBlue

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Re: Insomnia Labrynth
« Reply #3 on: February 13, 2015, 02:14:28 pm »

Alright, join by updating the board. (copy and paste it with your edit)
Once you do that, the hour of your update will be the one for which you've taken a turn.

I move to B.

<-- COPY

A. Shrine

B. West Hall 2
Grim Reaper Bob \0/ 0 HP

C. West Hall 1

D. Landing 1

E. Central Hall 2

F. Central Hall 1

G. Landing 2

H. Central Hall 3

I. East Hall 1

J. Central Hall 4

K. East Hall 2

L. Garden
\0/ from Grim Reaper Bob

M. East Hall 4

N. East Hall 3

O. Landing 3

COPY --->
« Last Edit: February 13, 2015, 02:28:10 pm by GameBoyBlue »
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Squeegy

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Re: Insomnia Labrynth
« Reply #4 on: February 13, 2015, 02:58:02 pm »

I move to K this hour.

<-- COPY

A. Shrine

B. West Hall 2
Grim Reaper Bob \0/ 0 HP

C. West Hall 1

D. Landing 1

E. Central Hall 2

F. Central Hall 1

G. Landing 2

H. Central Hall 3

I. East Hall 1

J. Central Hall 4

K. East Hall 2
Squeegy 20 HP

L. Garden
\0/ from Grim Reaper Bob

M. East Hall 4

N. East Hall 3

O. Landing 3

COPY --->
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
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GameBoyBlue

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Re: Insomnia Labrynth
« Reply #5 on: February 13, 2015, 03:43:48 pm »

I move to E.

<-- COPY

A. Shrine

B. West Hall 2
Grim Reaper Bob \0/ 0 HP

C. West Hall 1

D. Landing 1

E. Central Hall 2

F. Central Hall 1

G. Landing 2

H. Central Hall 3

I. East Hall 1

J. Central Hall 4

K. East Hall 2
Squeegy 20 HP

L. Garden
\0/ from Grim Reaper Bob
\0/ from Squeegy

M. East Hall 4

N. East Hall 3

O. Landing 3

COPY --->
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Squeegy

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Re: Insomnia Labrynth
« Reply #6 on: February 13, 2015, 05:58:08 pm »

Move to I.

<-- COPY

A. Shrine

B. West Hall 2

C. West Hall 1

D. Landing 1

E. Central Hall 2
Grim Reaper Bob \0/ 0 HP

F. Central Hall 1

G. Landing 2

H. Central Hall 3

I. East Hall 1
Squeegy 20 HP

J. Central Hall 4

K. East Hall 2

L. Garden
\0/ from Grim Reaper Bob
\0/ from Squeegy

M. East Hall 4

N. East Hall 3

O. Landing 3

COPY --->
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Kobold Name Generator
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Squeegy

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Re: Red Labrynth
« Reply #7 on: February 13, 2015, 06:09:01 pm »

Take a nap at I.

<-- COPY

A. Shrine

B. West Hall 2

C. West Hall 1

D. Landing 1

E. Central Hall 2
Grim Reaper Bob \0/ 0 HP

F. Central Hall 1

G. Landing 2

H. Central Hall 3

I. East Hall 1
Squeegy 20 HP

J. Central Hall 4

K. East Hall 2

L. Garden
\0/ from Grim Reaper Bob
\0/ from Squeegy

M. East Hall 4

N. East Hall 3

O. Landing 3

COPY --->
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

GameBoyBlue

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Re: Insomnia Labrynth (easy real time arena brawler, jump in and play)
« Reply #8 on: February 14, 2015, 08:44:48 am »

bump
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Squeegy

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Re: Insomnia Labyrinth (easy real time arena brawler, jump in and play now)
« Reply #9 on: February 15, 2015, 11:26:05 pm »

Well, I slept for 48 hours. I guess I win!
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

GameBoyBlue

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Re: Insomnia Labyrinth (easy real time arena brawler, jump in and play now)
« Reply #10 on: February 15, 2015, 11:43:13 pm »

Well, I slept for 48 hours. I guess I win!

The Grim Reaper appears before you, and declares you the champion. It then offers you the opportunity to choose your reward.

You may alter reality in some way, if it is within my power to do so.

You can tweak the game in some way. Add, change, or modify a feature(I have to clear it, it must be balanced.)

This could be, but is not limited to:

Adding a new race

Giving yourself a unique advantage in the next play(with an equal disadvantage attached)

Modifying the setting a bit, taking place on a valcano, or tropical island perhaps.

Will your dominion spell the beginning of a pleasant dream, or a darker nightmare.

You decide.
« Last Edit: February 16, 2015, 01:08:40 am by GameBoyBlue »
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Squeegy

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Re: Insomnia Labyrinth (easy real time arena brawler, jump in and play now)
« Reply #11 on: February 16, 2015, 06:34:18 am »

I'd like to add a network of deadly traps to the arena; if when you move into an adjacent unoccupied hex, the number of seconds on your post is a 9, then you trigger a trap and take damage equal to the number of tens of seconds (i.e. 59 = 5 damage).
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

GameBoyBlue

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Re: Insomnia Labyrinth (easy real time arena brawler, jump in and play now)
« Reply #12 on: February 16, 2015, 07:54:03 am »

I'd like to add a network of deadly traps to the arena; if when you move into an adjacent unoccupied hex, the number of seconds on your post is a 9, then you trigger a trap and take damage equal to the number of tens of seconds (i.e. 59 = 5 damage).
Hmm traps you say? Done.

The arena fades to black, you are in a new space now. You hear the call of the arena. Just a choice, somewhere on the edge of your mind between insanity and orgasm.
« Last Edit: February 16, 2015, 08:27:14 am by GameBoyBlue »
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Squeegy

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Re: Insomnia Labyrinth (easy real time arena brawler, jump in and play now)
« Reply #13 on: February 16, 2015, 08:12:58 am »

It's strange that nobody else is joining.
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

GameBoyBlue

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Re: Insomnia Labyrinth (easy real time arena brawler, jump in and play now)
« Reply #14 on: February 16, 2015, 08:15:40 am »

I arrive at the shrine.

<-- COPY

A. Shrine
Grim Reaper Bob \0/ 0 HP

B. West Hall 2

C. West Hall 1

D. Landing 1

E. Central Hall 2

F. Central Hall 1

G. Landing 2

H. Central Hall 3

I. East Hall 1

J. Central Hall 4

K. East Hall 2

L. Garden

M. East Hall 4

N. East Hall 3

O. Landing 3

Exited

COPY --->
« Last Edit: February 16, 2015, 11:37:56 pm by GameBoyBlue »
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