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Author Topic: United Assembly Interest Check  (Read 3066 times)

Squeegy

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United Assembly Interest Check
« on: March 06, 2015, 03:29:21 am »

So, I've done some thinking about my United Assembly game, and I would like to restart it, in a slightly different format. You can view the old version in my signature. Here's the basic rundown of how it works:

At least twelve people assume the position of Representative for their fictional nation in the United Assembly, a newly-formed body of international government in the style of the UN, but with much more power. The UA was instituted following a long series of world wars mostly instigated by one of its member nations, and aims to bring peace and order to the world. At least, that's its mission statement. In reality, each representative has two goals to accomplish, one economic and one political. Every nation has a deficit of something, and it's up to the representative to figure out which nation has the resource they need and organize a trade deal. Additionally, they have a political goal that can only be accomplished through the bureaucracy of the UA, which is usually detrimental to most if not all of the other member nations. Once they've accomplished these two goals, they win the game. At the same time, the UA must address its mission statement and use its powers to influence the world based on events generated by me, the GM. They are given total freedom (within the charter) to write proposals doing anything and everything, just like real legislature. The more specific and word-heavy the better. Passing them will have effects on the world as determined by the GM, and they may even actually solve problems (or potentially make them worse). Either way, it's just a distraction; the real game is in the shady backroom deals and backstabbing.

The last time I ran it, players complained that it was too fast-paced, and that they couldn't keep up with the pace of generated events because the thread moved too slowly. I believe I've come up with a solution to that: Each meeting of a committee will run for one day, which is as many days in real life as it takes for the committee to meet and for it to be decided that the committee is over. If the committee takes 2 weeks to resolve, it's still only 1 day in the game's time. This should solve the problem of player lag.

The game needs, I feel, at least 12 people to have enough people in each committee that the internal politics remain interesting. However, it has room for an infinite number. If at least 12 people express interest, I'll run a fresh game.
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hector13

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Re: United Assembly Interest Check
« Reply #1 on: March 06, 2015, 03:46:03 am »

Mmm... you might just be making it too slow-paced by doing that, but I'm interested anyway. First forum game I played :))
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Squeegy

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Re: United Assembly Interest Check
« Reply #2 on: March 06, 2015, 03:58:02 am »

It's possible, but I don't really see a better solution. At least this way the in-game time flow is preserved.

And that's right, I recruited you from GD, didn't I? Gosh, you've had quite an illustrious FG&RP career since then.
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Sheb

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Re: United Assembly Interest Check
« Reply #3 on: March 06, 2015, 04:04:22 am »

Will we still be limited to a comittee meeting at a time?
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Squeegy

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Re: United Assembly Interest Check
« Reply #4 on: March 06, 2015, 04:05:50 am »

Yes, unless you choose to hold them at the same time in the same place, but these meetings will only occupy 1 in-game day.
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Sheb

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Re: United Assembly Interest Check
« Reply #5 on: March 06, 2015, 04:09:24 am »

Mmmmh, put me down as tentatively interested.
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Orange Wizard

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Re: United Assembly Interest Check
« Reply #6 on: March 06, 2015, 04:16:53 am »

Hey, this thing again.

I wasn't too fond of the earlier format and gradually lost interest. I'll PTW for the time being to see how this new version pans out.
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Ghazkull

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Re: United Assembly Interest Check
« Reply #7 on: March 06, 2015, 04:46:46 am »

definetly interested especially if we have more power now giving us an easer chance to fulfill our goals.
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Squeegy

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Re: United Assembly Interest Check
« Reply #8 on: March 06, 2015, 04:49:10 am »

You guy always had basically limitless power (except as limited by the charter). Now you will just be able to wield it more effectively.
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tntey

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Re: United Assembly Interest Check
« Reply #9 on: March 06, 2015, 09:51:57 am »

This seems INovative
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tntey

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Re: United Assembly Interest Check
« Reply #10 on: March 06, 2015, 09:52:48 am »

((I'm in by the way))
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Squeegy

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Re: United Assembly Interest Check
« Reply #11 on: March 06, 2015, 10:26:09 am »

Ok, that's four.
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tntey

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Re: United Assembly Interest Check
« Reply #12 on: March 06, 2015, 10:30:01 am »

I feel like we should start with eight but that is just me.
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Squeegy

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Re: United Assembly Interest Check
« Reply #13 on: March 06, 2015, 10:39:31 am »

Eight people is not enough to fill all the committees. I might consider starting with ten but frankly I'd rather just hold out for twelve. Eight is definitely too few.
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MrVoid

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Re: United Assembly Interest Check
« Reply #14 on: March 06, 2015, 10:43:36 am »

Interest is expressed.
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