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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 793587 times)

Android

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4950 on: January 17, 2018, 10:32:55 pm »

I feel like starting a character again, but I have no idea how I should build a character in the current experimental (and I never played the game enough before where I didn't need a starting guide to remember some things). Any recommendations?
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Arcvasti

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4951 on: January 18, 2018, 12:06:25 am »

My favorite build is the Dapper build. Basic concept is that you take the Stylish[And, optionally, Pretty] trait and then only wear clothing that is at least "fancy" or more. The otaku, maid/butler, bride/groom and ballroom dancer backgrounds all start with some fairly fancy clothes and have other useful skills/equipment to boot. I usually found getting Krav Maga or Karate to be a pretty worthwhile offensive option and that a single point in dodging at char gen made a big difference between getting dunked five feet from your starting location and actually being able to kill things safely. Aside from that, most movement enhancing traits and Night Vision are still good. I'm partial to Robust Genetics and Fast Healer, but they're probably not optimal.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4952 on: January 18, 2018, 07:12:12 pm »

nv still op.

fast healer is good but by no means op.

stylish is arguably op, as is spiritual.  and gourmand.
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Lukewarm

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4953 on: January 18, 2018, 09:16:19 pm »

I usually run with Infection Resistant and Fast Reader. Those are really focused on early game when you're building skills and surviving melee combat, respectively, because once you get into midgame and start getting into exciting stuff like confidently walking around town, it's more about weapons, decent armor and having above no skill in their type, rather then the gains of specific perks.
But I might just be bitter about ending half my runs quickly because I get an an infection trying to work my way into town.
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scriver

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4954 on: January 19, 2018, 11:19:00 am »

Personally I haven't downloaded any version of this since before the split, and I am probably not going to download either of the new versions, because I am not sure which one to download.
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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4955 on: January 19, 2018, 12:08:33 pm »

Personally I haven't downloaded any version of this since before the split, and I am probably not going to download either of the new versions, because I am not sure which one to download.

I'd say wait until Coolthulhu's patch has been updated, then pick and choose whichever.
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Blood_Librarian

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4956 on: January 19, 2018, 12:11:25 pm »

Split? THere are two seperate branches now?
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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4957 on: January 19, 2018, 08:37:02 pm »

Is the fork this one ?
https://github.com/cataclysmbnteam/Cataclysm-BN/releases

From what i read on that github project, the changes of this fork are (it was from the end of august from last year, and i have no idea how much the main CDDA branch evolved since then or if those fork changes are now part of the main CDDA too)
Quote
    Make ranged math normal again
    Fix broken, mending, limbs re-breaking on non-damaging hits
    Fix jacks not working at range
    Add mod that disables painkiller requirements for CBMs (by BrettDong)
    Fix vehicle cache debugmsg spam
    Buff UPS charger (drop the 10x cost multiplier to 2x), allow setting multiplier in json
    Fix zlaves and pets not following
    Add stripped-down version of tungn's No Silly Items mod. Unlike the full version, it doesn't blacklist any guns, as most of those are covered by No Fictional Weapons mod.
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Baffler

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4958 on: January 20, 2018, 03:17:32 pm »

Most of those are in the main branch experimental now, though I can't speak to the rebalances. What advantage does Coolthulhu's branch even have over the main one?

Also, does anyone know if I can give my companions mutagen/serum? I'm approaching the late-game and want a project. I already got myself over the threshhold and I'm in a position to make more mutagen (triffids, a giant zombie infested city, and a blob crater are all relatively close by but I've completely subjugated the medium-sized island I've been living off of) but it's a lot of work for something that I'm not sure is even possible.
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teoleo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4959 on: January 21, 2018, 05:34:56 am »

split??
link for all the branch please...
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anexiledone

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4961 on: January 21, 2018, 02:43:43 pm »

Most of those are in the main branch experimental now, though I can't speak to the rebalances. What advantage does Coolthulhu's branch even have over the main one?

Also, does anyone know if I can give my companions mutagen/serum? I'm approaching the late-game and want a project. I already got myself over the threshhold and I'm in a position to make more mutagen (triffids, a giant zombie infested city, and a blob crater are all relatively close by but I've completely subjugated the medium-sized island I've been living off of) but it's a lot of work for something that I'm not sure is even possible.

The only real worthy change to me is fixing the ranged weapon issue.
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Farce

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4962 on: January 21, 2018, 08:27:44 pm »

What's up with ranged weapons now?

Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4963 on: January 22, 2018, 01:58:49 am »

 Whad' they bugger up this time?
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anexiledone

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4964 on: January 26, 2018, 12:42:13 pm »

What's up with ranged weapons now?

All weapons have a minimum dispersion of 45 now. Basically guns becomes exponentially useless after short range
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