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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 794785 times)

TheBronzePickle

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6510 on: July 29, 2019, 02:58:44 pm »

Hilariously, clothing is a surprisingly important consideration in a real apocalypse scenario.

Most clothing is made out of biodegradable material. Without people taking care of it, the great majority of clothes are going to rot away, and even of the stuff people are taking care of, conventional wear and a lack of modern washing techniques are going to quickly result in unusable clothes. Being able to process cloth and use it to make new clothing is super important, especially in an environment where exposure is a serious concern (read: almost everywhere on Earth depending the season).

Of course, most doomsday preppers do not have this skill, because honestly, who thinks of tailors in the apocalypse?
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ollobrains

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6511 on: July 29, 2019, 06:18:04 pm »

in rural areas livestock (which seem missing in DDA) such as sheep and goats would be a source of wool, and most rural areas would have wool spinning techniques (would tie in with farming) but a zombie sheep or goat or cow could be interesting
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Rince Wind

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6512 on: July 30, 2019, 03:12:46 am »

Even in rural areas the vast majority of people can't spin wool.
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ollobrains

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6513 on: July 30, 2019, 04:58:20 am »

a readable skill is probable, or a bionic learning implant for tailoring
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Flying Dice

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6514 on: July 30, 2019, 07:06:15 am »

Even in rural areas the vast majority of people can't spin wool.
It's not exactly rocket science. A drop spindle is dead-simple tech, and as long as you know to wash and card the wool everything else could be figured out by trial and error relatively quickly.

This has always fascinated me about certain segments of the DDA community, the insistence that it's completely impossible for modern people to re-figure out the same ideas our ancestors developed. Doubly so for things where tools and book explanations of the processes exist.

It's like saying that it shouldn't be possible to bake bread because "the vast majority of people don't bake bread". Yeah, and I know folks who went from not baking bread to baking excellent bread in about ten baking sessions by starting with a book and experimenting with ratios.
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Rince Wind

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6515 on: July 30, 2019, 08:10:50 am »

in rural areas livestock (which seem missing in DDA) such as sheep and goats would be a source of wool, and most rural areas would have wool spinning techniques (would tie in with farming) but a zombie sheep or goat or cow could be interesting

I was commenting on this, I didn't say it was difficult impossible to learn.

I'd even say that knitting and other tailoring techniques are probably more common in cities, where students and others pretty often take it up as a hobby.
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xaritscin

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6516 on: July 30, 2019, 01:02:32 pm »

according to the news in reddit, the starting date will be moved to 30 days into Spring. its kind of a double move apparently as in you will have an ease of setting up thanks to not getting freezing temperatures but at the same time you are more or less close to half season so have to compensate for those missing 30 days before Winter because they seem to be wanting to make it really hard now that they aren't constrained by the player start.

cant say im mad, this makes it possible for me to return to the game and try my naked survival in the woods with the latest experimentals.
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ollobrains

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6517 on: July 31, 2019, 04:19:45 am »

according to the news in reddit, the starting date will be moved to 30 days into Spring. its kind of a double move apparently as in you will have an ease of setting up thanks to not getting freezing temperatures but at the same time you are more or less close to half season so have to compensate for those missing 30 days before Winter because they seem to be wanting to make it really hard now that they aren't constrained by the player start.

cant say im mad, this makes it possible for me to return to the game and try my naked survival in the woods with the latest experimentals.

the option to select our starting date, more points for winter perhaps and less for spring ?
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Kaitol

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6518 on: August 01, 2019, 04:07:26 pm »

Hilariously, clothing is a surprisingly important consideration in a real apocalypse scenario.

Most clothing is made out of biodegradable material. Without people taking care of it, the great majority of clothes are going to rot away, and even of the stuff people are taking care of, conventional wear and a lack of modern washing techniques are going to quickly result in unusable clothes. Being able to process cloth and use it to make new clothing is super important, especially in an environment where exposure is a serious concern (read: almost everywhere on Earth depending the season).

Of course, most doomsday preppers do not have this skill, because honestly, who thinks of tailors in the apocalypse?

Modern washing techniques aren't actually good for clothing, machine dryers and washers, bleach, detergent, dry cleaning, all these things actually damage most clothing and wear it out much more quickly. We use them because hand washing and drying is a giant pain in the goddamn ass and takes forever, and because they make our clothes look nice. Well made, good quality, properly cared for clothing will actually last way longer than this game really needs to account for.
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duckman

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6519 on: August 01, 2019, 04:26:30 pm »

according to the news in reddit, the starting date will be moved to 30 days into Spring. its kind of a double move apparently as in you will have an ease of setting up thanks to not getting freezing temperatures but at the same time you are more or less close to half season so have to compensate for those missing 30 days before Winter because they seem to be wanting to make it really hard now that they aren't constrained by the player start.

cant say im mad, this makes it possible for me to return to the game and try my naked survival in the woods with the latest experimentals.

the option to select our starting date, more points for winter perhaps and less for spring ?
We have winter starts already, so it all depends on whether Kevin sees it as necessary. He has the strangest moments where he seems to lack the vision/motivation to approve features. Like when he stonewalled shields pretty much purely out of spite or when he said that advanced nutrition was pointless and then approved it because someone else was willing to do most of the legwork for him.
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Flying Dice

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6520 on: August 01, 2019, 04:44:42 pm »

Hilariously, clothing is a surprisingly important consideration in a real apocalypse scenario.

Most clothing is made out of biodegradable material. Without people taking care of it, the great majority of clothes are going to rot away, and even of the stuff people are taking care of, conventional wear and a lack of modern washing techniques are going to quickly result in unusable clothes. Being able to process cloth and use it to make new clothing is super important, especially in an environment where exposure is a serious concern (read: almost everywhere on Earth depending the season).

Of course, most doomsday preppers do not have this skill, because honestly, who thinks of tailors in the apocalypse?

Modern washing techniques aren't actually good for clothing, machine dryers and washers, bleach, detergent, dry cleaning, all these things actually damage most clothing and wear it out much more quickly. We use them because hand washing and drying is a giant pain in the goddamn ass and takes forever, and because they make our clothes look nice. Well made, good quality, properly cared for clothing will actually last way longer than this game really needs to account for.

^^^

And lord, don't get started on shoes. If you have a half-decent cobbler and materials, you can wear the "same" pair of shoes for most of your adult life.
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scourge728

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6521 on: August 01, 2019, 04:54:15 pm »

there's like 6 cobblers left in the entire world tho...

scriver

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6522 on: August 01, 2019, 07:17:10 pm »

Five now, i just ate mine.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6523 on: August 01, 2019, 07:31:18 pm »

 Even without cobblers, even fairly shit shoes will last a few months. Plus, books toolkits and whatnot exist for how to make even fully fledged nice shoes, letalone moccasins.


 That all said, that would make for an interesting quest line, getting stuff for a settlement that wants a cobbler and/or tailor.
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Flying Dice

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6524 on: August 01, 2019, 09:11:54 pm »

there's like 6 cobblers left in the entire world tho...
Again, these are not skills that require substantial infrastructure or post-industrial technology to re-learn. If you're not falling back on pure manual labor subsistence farming for food, you're going to have big chunks of empty time and plenty of moderate-complexity tasks that need doing.

In some parts of the world these sorts of skills are still in active demand. In others, they're just barely outside of living memory. Granted, there are going to be some incompetent idiots that can't survive without Amazon and their smartphone, but by and large people are resourceful and quick to learn when pressed by basic needs. To use the current example, the basics of "shoe" require: a sinew or fiber of some type, a flexible but tough paneling material, and that's all. If you want to get truly basic you can make simple foot-wraps out of leaves, bark, or raw hide stitched or bound together with plant fiber -- and the discomfort of those provides an obvious impetus to, in the vernacular, git gud.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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