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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 794686 times)

Tawa

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2895 on: February 06, 2016, 07:12:49 pm »

Unless something is changed, I've actually managed to get into Gun stores perfectly fine with 5 improvised lockpicks and no real skill, just try again and again and it'll eventually open.
Don't they have barred shop windows and metal doors now? Well, some of them have metal doors, but then the guns are behind barred windows.
Again, unless something changed then your lockpicks'll get past the metal door at the front easily, if the layout is the same then you're free to grab stuff off the racks after that.
Lockpicks don't work on metal doors.
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Rolan7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2896 on: February 06, 2016, 07:14:49 pm »

That sounds really stupid.
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Darkmere

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2897 on: February 06, 2016, 07:58:11 pm »

Yeah, I've been places where I had to be buzzed into a McDonald's ffs. It doesn't surprise me at all during such a civil uproar that gun stores wouldn't want pickable locks...
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2898 on: February 06, 2016, 09:16:10 pm »

Unless something is changed, I've actually managed to get into Gun stores perfectly fine with 5 improvised lockpicks and no real skill, just try again and again and it'll eventually open.
Don't they have barred shop windows and metal doors now? Well, some of them have metal doors, but then the guns are behind barred windows.
Again, unless something changed then your lockpicks'll get past the metal door at the front easily, if the layout is the same then you're free to grab stuff off the racks after that.
Lockpicks don't work on metal doors.

I literally just picked a metal door on a gun shop. I am using the latest experimental and have always picked metal doors on gun shops.
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Tawa

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2899 on: February 06, 2016, 10:14:07 pm »

Hm. I guess it's been changed from the version I'm playing. :v

EDIT: Although that still serves the purpose of making it impossible to break into gun stores right off of the bat--it's hard to pick a lock with a bunch of zombies you can't fight yet after you.
« Last Edit: February 06, 2016, 10:16:23 pm by Tawarochir »
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2900 on: February 06, 2016, 11:26:29 pm »

 There appear to be two types of metal doors on gunstores. Ones that can be picked that are on most, and are partially around for some shops, and ones that are the things from labs and bunkers, which cant be hacked or, I think, deconstructed.

 Which makes things interesting.
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Darkmere

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2901 on: February 07, 2016, 12:16:06 am »

Unless it's changed, bank vault doors and pharmacy storage rooms are also metal and non-deconstructable. Jackhammers worked fine last I tried.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Kaitol

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2902 on: February 07, 2016, 02:07:29 am »

If its unpickable then it should be vulnerable to electrohacks. I mean, there has to be some method of getting in. A keypad or card scanner or something that someone with sufficient knowledge/tools could bypass.
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Greiger

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2903 on: February 07, 2016, 02:46:12 pm »

A mininuke may be a functional lockpick.

It's also possible that it might be a wifi access door.  The ones that have no keyhole, no numberpad or anything like that, but open on receiving a certain code on a certain radio (or wifi) frequency.
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Nullsrc

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2904 on: February 07, 2016, 05:40:52 pm »

The mininuke will just pick all of the locks in a certain area. :P

EDIT: Side effects may include nausea, dizziness, temporary blindness, combustion, internal bleeding, internal hemorrhaging, explosive diarrhea, heartburn, sudden internal organ collapse, heart palpitations, swelling, itching, deafness, snoring, external bleeding, rapid fat loss, rapid fat loss due to burning fat, muscle deterioration, sudden perforation of skull, inability to throw mininuke, diabetes, sudden inflation, rapid inflation, prolonged inflation, creation of wallpaper (not lickable), and death.

EDIT 2: Other symptoms include feeling reminiscent of the Trash Can Man from The Stand
« Last Edit: February 07, 2016, 05:51:41 pm by Nullsrc »
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Arcvasti

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2905 on: February 07, 2016, 05:54:58 pm »

The anvil is MY lockpicking tool of choice. 40 bash damage per hit can pick almost any lock. And when you think about it, anything is a lock. Hulks, turrets, crafting recipes. The anvil unlocks them all.
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iceball3

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2906 on: February 07, 2016, 06:07:41 pm »

The anvil is MY lockpicking tool of choice. 40 bash damage per hit can pick almost any lock. And when you think about it, anything is a lock. Hulks, turrets, crafting recipes. The anvil unlocks them all.
Assuming reinforcement didn't change, did you know that if you improve it using the soldering iron, you can make the bash damage ratings reach even more ludicrous levels?
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Nullsrc

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2907 on: February 07, 2016, 06:22:02 pm »

I like how our suggestions for removing locks involve the two things on the opposite ends of the scale. Stealthy lockpicks OR high explosive ordinance.
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Arcvasti

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2908 on: February 07, 2016, 07:32:11 pm »

The anvil is MY lockpicking tool of choice. 40 bash damage per hit can pick almost any lock. And when you think about it, anything is a lock. Hulks, turrets, crafting recipes. The anvil unlocks them all.
Assuming reinforcement didn't change, did you know that if you improve it using the soldering iron, you can make the bash damage ratings reach even more ludicrous levels?

Yep. Who needs a jackhammer? :P
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Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2909 on: February 08, 2016, 01:25:20 am »

I don't like using loud/damaging stuff as that tends to set off some very annoying security features.
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