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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 787406 times)

ollobrains

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4845 on: September 06, 2017, 03:07:39 am »

Eh, maybe. For now I figure once Coolthulhu's patch has the new property too (Noct's thing got merged) I'll make use of it.

this is a branch off the main project im assuming, perhaps the new property could have deeper usefulness as well ?
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4846 on: September 06, 2017, 01:45:53 pm »

Welp, thanks to Noct the fancy clairvoyance is in the mod anyway. 3:<

But yeah, Coolthulhu is making a sexier branch with its own releases.
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Gentlefish

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4847 on: September 06, 2017, 03:57:55 pm »

Can we put hookers and blackjack in it? :o

Egan_BW

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4848 on: September 06, 2017, 03:59:20 pm »

It's likely you could fit that into the cata gameplay, but that's just because cata is the everygame, which needs every feature.
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Sindain

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4849 on: September 07, 2017, 08:15:08 am »

Man, did they do something to drop rates? I've gotten back into the latest experimental and it feels like item spawn rates are a lot lower than they used to be.
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Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4850 on: September 07, 2017, 09:09:32 am »

It's been a while, but isn't there a setting for item drop rates in the worldgen menu?
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Sindain

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4851 on: September 07, 2017, 11:39:22 am »

There is, I'm playing on default drop rate right now and it feels a lot lower, so I was curious if there were some changes.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4852 on: September 07, 2017, 11:52:06 am »

Yes.  there was previously a bug that caused the spawn settings to continue to drop extra goods if it rolled a success.

Essentially it would keep rolling and placing items for as long as it rolled under its d100 spawn success frequency.  Sooo, if the chance for an item was set to 95%, then it would roll and place items until it rolled a 96-100.
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Damiac

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4853 on: September 08, 2017, 09:30:58 am »

So all this time I was playing at normal item spawn rates I was actually getting WAY more loot than I was supposed to?

In a way, that sucks.  In another way, that explains why I needed so much storage space on my deathmobile after looting a couple places.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4854 on: September 08, 2017, 09:39:38 am »

The issue now is that its been a bug for so long that people (like modders (like me) ) have actually been designing locations around this bug, so its removal means that there is less spawns than there perhaps should be.
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PKs DF Mod!

Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4855 on: September 08, 2017, 11:13:25 am »

Yeah. Don't forget there's also multiple methods for spawning items in a mapgen. Add, mapping, place_loot etc. At least one method is depreciated, and at least one other method seems to get different results compared to the current preferred method.

I've fixed most of Arcana to use place_loot since that seem to be the one that's the most up-to-date and actually in use by the devs.
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ChairmanPoo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4856 on: September 08, 2017, 03:03:14 pm »

So did Coolthulu do his own branch then?
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4857 on: September 08, 2017, 03:15:53 pm »

So did Coolthulu do his own branch then?

A branch to patch some dumb shit, but not yet at the level of a full offshoot yet. It seems some people are PRing to Coolthulhu's fork in general though, which is either:
1. A thing that sometimes happens to collaborate in PRs to the CDDA main repo.
or
2. Signs that at least some people want to improve the star-spawn's version instead of Kevin's version.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4858 on: September 08, 2017, 07:30:29 pm »

that got a link to git?
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PKs DF Mod!

Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4859 on: September 08, 2017, 09:22:53 pm »

A link to the what now? Coolthulu's patch? Here: https://github.com/Coolthulhu/Cataclysm-DDA/releases
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