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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 787408 times)

ollobrains

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4860 on: September 10, 2017, 04:34:39 am »

theres still room for cross fertilisation of new ideas and elements for both branches
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ItinerantWraith

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4861 on: September 12, 2017, 09:36:00 am »

.
« Last Edit: September 12, 2017, 06:56:18 pm by ItinerantWraith »
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ChairmanPoo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4862 on: September 13, 2017, 01:14:14 pm »

A link to the what now? Coolthulu's patch? Here: https://github.com/Coolthulhu/Cataclysm-DDA/releases
So to run the arcana mod we need Coolthulu's now?
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There's two kinds of performance reviews: the one you make they don't read, the one they make whilst they sharpen their daggers
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4863 on: September 13, 2017, 01:30:30 pm »

No. Use my repo for Arcana: https://github.com/chaosvolt/cdda-arcana-mod

Note that if you use the CDDA Launcher, it's officially your fault if the launcher tries to replace a third-party mod with an obsolete version in the CDDA repo that you'd have to delete to replace with said third-party version. XP
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ChairmanPoo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4864 on: September 15, 2017, 01:34:47 pm »

Got your repo running in Coolthulu's build


... out of curiosity, how come CTH´s build is much slimmer than the official port?
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There's two kinds of performance reviews: the one you make they don't read, the one they make whilst they sharpen their daggers
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

i2amroy

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4865 on: September 15, 2017, 01:53:26 pm »

I'm not sure what you mean by "slimmer" there; the release binaries that he's got up on the github are all within about 1-2 MB of the ones on the official port (some smaller, some slightly larger).
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Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4866 on: September 15, 2017, 01:54:56 pm »

Im fairly pleased with the state of my own mod.

Im sad about rads still being so inflexible, but health is shaping up nicely now that I have good feedback.

Monsters are all successful to various degrees, and some even shine.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
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ChairmanPoo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4867 on: September 15, 2017, 02:17:02 pm »

I'm not sure what you mean by "slimmer" there; the release binaries that he's got up on the github are all within about 1-2 MB of the ones on the official port (some smaller, some slightly larger).

20mb vs 50 unless I´m reading something wrong

https://github.com/Coolthulhu/Cataclysm-DDA/releases/

http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Tiles/


Edit: Silly me was going for the curses vesrion. No wonder it was smaller.
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There's two kinds of performance reviews: the one you make they don't read, the one they make whilst they sharpen their daggers
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4868 on: September 15, 2017, 02:22:35 pm »

Curses is best
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

ChairmanPoo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4869 on: September 15, 2017, 02:30:13 pm »

I play without tiles, but I get the tiles version anyway because (AT LEAST BACK IN THE DAY) it was the only way to resize the screen
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There's two kinds of performance reviews: the one you make they don't read, the one they make whilst they sharpen their daggers
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4870 on: September 15, 2017, 06:16:32 pm »

Delicious tiles though. Taken a particular liking to Xotto's set.
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BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4871 on: September 15, 2017, 07:35:13 pm »

ASCII all the way for Cata.
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Egan_BW

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4872 on: September 15, 2017, 09:10:21 pm »

I use the one tileset built into the game that looks mostly like ascii, because I can't be arsed to figure out how to make the game use a square font, and I think non-square ascii looks terrible. I would like the distance apart that objects appear to be to actually be how far away they are, regardless of orientation, thank you.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4873 on: September 15, 2017, 09:55:39 pm »

i don't even see my rectangular font any longer

I see cabinets, stoves, willow trees, corpses, and cars
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

King Zultan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4874 on: September 16, 2017, 01:31:35 am »

I also prefer to use ASCII.
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