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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 794328 times)

ChairmanPoo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4875 on: September 16, 2017, 05:00:58 am »

It matters a lot how you started.

I've been playing cata since Whales. There was only ascii, and like Pisskop, you stop seeing the ascii. In contrast, tiles feel unusual and awkard.

Likewise with DF. I've been playing this since 2008. I cant fathom it with a graphical frontend
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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4876 on: September 16, 2017, 05:22:55 am »

I play Cata with tiles (usually). DF on the other hand I started with tiles, but switched to ascii when a new version came out and I didn't want to wait for the tilesets to update. Never went back, because why bother?
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BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4877 on: September 16, 2017, 11:32:22 am »

I have a hard time playing DF with ASCII. I get eye strain. Quite a few tile sets also give me eye strain. ASCII Cata does not. Tile Cata just looks weird and disjointed.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4878 on: September 16, 2017, 01:34:36 pm »

I'm used to tiles for CDDA, ASCII for DF.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4879 on: September 16, 2017, 03:26:26 pm »

ASCII for CDDA and DF, due to use.
Mostly because tiles in CDDA make vehicles look horrible to me, and in DF I jsut think it looks better as ascii.
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King Zultan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4880 on: September 16, 2017, 08:44:52 pm »

I have never found a tile set that I liked the look of for CDDA or DF and I'm so used to the ASCII it doesn't bother me any more. Also mod added items don't have tiles.
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ollobrains

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4881 on: September 20, 2017, 07:22:17 pm »

and theres a lot of mod added items, yeah im the same ascii currently it works good anyway
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Man of Paper

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4882 on: September 22, 2017, 11:49:42 pm »

It's funny how many of us prefer ASCII or Tiles for DF and the opposite for Cata. Someone not as tired as myself could probably make a deep thoughtful conclusion about what that means for us. I'm a DF/Tiles, Cata/ASCII guy myself, to put my two cents in.
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Tawa

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4883 on: September 23, 2017, 12:10:12 am »

I use ASCII in DF, but RetroDays tiles for Cata. I think DF looks and feels better with ASCII, partly because of the kinda quaint feeling it gives off, and partly because I'm too attached to some of the ASCII, like the smiley-face dwarves and the fancy lines used for walls. But for Cataclysm, part of it is that the game feels too "modern" for straight-up ASCII to match it, and part of it is that I feel the base ASCII looks awful. The lines are too thin and the font is too tall; it makes the world feel empty and misshapen.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4884 on: September 23, 2017, 06:11:38 am »

Yeah, I agree. CDDA's ASCII just doesn't really look right to me to the same extent that DF's does, the latter uses a much broader selection of characters for its symbols, and it uses them well.
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n9103

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4885 on: September 23, 2017, 02:41:33 pm »

(Bias info: I prefer ASCII DDA and DF, but I'm much more likely to use a DF tileset than I am a DDA one)

Pretty sure it's simply a matter of the size of the userbases of the two games.
Some small x% of each is going to care enough about the graphics to put out custom graphics for any game.
With DF's base being so much larger, (afterall, we're but a subset of DF users, but we account for a significant amount of DDA users,) there's simply going to be more people creating DF tilesets, and more likely to be people actually interested in maintaining them. (And sometimes not even the original creators!)

With the vast amount of info needed to be represented by every tile, plus the additional info that DDA tilesets often don't bother accounting for until a version or two after they've been introduced, it's not a big surprise that many DDA users simply prefer the default ASCII, which, by it's nature, is going to be more up to date with new info than a DDA tileset is. (This is ignoring the fact that DDA doesn't represent as much info at a glance as DF does, since DF uses a few extra states per tile/ASCII than DDA does.)

On the other hand, DF's popular tilesets rarely go more than a week or two without an update following any release, so there's probably not a lot of people that even notice that there's a release before the tilesets have been updated.

Not all that much more thoughtful, but perhaps a little bit along the lines of what Man of Paper was thinking of elucidating upon.
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ChairmanPoo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4886 on: September 23, 2017, 05:55:10 pm »

I can´t seem to disassemble microwaves. Is this a known bug_ ? (Cthulhu's branch)
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Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4887 on: September 23, 2017, 06:14:37 pm »

Do you have the tools? It's been a long time, but I would throw a guess that you'd need a screwdriver, hacksaw, and soldering iron at least.
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ChairmanPoo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4888 on: September 23, 2017, 07:38:22 pm »

I have an integrated toolset. And there are a number of things I cannot dissasemble for some reason.
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Sindain

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4889 on: September 24, 2017, 02:50:54 am »

Are you by any chance trying to dissemble using the (B)utcher command in dark?
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