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Author Topic: RTD horrors  (Read 212223 times)

Aslandus

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Re: RTD horrors - game 3 running, waitlist open
« Reply #945 on: August 07, 2015, 02:36:41 pm »

ME: turn as much of the moon as i can into carp
100 cultists: get submarine parts, the things that drive underwater.
50 cultists : continue campaign for mayor of Tijuana make my policy eradicating all mosquito's (except not in Australia that's the only place animals rely on them)[b\]
you might have missed this not sure
Assuming you don't want to change this, it should be the last actions of the turn
Carp transform: [4] You successfully make a single moon rock into a carp. YEAH! ROCKIN THAT 0 POWER LIKE A BOSS! The carp immediately dies because there is no water or oxygen on the moon. (nothing really changes)
Submarine parts: [1] They give away all the sandwiches. Dammit guys, you're supposed to be GETTING things not giving them away! (lose submarine sandwiches)
Campaign: [2] You need to appoint a new campaign advisor, mosquitos are barely even a problem in Tijuana! Nobody pays attention to your campaign.

Aslandus

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Re: RTD horrors - game 3 running, waitlist open
« Reply #946 on: August 07, 2015, 03:55:57 pm »

Humanity
Attack CARP's cult:
[3] A quick raid on CARP's campaign base in Tijuana kills several of his cultists. (-50 cultists)

End of Turn whatever.
score:
Unescargot (DEAD): summoned, getting old
-cultists: 80 cultists, 10 infiltrator cultists (infiltrating Rabe, can open gate to his base), 5 high morale empowered wealthy cultists, 5 annoyed empowered wealthy cultists, 10 wealthy cultists, 4 cultists in high places, 4 recognizable cultists, 100 trained cultists (guarding), 3 veterans (guarding), limited connection to president (will badmouth Rabe), all disheartened, blacklisted (can't hire outside help), all hallucinating
-Items: veteran memoirs
-Inquisitors: 40 lightly armed inquisitors, inquisitorial demolition hirelings
-Other: host of ihatecarp.com, knows ritual of fading strength, knows self banishing ritual, hated by humanity, knows power swap ritual, knows yoga, knows ritual of summon oranges {req chalk}
--Puff Puff (uninjured): plush toy that looks just like him

Tavern wench (moderately injured): summoned, sunburn [+1 to damage taken]
-cultists: a pile of ashes
-Items: Swelteringly hot base in the desert (breached), has dragon blood, has mercury, access to Orb of Stability 1
-Inquisitors: 65 well trained inquisitors, 5 inquisitors in high places, Inquisitors activated
-Other: well known, moderately good PR, leaderly campaign started well, refugee organization made, knows stability summoning {req mercury, consumes orb of stability, can sub Dragon blood [causes injury]}, knows ritual of summon oranges {req chalk}
--Crux the mad (DEAD): killed 10% of Earth's population

TROG (DEAD): summoned, vanished into the abyss
-cultists:
-Problems: despised by humanity
-Items: has dragon blood
--GORT(DEAD): 124 mummies
--KONG(moderately wounded): hallucinating, berserk

Anthaju(DEAD): summoned, resting in peace
-cultists: 55 cultists, 15 reapers
-Items: has a flooded pyramid with a shoddy shack on top for a base, has money, prepared self banishment ritual, has metal, has dragon blood
-Inquisitors: 3 strong mummy inquisitors, 20 inquisitorial reapers, inquisitors activated
-Other: has weighed Unescargot and TROG, knows self banishing ritual, destroyed Orb of Stalwart 4, knows ritual of fusion, bad PR

Koshu:
-Cultists: 615 cultists, 50 heavily armed cultists, 50 heavily armed cultists guarding
-Items: has a few spaceship components, has extra spikes, watch mirrors set up
-Inquisitors: 80 armed inquisitors, 75 armed inquisitors (guarding), 512 inquisitors, have weak siege engines set up, inquisitors activated
-Other: good PR, satellite launched, knows "cascade" ritual, knows sacrificial summoning ritual {requires Dragonblood, consumes 500 sacrificial cultists}, knows ritual of rain of fire {consumes dragon blood and thermite}, knows ignite mortal ritual {req gasoline, consumes cultists}

Rabe (lightly injured): summoned, can drown people and detect beards/alcohol, paranoid, hallucinating (50% chance to fail to even attempt each roll)
-Cultists: 1385 cultists, 350 heavily armed cultists, 75 trained heavily armed cultists,  50 armed cultists, 1 old cultist, 15 recognizable cultists, 25 lightly armed cultists, all hallucinating
-Items: has sturdy base with defenses (+lightning rods, humidifiers, and 20 gun turrets), has a bunch of metal, has bricks and concrete, ), knows location of Lunar Orb of Stalwart, has colorful chalk, has dragon blood, has grand training center, has hidden bunker, can't use anything here due to flooding
-Inquisitors: 200 inquisitors, have ornate mansion base, know ritual of ignite mortals {req gasoline, consumes cultists}, inquisitors activated
-Other: posters put up, campaign for president started, reputation under fire by president,  moderately bad PR,  requested Koshu's permission to summon him, knows ritual of summon oranges {req chalk}, aware of power store ritual
-Achievements: destroyed Orb of Stalwart 1, second in command to carp's faction, founded Miskatonic University, created Kitten Industries
--Miskatonic University: has book of power swap ritual, knows power swap ritual, researched Orb of Stalwart, seeking authorization to research power store ritual, being investigated by authorities
--Kitten Industries: 611 cultists, 25 recognizable cultists, has a bunch of molds/casts for stuff (weapons, armor and missile shells are the important ones), has a heavily armed giant death robot

DF CARP: rather calm, thinks TROG is carp, ageless and better with psychic power, regained swimming power and control of carp
-goal: CARP LIFE
-Cultists: 150 cultists
-Items: Hunger from lack of sandwiches
-Inquisitors: 30 inquisitors, inquisitors destroyed Orbs of Stalwart 3 and 5
-Other: CARP LIFE 4 EVAR, has turned into a DF carp (it's what you always dreamed of),  destroyed the focus stone, going crazy, detested by humanity, campaigning for mayor of Tijuana
--GOEARERKSFLES (DEAD): unending hunger,  mass: 200, physique +2

Rosabel:
Cultists: 501 cultists, 100 slightly healthier cultists, 50 assassin cultists
Items: has dragon blood, has gold block, has dynamite, has tallow candles
Inquisitors: 30 inquisitors, inquisitors have destroyed Orb of Storms 1 and Orb of Stalwart 2
Other: excellent PR, community improved, has humanity's sympathy, buried the dead, knows gold summoning ritual {req gold block, dragonblood, tallow candles, causes weakness}, knows ritual of summon oranges {req chalk}

Other: Poison widely available, 10% of Earth's population gone, cascade impossible, everyone is on psi-net

FallacyofUrist

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Re: RTD horrors - game 3 running, waitlist open
« Reply #947 on: August 07, 2015, 04:03:44 pm »

((Kong is still attacking my cult?))

Everybody. Let's write articles on ihatecarp.com ranting about how Rabe is carp's extremely evil minion who plans to brainwash the world! Have fun while doing it! Let the president join in!
Puff puff: blast GOEARERKSFLES with Resurrection Doom Dust.
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Adragis

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Re: RTD horrors - game 3 running, waitlist open
« Reply #948 on: August 07, 2015, 04:06:11 pm »

Rosabel: Make people feel happy with my powers of, well, making people feel happy.
50 Cultists: Summon me!
Rest of Cultists: Find people who are sick or crippled (ailing relatives, too) but don't approach them yet. We don't want to scare people.
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thincake

Aslandus

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Re: RTD horrors - game 3 running, waitlist open
« Reply #949 on: August 07, 2015, 04:48:22 pm »

((Kong is still attacking my cult?))

Everybody. Let's write articles on ihatecarp.com ranting about how Rabe is carp's extremely evil minion who plans to brainwash the world! Have fun while doing it! Let the president join in!
Puff puff: blast GOEARERKSFLES with Resurrection Doom Dust.
((He's not, I just forgot to take that off))
Blaspheme: [3] Nobody important joins in, but Rabe's reputation is certainly on the drop. (Rabe now has bad PR)

Puff puff: Resurrection: That is impossible, but he does sprinkle hallucinogen onto CARP's cult
[2] Actually, no he doesn't.

Low morale: make cultists leave
[2] Nobody is especially keen on leaving right now. The job market just doesn't look inviting, even compared to this deadly hobby.

Rosabel: Make people feel happy with my powers of, well, making people feel happy.
50 Cultists: Summon me!
Rest of Cultists: Find people who are sick or crippled (ailing relatives, too) but don't approach them yet. We don't want to scare people.

HAPPY HAPPY JOY JOY: [6] You make a bunch of people happy, so much so that they become careless and let their lives fall to pieces around them. Their accounts of the events don't help your popularity. (now merely very good PR)
Summon: [4] They successfully summon you, the gold block liquifies, flowing along the trails of dragon blood and wicking up the candles then burning into a mist from which you emerge. The gold dust gets in your lungs and you have a fit of coughing which weakens you for the next two turns. (summoned, weakened [2])
Find the poor unfortunate souls: [5] They find all the invalids, injured, and diseased folk that live nearby and tell them about the wonder of their mistress against your orders. Everyone takes it much better than you thought they would, and are super impressed with you. (PR now excellent again, located sick and injured in the area)

Adragis

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Re: RTD horrors - game 3 running, waitlist open
« Reply #950 on: August 07, 2015, 04:51:23 pm »

"You've done better than I thought. Well done."
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thincake

carp

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Re: RTD horrors - game 3 running, waitlist open
« Reply #951 on: August 09, 2015, 10:33:30 am »

is there any way to get my 4 power back?
also koshu's men will be confused
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Carp carp carpcarp CAAR-ARP carpity carpcarp CARP CARP
Caaarp car-AARRP carpity carp-arp carppp-aaaarP.

*i'm looking at you biggerfish.

Aslandus

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Re: RTD horrors - game 3 running, waitlist open
« Reply #952 on: August 09, 2015, 01:48:29 pm »

is there any way to get my 4 power back?
also koshu's men will be confused
Stats are final, unless you transform again (which you would have to do research for and would have a decent chance of making you worse off than you are). You had your chance to be a terrifying monster that could transform anyone anywhere into a useless pile of fish (especially the ones without mindlock), and you decided you'd rather be a Dwarf Fortress reference instead.

At this point it would be more tactically sound to ride it out and try something different next time, or you could keep trying silly things if you don't care what happens to DF carp (you're not as bad off as you may think, you've got followers and your inquisitors are few and inactive. You really just need to find and prepare a summoning ritual and you're basically caught up with the rest of the horrors. Also, trying to raise your reputation out of DEFCON red would help.)

wipeout1024

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« Last Edit: August 10, 2015, 05:38:44 am by wipeout1024 »
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Ain't nobody got time for that.

SpottedWobbegong

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Re: RTD horrors - game 3 running, waitlist open
« Reply #954 on: August 10, 2015, 05:18:15 am »

Hi, I would like to join the waitlist.
I don't know how to do that spoiler thingy, so:
SPOILER SPOILER SPOILER

Name: Nuffle
Abilities:-Nuffle can influence everyone's luck(a dynamic bonus to a roll I choose)
           -He can download a copy of Blood Bowl on every computer
           -He can enslave people to Blood Bowl
           -He can create small, half meter x half meter sentient dice
Appearance: A huge 10m x 10m six sided die, he levitates above the ground
Homeworld: A planet of all kinds of dice. He was the king, and he invented Blood Bowl. He already influenced humans to play this game, but decided that humans should play in real life, not just in form of a board game or video game.
Skills:
-presence:0
-mindlock:1
-power:2
-physique:0
-appeal:2

SPOILER SPOILER SPOILER
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Aslandus

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Re: RTD horrors - game 3 running, waitlist open
« Reply #955 on: August 10, 2015, 09:57:38 am »

Recruit
[3] You convince more hapless scrubs to join you (+50 cultists)

Heat: more afflictions!
[4] Some of your cultists get bad sunburns and decide to quit. (-30 cultists)

Inquisitors: attack Tavern Wench directly!
[5] Oh dear... They dash through the hole in your wall and beat you senseless, your scorched skin makes the wounds hurt even more. (mortally wounded)

FallacyofUrist

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Re: RTD horrors - game 3 running, waitlist open
« Reply #956 on: August 10, 2015, 02:00:24 pm »

((Like this. Type in [ spoiler ] text text [ /spoiler ] without the spaces.))
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Aslandus

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Re: RTD horrors - game 3 running, waitlist open
« Reply #957 on: August 10, 2015, 03:20:34 pm »

((Like this. Type in [ spoiler ] text text [ /spoiler ] without the spaces.))
Or click the symbol that looks like a radiation warning above the smilies

InsaneRationalist

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Re: RTD horrors - game 3 running, waitlist open
« Reply #958 on: August 10, 2015, 06:36:59 pm »

Koshu:
-Cultists: 615 cultists, 50 heavily armed cultists, 50 heavily armed cultists guarding
-Items: has a few spaceship components, has extra spikes, watch mirrors set up
-Inquisitors: 80 armed inquisitors, 75 armed inquisitors (guarding), 512 inquisitors, have weak siege engines set up, inquisitors activated
-Other: good PR, satellite launched, knows "cascade" ritual, knows sacrificial summoning ritual {requires Dragonblood, consumes 500 sacrificial cultists}, knows ritual of rain of fire {consumes dragon blood and thermite}, knows ignite mortal ritual {req gasoline, consumes cultists}

Turn Um... squirrel:
115 cultists: improve PR.
500 cultists and Koshu: recruit.
100 heavily armed cultists: guard other cultists.
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If it has cute cuddly features, it's probably safe to eat, so do not reason with it either.

Aslandus

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Re: RTD horrors - game 3 running, waitlist open
« Reply #959 on: August 10, 2015, 09:14:46 pm »

Koshu:
-Cultists: 615 cultists, 50 heavily armed cultists, 50 heavily armed cultists guarding
-Items: has a few spaceship components, has extra spikes, watch mirrors set up
-Inquisitors: 80 armed inquisitors, 75 armed inquisitors (guarding), 512 inquisitors, have weak siege engines set up, inquisitors activated
-Other: good PR, satellite launched, knows "cascade" ritual, knows sacrificial summoning ritual {requires Dragonblood, consumes 500 sacrificial cultists}, knows ritual of rain of fire {consumes dragon blood and thermite}, knows ignite mortal ritual {req gasoline, consumes cultists}

Turn Um... squirrel:
115 cultists: improve PR.
500 cultists and Koshu: recruit.
100 heavily armed cultists: guard other cultists.
PR: [6] They make a grand display of how amazing you are, but their pyrotechnics set the nearby buildings on fire! You get blamed, naturally. (moderately good PR)
Recruit: [4] You and your cultists successfully draw many new recruits with your rendition of "fly me to the moon". Don't think too hard about how a flying monolith can sing. You finally have enough people to perform the summoning! (+575 cultists)
Guard: [2] They switch shifts but nobody else joins the guarding.

Inquisitors: Siege better!
[6] They pelt your base gathering field with rocks and logs. They have some success, especially with so many people packed together, but they overwork their siege engines, breaking them. (-50 cultists, siege engines destroyed)
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