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Voting closed: August 20, 2015, 08:45:24 pm


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Author Topic: Murderflood: resurrection (Ardentdikes IIIv2) Preparing the reboot...  (Read 32446 times)

TheFlame52

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #105 on: May 21, 2015, 05:43:54 pm »

My new dwarf, our best weaponsmith, is indispensable, has no friends or relatives, and has negative stress. And is a dude. Let's not talk about that.

First order of business is slabbing some ghosties. Then comes cancelling the manager orders because we have no steel. Then comes figuring out what the fuck is up with this fort.

There are more coffins than bedrooms. SUCCESSION FORTRESS!

I made 5 peasants masons and told them to make blocks.

I activated the military. Hopefully they will train now.

Deus Asmoth

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #106 on: May 21, 2015, 05:52:37 pm »

I honestly did very little to improve life in the fortress during my turn besides trying to get a better military in operation. It was taking me like an hour or two to get through a month, so things I considered minor like the sanity of my subjects and the cleanliness of their living conditions were abandoned when I saw how painfully slow it was to get anything done.

I mean, eh... obviously I worked tirelessly to ensure the happiness of every citizen. They were just so intent on making things miserable for themselves that I could only do so much.
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Taupe

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #107 on: May 21, 2015, 06:46:50 pm »

Slowly updating the quote section on the side...

Urist McKiwi

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #108 on: May 24, 2015, 12:04:42 am »

Some dumbass couldn't build walls right. Why are the so many corpses in the waterfall


In order: Walls were never really completed so that's why they kinda suck. And the corpses are due to a pathfinding/dangerous terrain check bug that sometimes makes dwarves dive into the stream and get swept off the edge where they burst. I tried making a safety-ledge but....well....let's just say it didn't work.

Although the fort isn't actually that bad unless it got completely trashed last year. A bit slow, but reasonably functional.
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Triaxx2

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #109 on: May 24, 2015, 05:34:59 am »

What do you mean never really completed? I know I completely sealed it in. With bridges and everything.
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Urist McKiwi

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #110 on: May 24, 2015, 07:34:55 pm »

What do you mean never really completed? I know I completely sealed it in. With bridges and everything.

1-level high walls have disadvantages. Mostly it's the whole "mishmash of 3 and 2 level high walls + odd thickness changes. Still, it's worked thus far.
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Triaxx2

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #111 on: May 25, 2015, 05:26:05 am »

Right, forgot about that. Didn't I start battlements though? I could have sworn I'd done that. By which I mean a one block overhang because I'm pretty sure you can't climb the underside of something.
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Taupe

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #112 on: May 25, 2015, 08:20:52 am »

I tried adding a second layer but ran out of dwarves...

Triaxx2

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #113 on: May 25, 2015, 06:34:36 pm »

Blocks probably would have worked better.
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TheFlame52

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #114 on: May 28, 2015, 07:33:22 pm »

OKAY TIME FOR UPDATE

I'm sending the military after some camels because we need meat and they need practice. I learned that the marksdwarves need ammo. The camels were all killed.

The last ghost was slabbed. Also, I'm making more coffins. It's a succession fort. You can never have enough coffins.

Copper bolts on repeat, lots of people turning military and back, making cloth bags, puppies.

I'm butchering all the grazers so they don't starve on accident.

Not really much interesting stuff happening.

Oh hey, mason got a fey mood! She's making something out of bauxite.



OH SHIT I SPOKE TOO SOON
A FUCKING SAND TITAN
CLOSE THE GATES
EVERYBODY GET TO THE FUCKTHATBURROW
(hold on let me update the fuckthatburrow)
OKAY NOW EVERYONE GET TO THE FUCKTHATBURROW
WHICH OF THESE LEVERS CLOSES THE GATE
OKAY THAT ONE THANK YOU HELPFUL NOTES
GATE IS CLOSED CRISIS AVERTED HOPEFULLY

The mason made a bauxite cabinet. It's pretty boring, but worth 15600U.

On another note, there's an FB in the caverns, a shrew with secretions, an old one by the looks of it. It's got so many scars I imagine it's made of scar tissue.

The titan killed a puppy and a wild porcupine. Now it's just wandering around. I disabled the civilian alert so people would go back to work.

TheFlame52

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #115 on: May 29, 2015, 03:12:07 pm »

Was playing at school, not much happened. I'm going to be gone this weekend, so I'll resume Monday.

 - rearranged smelters so they look better and the solid parts are blocking the magma
 - linked said forges to the ore stockpiles so furnace operators won't go so far
 - built magma kiln, started making pots
 - FB came, a vomit blob with dust, harmless
 - applied the fast marksdwarf training fix
 - the titan is wrecking Gnott QT's outdoor rooms
 - ghost appeared and was slabbed



notquitethere

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #116 on: May 30, 2015, 11:50:36 pm »

- the titan is wrecking Gnott QT's outdoor rooms
It must be stopped at all costs!
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Taupe

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #117 on: May 30, 2015, 11:56:34 pm »

Outdoor rooms? How is it a room if it's outdoor?

Triaxx2

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #118 on: May 31, 2015, 01:12:02 pm »

Did I seriously make a 2 wide door?
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Urist McKiwi

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Re: Murderflood: resurrection (Ardentdikes IIIv2)
« Reply #119 on: June 02, 2015, 12:11:41 am »

I'm really glad I updated the notes on the gates.


If you can get it to the southeastern corner you should be able to shoot the titan full of holes from the top of the turbine hall. From the other areas.....well.....not so much. But we have enough stuff to easily outlast it.
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