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Author Topic: [.44.10 - 44.12] Adventurecraft (yet another Wanderer's Friend derivative)  (Read 67868 times)

Random_Dragon

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Re: [.44.10 - 44.12] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #360 on: October 25, 2019, 01:17:52 am »

Yep, new world. Hope that helps.
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SakuraHeinz

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Re: [.44.10 - 44.12] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #361 on: October 29, 2019, 12:25:38 pm »

Yep, new world. Hope that helps.

Hoi! crafting gloves and socks is missing from your list can you post me the entrys? I guess Im complete than, I just hope my character doesnt lose her hands^^'
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Random_Dragon

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Re: [.44.10 - 44.12] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #362 on: October 30, 2019, 12:51:00 am »

Didn't have a recipe for leather socks because those are generally made from fabric, which has a few wonky issues regarding product sizes. As for gloves, that's even more fucky, without DFHack any gloves created by a custom reaction lack the left/right flagging that makes them usable. :/
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SakuraHeinz

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Re: [.44.10 - 44.12] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #363 on: October 30, 2019, 12:56:19 am »

Didn't have a recipe for leather socks because those are generally made from fabric, which has a few wonky issues regarding product sizes. As for gloves, that's even more fucky, without DFHack any gloves created by a custom reaction lack the left/right flagging that makes them usable. :/

Thank you for the answer, I will try playing something else. I already had a plan B its not like there are a few races to play, I also plan to make a topic for Animal people body sizes and what armor they can wear for playing vanilla.
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MachoNacho

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Re: [.44.10 - 44.12] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #364 on: December 06, 2019, 05:10:52 pm »

What changes do I have to make to a raw file to make it compatible with unmodded Dwarf Fortress? I am making a mod but I forgot that I had your mod installed while making it. I want to make one version for Adventurecraft users and one for non-Adventurecraft users, but IDK how to change the raw files to work without Adventurecraft.
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Random_Dragon

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Re: [.44.10 - 44.12] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #365 on: December 06, 2019, 05:42:35 pm »

What changes do I have to make to a raw file to make it compatible with unmodded Dwarf Fortress? I am making a mod but I forgot that I had your mod installed while making it. I want to make one version for Adventurecraft users and one for non-Adventurecraft users, but IDK how to change the raw files to work without Adventurecraft.

It varies depending on what changes you're trying to make, that's why mixing mods is a tad diffcult. @.@
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MachoNacho

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Re: [.44.10 - 44.12] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #366 on: December 06, 2019, 06:28:33 pm »

What changes do I have to make to a raw file to make it compatible with unmodded Dwarf Fortress? I am making a mod but I forgot that I had your mod installed while making it. I want to make one version for Adventurecraft users and one for non-Adventurecraft users, but IDK how to change the raw files to work without Adventurecraft.

It varies depending on what changes you're trying to make, that's why mixing mods is a tad diffcult. @.@
How do I make creatures that were made using Adventurecraft-modified creatures as templates work with non-AC DF?
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Random_Dragon

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Re: [.44.10 - 44.12] Adventurecraft (yet another Wanderer's Friend derivative)
« Reply #367 on: December 06, 2019, 06:43:01 pm »

Er, I'm not 100% sure there. It's kind of a case by case basis and I'm not entirely sure what it is you're trying to add...
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