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Author Topic: Neat Grasses 1.1  (Read 779 times)

squamous

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Neat Grasses 1.1
« on: June 09, 2019, 10:06:14 pm »

So in the vanilla game grasses are cool and all, but with the exception of bamboo, good, and evil grasses are almost entirely identical. In addition, they serve no purpose from a gameplay sense, in that no resources can be harvested. So changing them all won't change anything meaningful beyond aesthetics. And personally, I like aesthetics. The mod replaces all grass EXCEPT bamboo, good, and evil grasses with generic ones. Generic as in, not a specific species. Basically it changes how biomes look. Plains, tundra, and mountains are unchanged, but forests are darker and more foreboding, swamps have are even more forebodinger and have patches of mud, and deserts have round cacti instead of grass.

HOW TO INSTALL: Just drop it into the objects folder and let it override the vanilla grass. It might mess things up if you have previously modded your grass, in which case you gotta patch things up.

It should work okay in the vanilla game but let me know if there's anything wrong.

link: http://dffd.bay12games.com/file.php?id=14410
« Last Edit: June 11, 2019, 01:26:48 am by squamous »
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Warlord255

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Re: Neat Grasses 1.0
« Reply #1 on: June 10, 2019, 06:53:16 am »

This looks neat - I'll give it a go! It's always nice to see subtle tweaks like this.
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DerMeister

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Re: Neat Grasses 1.0
« Reply #2 on: June 10, 2019, 05:43:26 pm »

So why vanilla grasses is more unteresting?
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squamous

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Re: Neat Grasses 1.0
« Reply #3 on: June 10, 2019, 11:42:19 pm »

So why vanilla grasses is more unteresting?

Like I said, all of them except bamboo, good, and evil grass look completely identical. There is no variation whatsoever. which is something I have changed. In addition, there is no risk involved with changing them because they don't have any gameplay function.
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DerMeister

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Re: Neat Grasses 1.0
« Reply #4 on: June 11, 2019, 02:34:14 am »

So why vanilla grasses is more unteresting?

Like I said, all of them except bamboo, good, and evil grass look completely identical. There is no variation whatsoever. which is something I have changed. In addition, there is no risk involved with changing them because they don't have any gameplay function.
Vanilla grasses have name and prototype. Your grasses is just tile with color and biome.
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Teneb

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Re: Neat Grasses 1.1
« Reply #5 on: June 11, 2019, 11:28:51 am »

So why vanilla grasses is more unteresting?

Like I said, all of them except bamboo, good, and evil grass look completely identical. There is no variation whatsoever. which is something I have changed. In addition, there is no risk involved with changing them because they don't have any gameplay function.
Vanilla grasses have name and prototype. Your grasses is just tile with color and biome.
Please stop trying to demean other mods. It gains you nothing except annoying people.
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brolol.404

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Re: Neat Grasses 1.1
« Reply #6 on: June 11, 2019, 07:26:58 pm »

So why vanilla grasses is more unteresting?

Like I said, all of them except bamboo, good, and evil grass look completely identical. There is no variation whatsoever. which is something I have changed. In addition, there is no risk involved with changing them because they don't have any gameplay function.
Vanilla grasses have name and prototype. Your grasses is just tile with color and biome.
Please stop trying to demean other mods. It gains you nothing except annoying people.

I dont think I have ever seen a nice post from him.
« Last Edit: June 11, 2019, 07:28:53 pm by brolol.404 »
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Asin

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Re: Neat Grasses 1.1
« Reply #7 on: June 12, 2019, 02:59:16 pm »

So why vanilla grasses is more unteresting?

Like I said, all of them except bamboo, good, and evil grass look completely identical. There is no variation whatsoever. which is something I have changed. In addition, there is no risk involved with changing them because they don't have any gameplay function.
Vanilla grasses have name and prototype. Your grasses is just tile with color and biome.
Please stop trying to demean other mods. It gains you nothing except annoying people.

I dont think I have ever seen a nice post from him.
Same. Is he perhaps a troll?

Meph

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Re: Neat Grasses 1.1
« Reply #9 on: June 12, 2019, 03:53:17 pm »

I for one like the grasses and have done the very same thing in my tileset and suggested it to Tarn for the upcoming graphics. Don't know if it will happen, but I hope so.
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brolol.404

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Re: Neat Grasses 1.1
« Reply #10 on: June 12, 2019, 04:29:54 pm »

Any screenshots? before/after