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Author Topic: The City Warfare Forum Game.  (Read 16658 times)

Asheron

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The City Warfare Forum Game.
« on: June 12, 2008, 11:05:00 am »

Newcomers, feel free to join.

Welcome, dear ladies and gentlemen. Take a seat. I have a proposal you just cannot refuse.
R.D.C. Corporation offers you everything you need to start a criminal career in the grand metropolis of T'ciy.
Let your criminal brain inspire all others! Take control over complete streets, and dominate T'ciy while taking care that R.D.C.'s interests are fulfilled.
T'ciy is a city surpressed by a corporate government. Criminality flocks here and rebellion groups have painted the streets red. T'ciy is ready for urban war.
This game is inspired on Liberal Crime Squad and the Maffia games.

Players
Once it has started, it will still be possible to join, but you will have a penalty versus the other players, since they are further ahead of you.
This game is all about customization; you can detail the hell out of your perfect criminal plan, or give general directions which I follow for different turns. The amount of time you put in to this game goes from anywhere to five minutes a turn to infinity!!!      :D

To join in, fill in following form;
Your leader's name:
Your criminal organisation's name: ( Notice that it doesn't have to be maffia organisation. Extreme political organizations are accepted as well, as long as you keep the politics in game. )
Desired HQ: Somewhere on the edge of the city
Your leaders starting  "stats": You can add 5 points in total to any of the following stats, who all are 1 standard.

Intelligence: Effects a lot of things in a small way.
Knowledge: Affects how well you can use things you are not familiar with.
Agility: Affects combat, chasing and escaping.
Strength: Affects combat and working.
Charisma: Affects how well you can recruit, command and persuade.

Organisation background information:
Leader background information:
Anything else you would like to say:

Before you click on the post reply button, please first think if you want to atleast commit yourself to look at this thread once in a few days to update your criminal plan. You won't have to tell me exactly everything your gang does, but I still need some general directions once in a while.
Also, absurd submissions will be ignored. This game is serious.

My own submission so far;
Leader; Dmitri Drasda.
Organisation; Spetsnaz 13
Desired HQ; along the edge of the city.
Leader's background; A former spetsnaz from the Soviet Republic of Georgia.
Dmitri is a fanatical communist who has gone underground ever since the fall of the USSR. Disillusioned by the betrayal of different of his former "comrades", Dmitri has travelled to the city of T'ciy and has gone underground there. The strict corporate government there has produced a unhappy population. When well executed, a spark here may lead to another revolution, and possibly the birth of another communist power.
Leader Stats: 1 INT, 3 KNOW, 2 AG, 3 STR, 1 CHR
Organisation background: The goal of Spetsnaz 13 is to overthrow the local government just as true Spetsnaz would; with awesome precision. The Spetsnaz were trained to survive in any condition and to dislocate the enemy with deadly efficiency. What happened in Afghanistan, could happen here. Dmitri is determined to train a group who could be just as good as the Spetsnaz out of these city dwellers. But to do this, he will need time, and luck. And LOTS of bullets.
« Last Edit: July 26, 2008, 03:58:35 am by Asheron »
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Asheron

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Re: The City Warfare Forum Game
« Reply #1 on: June 12, 2008, 01:00:00 pm »

Instructions
------------
You all start off with your leader, a HQ ( a small building which can accomodate 5 persons ), 10 meager rations, a bicycle, 1500 credits and a swiss knife.
Now, there is a somewhat unendless amount of choices to do. The outcome of each action will be determined by the one who is doing it's stats, and sometimes equipment.
Which stats affect it is determined by logic. Social events are, for example, determined by charm. Kidnapping, attacking... by equipment and things like strength.
Here is a list of things you could do...
Get out on the street and find new recruits ( here for example, charm would determine how succesfull you would be )
Mug people ( here, strength and agility would be handy. Notice you could get arrested here )
Find abandoned houses to claim.
Go out and shop for ...
Equip member x with y.
Let member x go to place y
Go to a local cafe and spread rumors,...
Steal from a local shop.

I roll some dices. You then gain the results.
The players work in "turns". A turn is three days.
So, that means you have 48 hours to spend ( you sleep for 8 hours a day ).
Choose what you want to do, and how many hours approx.

For example;
- Outfit your leader with swiss knife and bicycle ( improves efficiency, naturally )
- Go out and buy 20 meager rations ( - 200 credits ) for one hour.
- Find new recruits ( 12 hours )
- Do some petty work ( 12 hours )
- Search abandoned houses ( 23 hours )

If I do this, I would get, for example; 20 meager rations ( - 200 credits )
                                                  1 recruit
                                                  90 credits
                                                  Found one abandoned house
                                                  --------
                                                  1610 credits
                                                  2 squad members

You can name him/her if you want to. If not, I'll name him myself. ;D
Also, I should not forget to outfit him with anything.
I could make a little story around finding recruits etc...
Your situation will be updated in your "profile". This is a post which sums up equipment, members, the equipment they are carrying, and other things.
After I have posted the results, you can post your next turn. I will not post the results of that turn YET, but will first post the results of any other players. If a player is offline for to long, I will do his turn as best as I can for him.
Here is a map which you would get at your profile after my example turn. "http://www.picoodle.com/view.php?img=/4/6/12/f_rbdm_a875d05.png&srv=img33"   

Your profile.

Your profile post is in the next post. It tells you anything you need to know about your organisation.

Your turn.

When you are taking a turn, DO NOT POST A NOW POST.
Instead, edit your "submission" post. This is to make sure everything is easy to manage.
It is VERY important you state which turn you are at, to prevent confusion.
Always state which turn you are at. Please. I beg you.  :'(

« Last Edit: July 20, 2008, 11:36:42 am by Asheron »
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Asheron

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Re: The City Warfare Forum Game
« Reply #2 on: June 12, 2008, 02:25:00 pm »

THE GAME SUMMARY
The Map
[/url]
Population: 100.364
Police Force: Strong
Mood: Increasing Unrest
Court Aligned to: Liberalism
Government: Corporate Controlled

Mayor: John Stafford, Liberal
R.D.C. Chief: Ron Kerrigan, Conservative
Vice-Mayor: Todd Swazinski
Local Bank Chief: Henk Goodman
Police Chief: Redd Ulrich, Socialist
Corrupt Politican # 1: Dirk Andel
Corrupt Banker # 1: John Dale

Player 1: Spetsnaz 13, TURNS: 1 : ACTIVE
Members
Dmitri Drasda. 1 INT*, 3 KNOW, 2 AG, 4 STR, 1 CHR
Equipment: Swiss Knife, Bicycle.

Terry Venus. 5 INT, 4 KNOW, 1 AG, 2 STR, 4 CHR
Equipment: /
Assets
- HQ
   - 1252 credits
   - 8 meager Rations
   - 10 decent Rations
Other
Wanted level: 0
GOV Connections: 0
MOB Connections: 0
Influence: 0

Player 2: Cyber Samurai, TURNS: 2 : ACTIVE
Members
Ian Wanezski, I3* K3 A1 S1 C2
Equipment: Swiss Knife, Bicycle.
???, 1 INT, 2 KNOW, 3 AGI, 3 STR, 2 CHR
???, 6 INT, 2 KNOW, 4 AGI, 6 STR, 6 CHR
???, 6 INT, 2 KNOW, 5 AGI, 6 STR, 4 CHR
???, 1 INT, 4 KNOW, 4 AGI, 6 STR, 1 CHR
???, 5 INT, 1 KNOW, 4 AGI, 6 STR, 6 CHR
Assets
- HQ
   - 1810 credits
   - 6 meager Rations
   - Computer
Other
Wanted level: 0
GOV Connections: 0
MOB Connections: 0
Influence: 0

Player 3: Uprising Down under, TURNS: 1 : ACTIVE
Members
Jacob Young, 2 INT, 2 KNOW, 2 AG, 1 STR, 4 CHR
Equipment: Swiss Knife, Bicycle.

Dust, 5 INT, 4 KNOW, 1 AG, 5 STR, 2 CHR
Dirt, 2 INT, 2 KNOW, 4 AG, 5 STR, 1 CHR
Ash, 2 INT, 5 KNOW, 3 AG, 6 STR, 5 CHR
Assets
- HQ
   - 1570 credits
   - 8 meager Rations
Other
Wanted level: 0
GOV Connections: 0
MOB Connections: 0
Influence: 0

Player 4: The F, TURNS: 2 : ACTIVE
Members
Flo, 3 INT, 3 KNOW, 1 AGI, 1 STR, 2 3CHR
Equipment: Swiss Knife, Bicycle, Crowbar
Ian, 1 INT, 6 KNOW, 5 AGI, 1 STR, 1 CHR
Han, 2 INT, 5 KNOW, 3 AGI**, 5 STR, 4 CHR
Gae, 4 INT, 4 KNOW, 6 AGI, 5 STR; 3 CHR**
Assets
- HQ
   - 578 credits
   - 28 meager Rations
- Hide-out 1
- Hide-out 2
Other
Wanted level: 0
GOV Connections: 2
MOB Connections: 0
Influence: 0
« Last Edit: July 29, 2008, 05:18:43 am by Asheron »
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Did you just post a bunch of vegi-dicks on my board?  I've been trying to combat forum devolution a bit, and that involves fewer vegi-dicks!
Quote from: Yahtzee
Yes, random is funny, isn't it? Sometimes I set up a random number generator when I need a good laugh.

Asheron

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Re: The City Warfare Forum Game
« Reply #3 on: June 12, 2008, 02:28:00 pm »

Connections

As a criminal organization, you need connections.
The only way to get this is by letting someone of your squad "Goes out and finds connections".
You need to give him some money to buy your way in to the underworld. Notice that this is a dangerous activity, which might get you arrested.

Connections are needed to buy more "hot" equipment. Explosives, heavy guns, body armour and more are considered hot and can only be gained by having contacts with the underworld.
Notice that their are two types of connections.

GOV Connection: This is your connection with the local ( corrupt ) government.
MOB Connection: This is your connection with the local criminal world.

The more GOV/MOB Connection, the more options you unlock. Notice, that connections come also with a duty. The Government or underworld can ask you for favours, when, for example, another player starts destroying police stations or something special happens.

R.D.C.

One of the largest corrupt corporations in the city.
R.D.C. has a lot of influence, spanning from the underworld to the government.
They will ask the new criminal organisations for occasional favours, with possible rewards attached to them.

You can, ofcourse, ignore any request they have. You can go as far as rivalling them. Do know, though, that they are powerfull.
However, if they would fall, the entire city will fall in to chaos. A situation which may come in handy for those who seize it.

Houses

To keep it simple, each house can house 10 people properly. If you recruit more without being able to house them, they will sleep on the street ( which is risky ).

Rations

Rations will be automatically stored at the house of the buyer. All members who are in the same house will automatically eat from them.
Recruits who do not have rations will have to go out on the street and beg for food, or steal it. Naturally, this causes each member to have a large chance of being caught by the police.

Things to do

-Steal from x
-Recruit
-Go to another player-owned house
-Go to district x and ( followed by another action )
-Buy x
-Mug people on the street
-Hold a speech on the street
-Protest on the street
-Bribe your way in to the GOV with x amount of money
-Bribe your way in to the MOB with x amount of money
-Infiltrate and sabotage building x
-Blow up building x
-Assassinate person x
-Equip x ( does not need time )
-Drop x at house x
-Work out ( requires item)
-Internet Fraud ( requires item, less risky then normal fraud )
-Learn ( requires item )
-Street Fraud
-Kidnap person x ( or just random persons )
-Perform a march with your members ( requires minimally 20 persons )
-Beat up x ( if your unlucky, this could kill people. Otherwhise, it might make people heed you )
-Start a killing spree ( will almost certainly kill your member, but causes large amounts of panic and media attention )
-Type a organization paper ( requires item )
-Spread organization paper on the streets
-Broadcast a radio program of your organisation
-...
« Last Edit: July 24, 2008, 02:51:08 pm by Asheron »
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Did you just post a bunch of vegi-dicks on my board?  I've been trying to combat forum devolution a bit, and that involves fewer vegi-dicks!
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Yes, random is funny, isn't it? Sometimes I set up a random number generator when I need a good laugh.

Asheron

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Re: The City Warfare Forum Game
« Reply #4 on: June 12, 2008, 02:37:00 pm »

MAPS


Pink: R.D.C. Owned Buildings.
Purple: R.D.C. HQ
Blue: Police Stations
Light Blue: Government Offices
Very Light Blue: Shopping Malls


Pink: Gerrit Storage NV
Blue: Police Stations
Yellow: Macrosoft Electronics
Dark Brownish: BioChem International
Orange: InterBeverage
Light Green: Foodstuffs
Purple: Drug Trading Points


Red: Starting Position
Blue: Police Stations
Yellow: INTCORP Bank
Purple: Cultural Center
Brown: Shopping Mall


Red: Starting position
Blue: Polica Stations
Purple: Cultural Center
Pink: Post Office
Yellow: Bank
Brown: Shopping Mall
Bright Blue: Night Club


Red: Starting Position
Blue: Police Station
Brown: Shopping Mall
Purple: Cultural Center
Green: Game Arcade


Red: Starting Position
Blue: Police Station
Purple: Cultural Center
Yellow: Bank
Orange: Pawnshop
Deep purple: Brothel


Red: Starting Position
Blue: Police Stations
Green: Hospital
Black: Casino
Pink: Pub

Buyable supplies
Meager food rations; 10 credits;weight 10; allows a member to pass 24 hours.
Food Rations; 20 credits; weight 10; allows a member to pass 36 hours.
Decent Food Rations; 30 credits; weight 10; allows a member to pass 48 hours.
Quality Food Rations; 50 credits; weight 10; allows a member to pass 60 hours.
High Quality Food Rations; 75 credits; weight 10; allows a member to pass 75 hours.

Computer: 5000 credits; weight 75; unlocks internet frauding, hacking and writing newspaper for all members in a certain building.
Encyclopedia: 150 credits; weight 25; unlocks studying to increase intelligence for all members in a certain building.
Work-out 3000: 800 credits; weight 100; unlocks training to increase strength for all members in a certain building.
Radio broadcasting installation: 25000 credits; unlocks radio broadcasting in a building. Has enormous impact on the city, but is illegal without backup in the government.

Expensive suit: 450 credits; increases your charm while communicating with the middle class and high class. Decreases it while communicating with the lower classes.

Bicycle; 1500 credits; weight 100; allows a member to travel 5* as fast as normal.
Tata Car; 20000 credits; cannot be carried; allows a member to travel 10* as fast as normal.
Volvo XC100; 55000 credits; cannot be carried; allows a member to travel 15* as fast as normal.
Aston Martin V8; 125000 credits; cannot be carried; allows a member to travel 20* as fast as normal.

Swiss knife; 600 credits; weight 5; basic weapon with additional handy tools.
Customized field knife; 1000 credits; weight 5; a more advanced weapon with a series of utilities. Handy for breaking into stuff.
Crowbar; 500 credits; weight 40; next to a improvised weapon, it is a handful tool to do some heavy work.
Long sword; 1700 credits; weight 25; although it does what it needs to do in close combat, it is unsubtle to transport and useless in gunbattles. Very useful for silent kills, though.
Basic 9mm handgun; 2300 credits; weight 10; easier to get then the other guns, but still pricey, it will easily kill unarmoured men, but will bounce of kevlar.
Desert Eagle .50; 2700 credits; weight 10; a more stronger pistol capable of doing a lot of damage. Requires 5 connection with the GOV though.
AK47; 4800 credits; weight 35; as unsubtle as a long sword to transport, but deadly. The AK47 has yet to be contested as the supreme gun for criminal organisations. Requires 5 connection with MOB.
Heckler and Koch MP-5; 7400 credits; weight 35; a tier up the gun ladder, the MP-5 is powerful, and nearly as versalite as the AK-47. Requires 10 connection with either GOV or MOB.

C4: 1000 credits; weight 10; allows you to blow up buildings. Requires 10 MOB.
« Last Edit: July 29, 2008, 05:01:45 am by Asheron »
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Did you just post a bunch of vegi-dicks on my board?  I've been trying to combat forum devolution a bit, and that involves fewer vegi-dicks!
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Yes, random is funny, isn't it? Sometimes I set up a random number generator when I need a good laugh.

a1s

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Re: The City Warfare Forum Game
« Reply #5 on: June 15, 2008, 05:10:26 pm »

so, can we join yet?
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qwertyuiopas

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Re: The City Warfare Forum Game
« Reply #6 on: June 15, 2008, 06:46:26 pm »

I might be interested, once it starts.
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SHAD0Wdump

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Re: The City Warfare Forum Game
« Reply #7 on: June 15, 2008, 08:17:41 pm »

I'll try my hand at this...

Name:Bob(simple names for simple people)
Gang:Sobs
Desired HQ:Outside the city,country.
Leader's background:This chap has been watching the television for too long.He has somewhat lost vision with reality and feels the government is using the radiation from microwaves in conjunction with the convenience of TV dinners to slowly melt our brains,turning us into slaves for their factories.Now he has had it,and is organizing a gang to spread the word and raid the local city for proof of his absurd claims.Whether that means lying to his followers or not.(he knows people think his claims are nutz so he finds good reasons and stupid people to do what he wants)
Leader Stats: 1 INT, 2 KNOW, 1 AG, 4 STR, 2 CHR
Gang background:Not much,they just started,in the end they most likely(hopefully) will turn into a strong thorn in the government's side,albeit very disjointed.


I know it sounds absurd but it is just a random gang to throw some gameplay into the mix.

Imma watching this one,looks good.
« Last Edit: June 15, 2008, 08:19:55 pm by SHAD0Wdump »
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a1s

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Re: The City Warfare Forum Game
« Reply #8 on: June 15, 2008, 08:54:16 pm »

leader's name: Ian Wanezski
organization name: Cyber samurai
Desired HQ: a medium sized apartment filled with computer equipment.
leader stats:I3 K3 A1 S1 C2
Organization background: CS is (will be?) formed by intelligent people who believe they deserve more power and money, and are willing to cross the rest of society in their pursuit of them.
Leader background: Ian is a smart and somewhat sociopathic man in his early 20s, who claims to believe in freedom of information and other socialist ideas, but in reality wants power. Not inherently charming he relies on various dirty tricks of group psychology and NLP to get him though his encounters with people. Up to now he had been stealing small sums from credit cards, defacing websites, and arguing his position on forums, but he feels it is time to do more.
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Spud

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Re: The City Warfare Forum Game
« Reply #9 on: June 15, 2008, 10:12:07 pm »

Name: Nikolai Andrekov
Orginisation: The KGB
Once a spy for the soviets, Nikolai fled to america to escape the tyranny of Russia. When he came to america he was not treated nicely and turned to crime to pay his bills. He is in it purely for the money
2Int 2know 2ag 2str 2chr
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Re: The City Warfare Forum Game
« Reply #10 on: June 16, 2008, 06:52:51 am »

Start me in...

Leader; Gregory Red
Organisation; GRED Un-Ltd. (greed unlimited)
Desired HQ; outfitted bomb shelter
Leader's background; Little is known of this intuitive rogue... The last person who asked is still in a coma...
Leader Stats: 2 INT, 3 KNOW, 1 AG, 2 STR, 2 CHR
Organization background: Started to over-throw the local government...
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Smash me and I shall rise again, but not make stupid threads that get me muted.

Asheron

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Re: The City Warfare Forum Game
« Reply #11 on: June 16, 2008, 09:07:25 am »

This is my turn post.
TURN 1

I buy 10 decent food rations ( -300 credits ) ( 1 hour )
I go out on the street and recruit ( 9 hours )

Dice: 62 %
Dmitri wanders the streets, and tries to convince people to join his cause. He has little luck, and his lack of charm doesn't help too. However, he manages to convince one person, Terry Venus, of joining his cause.
He will join the Spetsnaz the following turn.
Dmitri's charm has improved a little, but not enough to gain an extra point.

Do petty work ( 11 hours )

Dice: 33 %
Dmitri manages to find some work to be done. He does most of the work he has been given, but finds out that the contracter lowered his wage, due to some mishaps in his work. In the end, he goes home with 48 credits.

Visit the Cultural Center ( 10 hours )

Dice: 78 %
Dmitri attends a free self-defense course. His strength raises a point.
Also, he finds some loose change on the ground. In total, it accumulates to 4 credits.

Go out and search for abandoned houses ( 17 hours )

Dice: 7 % ( ouch )

Dmitri looks and looks, but finds no place he could potentially use as a hideout or a stash. He returns home, tired.

Dmitri eats 2 meager rations.



« Last Edit: July 23, 2008, 06:18:22 am by Asheron »
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Quote from: Toady One
Did you just post a bunch of vegi-dicks on my board?  I've been trying to combat forum devolution a bit, and that involves fewer vegi-dicks!
Quote from: Yahtzee
Yes, random is funny, isn't it? Sometimes I set up a random number generator when I need a good laugh.

a1s

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Re: The City Warfare Forum Game
« Reply #12 on: July 12, 2008, 02:08:43 pm »

so this is dead, huh?
I really wanted to play it though.
does anyone want to take over?
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SHAD0Wdump

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Re: The City Warfare Forum Game
« Reply #13 on: July 12, 2008, 02:42:39 pm »

Not sure it's dead,he did say he needed time to set it up,rest assured I'm being patient.
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Asheron

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Re: The City Warfare Forum Game
« Reply #14 on: July 12, 2008, 03:47:31 pm »

I'm having troubles working the game mechanics out. It'll start soon.
« Last Edit: July 20, 2008, 02:12:03 pm by Asheron »
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Quote from: Toady One
Did you just post a bunch of vegi-dicks on my board?  I've been trying to combat forum devolution a bit, and that involves fewer vegi-dicks!
Quote from: Yahtzee
Yes, random is funny, isn't it? Sometimes I set up a random number generator when I need a good laugh.
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